Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, our first 3-parter, the NPC Update Part 3, is up! It focuses on expanding their AI, improving it significantly, and making it final! So aside from interactions with new content, only bugfixes and specific improvements will be made to it from now on! Please let us know what you think!
CHANGELOG
New NPC Actions!
[list]Dispose: NPCs will now dispose of dead bodies inside their houses by dragging them to the door and outside. No more rotting, festering corpses of beloved dead ones inside!
[/*]Escape: When Monsters or Bosses appear, NPCs will run back inside to hide! Guards and Bandits will try to fight Monsters, but still run from Bosses
[/*]Mount: When not-riding or doing anything important, NPCs will mount whatever Animals they own
[/*]
NPCs are now less likely to leave or enter buildings if they don\'t have to for work or sleep
[/*]NPCs can now detect murder if it happens right next to them, even if they can\'t directly see you doing it
[/*]NPCs can now use stairs much better!
[/*]NPCs can now Work repairing Buildings and other Constructions
[/*]NPCs don\'t keep staring at you after HOURS pass when inside their homes
[/*]NPCs have much better obstacle-avoidance
[/*]NPCs have much less ADHD when doing important Actions
[/*]NPCs now make Gather Spots grow when they work on them
[/*]NPCs now only update their equipment when they enter battle, run out of ammo, or a piece of it breaks
[/*]NPCs suffer less to get into beds
[/*]NPCs that are asked about others that are in another quarter of a City will now properly hint that you should ask there
[/*]NPCs that back away from you in combat when they have a ranged weapon now strafe to the sides too
[/*]NPCs have better path-avoidance: more likely to detect obstacles in front, and less likely to spin around when attacking
[/*]You can now properly teach NPCs Spells if they\'d know how to teach you Spells
[/*]Further, greatly expanded Ye Olde English for Western Characters. Someone help me
[/*]Reduced the max number of NPCs that can come visit the house you\'re currently in from 6 to 4
[/*]Added a super high upper limit to buffed stats (999), just so the numbers don\'t get so big they go out of the engine\'s bounds and cause issues
[/*]Added more protections against faction bugs when re-generating a world
[/*]A stolen item\'s owner is now shown in its description
[/*]Better positioning of Chairs in Tall Houses
[/*]Bigger and better rubble from destroyed houses, and fixed some items inside the house not being made available for looting from it
[/*]Double clicking a Crafting recipe no logner sets the quantity to be crafted to the max, instead, that now happens if you roll over the quantity selector to less than 1
[/*]Improved the description of simple beds to show their END buff on sleep, and made them Advanced blueprints and Tent not so
[/*]Increased the minimum size of dungeons
[/*]Reduced the stat growth of Monsters, Bosses and Animals from 2x to 1.5x (2 extra stat points per level to only 1). This is a nerf to Slimes mostly, and other monsters with extreme stat builds
[/*]Since other, more extreme exploits are allowed, regen effects (HP & SP restore) are now also allowed to be put in Item Enchantments
[/*]Tables, Furnaces and Cauldrons are no longer considered Advanced Building blueprints
[/*]The force being applied to your body is now reset on resurrection (Game Over -> Continue)
[/*]To avoid widespread confusion, Crafttables and Bonfires can now be built at Building Skill Level 1, so you no longer have to demolish things in order to learn how to build anything
[/*]You can no longer pickpocket multiple items at the same time
[/*]You can now train the Stealth Skill by hitting enemies when they\'re unaware, unprepared, or facing away from you
[/*]You can now train the Survival Skill by using or eating consumable items
[/*]Zooming out after shooting with the Zoom Skill Perks is now twice as fast
[/*]Fixed a bug that caused NPCs in Cities to sometimes pour out at specific edge times, causing massive lag
[/*]Fixed broken ye olde english speech for Western NPCs
[/*]Fixed bug that made Animals not stay put when being ridden by NPCs
[/*]Fixed bugs with carry and equip weight when acquiring the equip weight reduction Perks from Heavy and Light Armor Skills
[/*]Fixed bug that made built Tiles become Chairs
[/*]Fixed clipping with the inner thigh on the Cuisses heavy armor piece
[/*]Fixed fade-out actions like Wait and Build not working when Transformed
[/*]Fixed hit indicator sometimes persisting on the screen
[/*]Fixed houses being demolished weirdly if they\'re too tall
[/*]Fixed incorrect display values for world size (e.g. 10km -> 100 km)
[/*]Fixed mismatched get-parried animations
[/*]Fixed more snags with Effects and characters that despawn at just the right/wrong time
[/*]Fixed some Chests being generated with the Bone and Ivory materials
[/*]Fixed some Cities sometimes being generated way too high up
[/*]Fixed some weirdness with the Teleport and Return magic Effects
[/*]Fixed Tall Houses being unintentionally generated in Towns, causing issues with their inside props placements
[/*]Other misc fixes and adjustments
[/*]Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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