Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, the Church Update is up! It features a new building in Towns: the Church! While the voted for update was for more buildings, because of several very relevant bug fixes that took extra time and care to implement, we ended up with only one. But instead of 3 new empty buildings that aren\'t generated at the start, we have only the most relevant one, and filled with content to make it a complete addition! Next Updates we may start to focus on adding relevant Things to the game world, instead of new... asset file types. This should make the Update, and the Polls, way more fun!
CHANGELOG
New Building Type: Church! Spawning in Towns, and buildable as all the others. The home of the clergy, built by the Followers, and taken by the Apocalypse. What will you do about them?
[/*]New NPC Class: Cleric! Selling books, and providing medical services! They\'re now the only Superiors of the Church of Apocalypse Religion Faction, so talk to them if you want in!
[/*]New Lorebook: Wordscars from a Hired Hand Vol. 1 - Where the Sand Keeps the Names!
[/*]Improvements and fixes to magic Effects:
[list]The Create, Invoke, Shoot, Upgrade and Fillup Effects have been rebalanced, so despite not being broken anymore, they\'re still stronger than before!
[/*]Reworked how the Upgrade Effect works: It no longer treats its Duration as a multiplier, and is now less effective when upgrading higher level items
[/*]Added missing sounds for the Flight, Float and Levitate Effects
[/*]Nerfed the Flight and Levitate magic Effects so they don\'t launch you so extremely when cast at high levels
[/*]Made Float a Duration-Effect, so it usually lasts 10 seconds, which also buffed it and made it more useful
[/*]Improved the Float Effect\'s description to imply it\'s an acceleration one
[/*]Loss and Drain Effects now properly tag their actor as the aggressor
[/*]Create Effect for Equipment now only has a small chance to create Animal Armor if the target/object is also an Armor item
[/*]Fixed several targets/objects for the Create Effect stopping working properly on reload
[/*]Fixed the description of the Teleport Effect so it doesn\'t mention the max distance twice
[/*]Fixed the Magic Bag Effect, when cast from a Scroll in the Inventory Menu, not properly changing the current menu
[/*]Fixed the gravity-changing effects of the Float Effect ignoring your Acrobatics Skill Perk: Spread Out
[/*]Fixed the Flight Effect not clearing if you stop flying before its duration ends
[/*]
Improvements and fixes to Spell Creation and Equipment Enchantment:
The Effects and Targets/Objects lists are now sorted alphabetically
[/*]Effects that are supposed to have a duration (like Buff, Levitate, Light, etc.) now set the duration field to the max when selected
[/*]Added the missing color Red as an option for Light and Dark Effects
[/*]Added The Unknown to the list of possible Teleport To targets
[/*]Added an Inventory window to the Spell Creation Menu, so you can check what Gems you have
[/*]Changed the Area field\'s step to 0.5, to avoid misleading AoEs that are too small to collide with characters. Also made its suffix (x 3m) follow the Imperial Units Options setting
[/*]Better spacing for the fields\'s suffixes
[/*]Fixed created Spells ignoring your inputted name
[/*]Fixed the Before Effect of already Enchanted Items being incorrect
[/*][/*]Added animations to the HUD that show how much HP or MP has been reduced
[/*]Added more padding to the inside of Tall Houses to avoid physics failing to stop Items from falling through the floor
[/*]Made the Gateway ladders less inclined so they\'re easier to climb
[/*]Cities can now longer generate underwater. Rest asssured sunken civilizations will be implemented properly!
[/*]Updated the Rearrange Furniture Building Skill Perk\'s description so it mentions you can also remove them
[/*]Quests will no longer ask you to steal Items that stack, to avoid issues with verifying that they\'re the specific one requested
[/*]You can now deliver Items above the requested Level for Quests
[/*]Zombies, Skeletons and other undeads now start with more advanced decomposition when killed, meaning they take less time than other beasts to decompose
[/*]Nerfed Slimes AGAIN, by changing their stat build: They now have good STR and DEX, terrible INT, WIS and AGI, and extreme VIT and END
[/*]All Atheists are now Superiors of their Religion Faction, so they can recruit you to it!
[/*]Eaten bodies now drop all their items, including ones that\'d be generated on decompose (like bones)
[/*]Equipped Items that expire, including Invoked ones, now properly reduce their weight from Equip Weight
[/*]Grabbed Items no longer give you Throwing Skill exp by just flailing them around
[/*]Hitting dead characters no longer trains Stealth
[/*]NPCs have a lesser chance to spawn stuck inside props, like cages and stairs
[/*]NPCs now immediately fight, or run away again, if they\'re hit by you while Surrendered
[/*]NPCs that run away to their homes now won\'t keep trying to leave them over and over
[/*]In the NPC Chatting menu: You can now hover over the Topic buttons at the bottom like you do for the Moods, if you know to what Mood that Topic will take the chat
[/*]In the NPC Recruit menu: The description window now includes info on the NPC\'s Equipment\'s Offensive and Defensive capabilities (Attack, Type, Nature, etc.)
[/*]Fixed a bug that made it so NPCs were globally alerted of murder instead of only when nearby, and conscious
[/*]Fixed a bug when asking for the closest building of a specific type, while outside
[/*]Fixed another bug that sometimes caused Lamps to dupe on Use
[/*]Fixed Lamps erasing their Owned status when equipped/used
[/*]Fixed more bugs with events that force-close menus, like casting Magic Bag from a Scroll used in the Inventory
[/*]Fixed not being able to move/remove Buildings with the Mallet (and the Skill Perk) that are repaired past their maximum Durability
[/*]Fixed roads not properly clearing propsm like trees, that\'re over them
[/*]Fixed several incorrectly pitched sound effects on bodies
[/*]Fixed several oddities and bugs with the Create, Upgrade and Fillup Effects, specially with Spell Making. Also rebalanced them to be less broken but more useful. This also spills over to the Invoke and Shoot Effects
[/*]Fixed the Stun magic Effect not playing the animation on self when cast as a Spell
[/*]Fixed time passing after the ending not properly aging up your characters
[/*]Other misc fixes and adjustments
[/*][u]Want to vote on what will come next? Join us on Discord![/u]
Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
[ 6370 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
[ 986 ]















