

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
This major update to Zero Front focuses on increasing the functionality of armatures and their weapons. All wrist mounted weapons can now be used by the supporting arm of a two-handed weapon. To get the most out of this feature, a new series of armatures supporting grappling hooks that will pull you towards the target have been added. Try out the Engineer or the Hero to jump immediately into grappling.
A significant change has also been made to many melee weapons. Most one-handed melee weapons have had the heat cost of their basic attack removed. Alternate attacks and two-handed weapons are unaffected by this change.
1.5.3
New Parts
Added a series of grappling armatures. Updated the Engineer and Hero loadout to start with a grappling arm.
[/*]Added a series of harpoon cannons that fire a reusable projectile at the cost of heat buildup.
[/*]Added the GB01, a high fire rate back mounted cannon.
[/*]Added the BK03, a four side port torso.
[/*]Added BB02 Legs, a high durability tier 3 leg.
[/*]
Major Features
Added the ability to use wrist mounted weapons like grapples, wrist cannons and pile bunkers on offhand arms while holding a two-handed weapon.
[/*]Arms with nothing or a very light weapon (knives) equipped will provide a small top speed and acceleration boost.
[/*]Added a 50% sprint to all legs with a low acceleration boost and low heat cost.
[/*]Added a pumping animation to arms equipped with nothing or a very light weapon.
[/*]Reworked certain attacks on small and medium weapons to deal less damage but cost no heat.
[/*]Added camera motion that follows melee weapon attack motion. This can be adjusted with the screen shake setting.
[/*]
Minor Features
Increased the top speed boost and acceleration of the sprint on sprinting oriented legs.
[/*]Added mass to all held weapons.
[/*]Added a highlight to inventory slots when moused over.
[/*]Added a highlight to the mech builder for the hovered and selected parts.
[/*]Reworked the layout of the build menus.
[/*]Removed the camera movement when selecting parts in the mech builder.
[/*]Reworked some tutorial text to additionally emphasize what needs to be done to progress.
[/*]Reworked quadruped leg animations to be better.
[/*]Reduced the final boss\'s durability scaling with player count.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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