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Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.

The first Devil Spire fell. Now the rest of the world is next

Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.

A whole world to explore and conquer

Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!

True freedom to do whatever you want

In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.

Featuring

  • Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!

  • 18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!

  • 35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!

  • Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!

  • A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!

  • Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!

  • Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?

  • In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!

  • An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!

While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!

Devil Spire Falls
Ithiro SumiDeveloper
Ithiro SumiPublisher
2025-07-07Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (229 reviews)
The Vampires VS Werewolves Update is LIVE

As chosen by the Update Poll, the Vampires VS Werewolves Update is up! Can you solve the mysteries, go through the challenges, and strip away your humanity to obtain power beyond mankind?

CHANGELOG

  • Vampirism! Pale skin, red eyes, weakness to the sun and water, many dark powers, and a mortal thirst for blood!

    [/*]
  • New Item: Cursed Blood, a chalice filled with the blood of Vampires. Can you survive the pain after drinking it, and become One of the Night?

    [/*]
  • New monster: Werewolf! Creatures of the night that are fast and furious. Drinking their tainted saliva will surely do nothing special!

    [/*]
  • New Item: Tainted Saliva, I wonder what it does...

    [/*]
  • Removed Null from the game. Please report to us immediately if it comes back

    [/*]
  • Added better dialogue for when NPCs witness you commiting a crime, but their low Integrity makes them not report it

    [/*]
  • All Guards that are spawned are now alerted if someone witnesses your crime

    [/*]
  • All items are now unequipped on Transforming back, to avoid several issues with other enchanted equipment

    [/*]
  • Cannibalism is now properly frowned upon and reported to the authorities, this includes bloodsuckin\'!

    [/*]
  • Characters will no longer equip multiple Transform-enchanted items at the same time, causing duping bugs

    [/*]
  • Drain Effects can no longer kill or damage you if the target is dead with negative HP/MP/SP

    [/*]
  • For now, reduced the number of chairs in churches to avoid NPCs inside getting stuck. Will be replaced with proper church benches soon!

    [/*]
  • Made it so \"behind-wall\" checks are now done based on the targets\' eye position, if they have them. So Closest projectiles, for example, are now based on eye-of-sight

    [/*]
  • Made it so bottled Items used as fertilizer in Gather Spots now give you the empty Bottle Item back

    [/*]
  • Monsters now properly go back to trying to kill you once you dismount them

    [/*]
  • Most non-weapon Items now set your range to the minimun (same as unarmed) when equipped as weapons, except long-ish ones (branches, tools, etc.)

    [/*]
  • Nerfed giant Boulders from being 20x as difficult to break, and rewarding, as small Rocks to 5x

    [/*]
  • Nerfed the Skill exp gain of all Crafting Skills

    [/*]
  • Nerfed the Stone drops of destroyed Wells

    [/*]
  • Nerfed the success rate of Get Item NPC Services

    [/*]
  • NPCs now only walk-back if they\'re actively attacking with a ranged weapon, instead of always doing that if they have one

    [/*]
  • Optimized Animals and Monsters to not check for food only not-behind-walls

    [/*]
  • Optimized NPCs to not check for chit-chat candidates only not-behind-walls

    [/*]
  • Party Members that are mounted now unmount to follow you inside buildings instead of being locked to the animal outside

    [/*]
  • Players transformed into Monsters are now properly treated as such by NPCs

    [/*]
  • Prisons now have a small chance of being inhabited by Vampires!

    [/*]
  • Torches now no longer require any Skill levels to craft, and can also be done on simple Craft Stations

    [/*]
  • Updated the Flying Head monster sound to not be the same as the zombie one

    [/*]
  • When passing time (by waiting or sleeping) inside homes, the max number of NPCs that may come visit is limited by the current max (currently 4)

    [/*]
  • You can now drag bodies outside or inside by pushing them against gates/doors while grabbing them

    [/*]
  • You can now properly interact with Monsters in your party, to swap their Items/Equipment

    [/*]
  • You now gain the racial Perks of beasts you transform into

    [/*]
  • Fixed a bug that made it so all locations were shown with 0 population on the Journal Menu

    [/*]
  • Fixed a bug that made it so chests built outside sometimes casued crashes

    [/*]
  • Fixed a bug that made it so gates in prisons always generated with their lever right on them

    [/*]
  • Fixed a bug when mounting from one mount to another freezed the original one

    [/*]
  • Fixed a bug when trying to mount Living Statues that caused positioning issues (aka free teleport to null!)

    [/*]
  • Fixed a bug where 0 duration (instant) effects weren\'t working

    [/*]
  • Fixed a bug where an character casting Magic Bag would cause you to open yours

    [/*]
  • Fixed a bug where broken Crates spawn their items in the wrong position (their original one)

    [/*]
  • Fixed a bug where teleporting to a place you already are could cause chunk duplication (including all their assets like NPCs)

    [/*]
  • Fixed a bug where upgrading stacks of Items (like arrows) didn\'t properly increase the carry/equip weight and thus could create negative ones

    [/*]
  • Fixed a lore inconsitency in the lorebook The Last Hide of the Feathershield, as it does not specifically describe the Old Faith Religion Faction

    [/*]
  • Fixed being caught stealing when NPCs do the Steal Service for you (snitches!)

    [/*]
  • Fixed broken door texture for the inside of Churches

    [/*]
  • Fixed bugs when NPCs that are riding horses are Transformed into something else, and when they come back, even if dead, they\'re forced back into their mounts

    [/*]
  • Fixed bugs with courage checks when dead or completely naked (division by 0)

    [/*]
  • Fixed drop placement of Items inside Containers that are destroyed

    [/*]
  • Fixed ghost inputs when typing on the Filter field of the Journal and Build Menus

    [/*]
  • Fixed incorrect location/object/target name when creating Teleport-Effect Spells or Enchantments

    [/*]
  • Fixed incorrect range shown for Unarmed in the Equipment window of the Inventory Menu

    [/*]
  • Fixed merchants and other NPCs that are riding horses sometimes pointing to the wrong location when asked where something is (bastards!)

    [/*]
  • Fixed not being able to throw crates when you have excessively high Strength

    [/*]
  • Fixed other minor bugs with building and prop-generation

    [/*]
  • Fixed weird No Ground label for building, as that system is disabled

    [/*]
  • Other misc fixes and adjustments

    [/*]

[u]Want to vote on what will come next? Join us on Discord![/u]

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

[ 2025-12-13 00:15:37 CET ] [Original Post]

Minimum Setup

  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM (with Vulkan support)
  • Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Latest Linux/SteamOS
    • Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
    • Graphics: 16GB VRAM (with Vulkan support)
    • Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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