Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, Cities, the last tier of Settlements, taking up 4x as many chunks as the others, are live! After a small delay, we have one of the biggest updates yet! Cities are still a bit crude in my opinion, but nothing a few more Updates won\'t fix! For now, re-generate your world (after safely bagging everything in your NON-MAGIC bag) and enjoy discovering and exploring the lost capitals of the late Kingdom!
CHANGELOG
The final tier of Settlements: Cities! Massive, walled, gatekept, multi-chunk husks of civilization!
[/*]New House Type: Tall House, the City\'s standard house, it has two floors and several annexes for a still cramped, but more confortable, life! Build yours now!
[/*]New Decoration: Tile! Stone flooring that will be used for Cities\' main roads, and as usual, you can build, or destroy, yourself!
[/*]New Monuments: Wall, a huge stone wall to protect Cities! Also includes a corner piece. Again, buildable and destructable by you!
[/*]New Prop Type: Mechanisms! All sorts of machinery go here, and for now: Gateways! Massive gates that go with the new Walls! And yes they are dynamic too!
[/*]Added missing Flight, Levitate and Float Magic graphics
[/*]Added several Effects to the list of possible Enchantements for spawned Armor
[/*]Adjusted and standardized tooltips and descriptions of several Attributes in the Status and Character Creation screens
[/*]Better code for Western NPCs\' Ye Olde English
[/*]Better texts for interactions with Constructions, specially with the Mallet Tool
[/*]Equipment Enchanted with Cure Body/Mind Ailments will no longer stack Resistances to it infinitely
[/*]Items spawned with the Created magical Effect now spawn with at least 1 Durability
[/*]Made the LEVELUP graphic be behind the interface in the Status Menu
[/*]New icon for the Party Command \"Same as All\" in the Party Menu
[/*]Now, if an NPC, which is not a party member, gets the Last Hit on any creature, that creature\'s items will be marked as Owned by them
[/*]Party Members now no longer unequip everything before updating their Equipment when you Trade items with them
[/*]Racial speech ticks now apply after regional accents
[/*]Reduced the opacity of undiscovered dungeon rooms with the Instant Mapping Survival Skill Perk
[/*]The Carry and Equip Weight of Party Members is now shown in the Party Menu as percentages
[/*]The starting window size for the Windowed and Borderless window mode in Options now uses the 16:9 aspect ratio, regardless of the monitor\'s own aspect ratio (fullscreen modes still follow the monitor\'s aspect ratio)
[/*]Underwater Caves are now called Coves
[/*]Using the Aiming Zoom or throwing Zoom abilities from the Skill Perk now consumes oxygen, mostly for flavor
[/*]When you look at animals or monsters that are being mounted, you now correctly see the interaction prompt for their rider instead
[/*]You can now equip two-handed weapons in the offhand. They cannot be wielded this way, but can be quickly swapped to with the Swap Hands action, or when your main weapon breaks. Super useful for side-arms to ranged weapons!
[/*]You no longer have to unsheathe your weapons again after one breaks
[/*]You no longer need to remove the Items from Lights and Containers before repairing them
[/*]More bugfixes with spawned Equipment with the Light or Dark Enchantment causing all sorts of issues
[/*]Fixed a bug that made it so enchanted and unenchanted weapons or tools could stack with each other, erasing their Effects and causing other issues
[/*]Fixed a bug that made it so negative effects on self were being counted in the total number of effects for intesity-spreading
[/*]Fixed a bug that sometimes caused you to spawn on top of houses when leaving them
[/*]Fixed a crash when transforming into a Living Statue, and other animals without separate heads
[/*]Fixed bugs when checking for the owner of items from another world
[/*]Fixed minor bugs when dropped enchanted weapons collide with bodies
[/*]Fixed slightly misplaced doors in houses
[/*]Fixed some instances of NPCs leaving houses through the roof
[/*]Fixed some stairs not playing footstep sounds when walked on
[/*]Fixed the measures of Buildings in the Build Menu being in weight units instead of length ones
[/*]Fixed weird unsheathing sounds depending on your main and off hand weapons combo
[/*]Fixes more bugs that caused duplicated magical Effects in the list of Known Effects
[/*]Other misc fixes and adjustments
[/*]
Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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