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Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the origin story of Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.

Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Granvir: Zero Front
Airborne GamesDeveloper
GIGATANK 3000Publisher
May 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (150 reviews)
Public Linux Depots:
  • [0 B]
Update 2.11.0: River Maps

A wave of new maps featuring lakes and rivers has been implemented across the Zero Front campaign. The waters of rivers and lakes will raise during storms and impede movement and boost cooling when entered.

Some small quality of life features have also been added. The color of enemy attack indicators can now be customized to improve visibility according to your preferences. On the gameplay front, weapons that can be held in one or two hands will remember their last grip type so they can more easily be two-handed while swapping weapons with holsters.

2.11.0

Major Features

  • Added new forest and farmlands maps to Zero Front featuring rivers and lakes that raise during storms.

    [/*]

Minor Features

  • Added a setting for adjusting the color of enemy attack indicators to white, blue, yellow or purple.

    [/*]
  • Weapons that can be wielded in one or two hands will remember their previous grip when equipped through the inventory or a holster.

    [/*]

Fixes

  • Fixed swapping between certain weapons breaking the animations of the newly equipped weapons.

    [/*]

[ 2025-12-19 20:09:39 CET ] [Original Post]
Granvir is part of the Steam Winter Sale with a 20% off discount!

Hey all,

Just a little announcement that the full game Granvir is 20% off until January 5th for the Steam Winter Sale! Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness to ring in the holidays! Stay tuned as we have more updates in the pipeline!

[dynamiclink href=\"https://store.steampowered.com/app/2743460/Granvir/\"][/dynamiclink]

Until Next Time!

[ 2025-12-18 21:33:46 CET ] [Original Post]
Update 2.10.0: Enhancer Values

In keeping up with updating Zero Front alongside the full game of Granvir (which is 20% off until December 15th for the Four Is A Party sale. We\'ve added new escalation scaling adjustments, part enhancer showing numerical value of enhancements and other small QoL fixes to improve the game. \n\n2.10.0

Features

  • Added a new custom difficulty setting to adjust the limit of the escalation based scaling of enemy strength. Escalation based scaling can be increased by up to 50% or completely removed.

    [/*]
  • Reduced the escalation based scaling limit from 4 levels to 3 levels on normal difficulty.

    [/*]
  • The part enhancer now shows the numerical value of the enhancement to be applied.

    [/*]
  • Added a return to main menu button to the end campaign screen.

    [/*]
  • Renamed the Abandon Campaign button to Suspend Campaign.

    [/*]
  • Removed friendly fire and self-damage from flame throwers to prevent some awkward self kills.

    [/*]

Fixes

  • Fixed supporting inventory slots being selectable on controller.

    [/*]
  • Fixed multiplayer desync that could occur when damage is taken after winning a campaign.

    [/*]

[ 2025-12-13 06:26:28 CET ] [Original Post]
Update 2.9.0: Sniper Granvirs

A new enemy Granvir archetype arrives this update. Sniper Granvirs now prowl in the edge of your visibility using new weapons and shoulder modules that extend their visibility beyond your own. The snipers will open fire from a drastically greater distance than other enemies firing at a much slower pace and showing their targeting indicator on your Granvir instead of their weapon. \n\nAll shops can now be access simultaneously by all players in a multiplayer game. This feature is the result of many small under-the-hood changes to how shops work over time. As with any big changes to how a core multiplayer feature works, be on the look out for desync. Fixing desync is always my highest priority and sharing any log files from sessions where it occurs can help me track it down. \n\nAside from the new sniper weapons and components, reactors can now receive enhancements when found in shops and mission loot. Reactor enhancements have a single tier and only appear with one enhancement. These enhancements provide small stat boosts including a 10% barrier heat cost reduction, a 10% dash heat cost reduction, a 20% melee damage boost, a 20% reload speed boost and a 10% top speed boost.

Hopefully these enhancements can turn the typical dead loot of a same-tier reactor into something valuable when you find an enhancement that aligns with your build.

2.9.0

Major Features

  • Added enemy Granvirs with long range weapons that will fire from an extreme range. The firing indicator will appear on your Granvir instead of on their weapon.

    [/*]
  • All shops can now be accessed by multiple players at the same time instead of having to wait until the current shopper is finished.

    [/*]

Minor Features

  • Added reactor enhancements. Reactor enhancements have a single tier and each reactor can only have one.

    [/*]
  • Increased the range of most projectiles from 100 units to 200 units. Normal visibility range is roughly 100 units.

    [/*]
  • Added a T2, T3 and T4 variant of the TC01 Scout. Higher tier variants boost visibility range.

    [/*]
  • Added a the GL Oracle series to all tiers, a shoulder module that extends visibility range with a small cooling cost.

    [/*]

Balance

  • Decreased the accuracy of pistols from 2 unit spread at 50 units to 3 unit spread at 50 units to set them behind the standard 2/50 spread of rifles.

    [/*]
  • Decreased the magnitude of the reload speed enhancement from a 20/50/100% increase to a 15/30/50% increase.

    [/*]

Fixes

  • Reduced the screen shake on the TB02G armature cannon.

    [/*]
  • Fixed the running animation of the BB02 Welter legs stuttering at high speeds.

    [/*]
  • Fixed the crosshair appearing in overhead view after opening the inventory.

    [/*]

[ 2025-12-08 03:40:27 CET ] [Original Post]
Update 2.8.0: Training Dummy and More Custom Difficulty Options

A number of new difficulty settings have been added. Now that every existing function of difficulty can be controlled, settings that affect the game as a whole are the focus. The new Loss Effect setting allows you to replace permadeath with a reload from the start of the last rest. Ammo Usage allows you to crank down the resources management aspects of the game and reduce or completely eliminate the need for ammo in your campaign.

2.8.0

Major Features

  • Added a new difficulty setting, Loss Effect. This setting allows you to choose if losing the campaign allows loading from the last save or if the campaign must be restarted.

    [/*]
  • Added a new difficulty setting, Ammo Usage. This setting allows you to increase or decrease the amount of ammunition used by firing weapons. At 0%, ammo is never expended and not required to fire.

    [/*]
  • Added a new difficulty setting under Friendly Fire. Friendly fire can now be enabled for all attacks instead of just AoEs.

    [/*]
  • Added a target dummy to all rest areas that can take unlimited damage and be locked on to.

    [/*]

Minor Features

  • Added an indicator in the inventory that a hand is supporting another weapon.

    [/*]
  • Added a loot tier to the listed loot level when inspecting a region.

    [/*]
  • Added a crosshair notification when toggling auto-targeting weapons on and off.

    [/*]
  • The height of a Granvir\'s hitbox now varies based on the legs and torso used. Granvirs with long upright legs have gotten taller and Granvirs with short quadruped legs or tracks have gotten shorter.

    [/*]

Balance

  • Added a small cooling rate bonus to some of the less mobile leg options and the tracks.

    [/*]

Fixes

  • Fixed being able to apply part enhancements to parts that already have a higher tier enhancement in the same category.

    [/*]
  • Fixed being able to reduce a part\'s mass below zero with lightweight modifications. Lightweight modifications that would reduce a part\'s mass below zero can no longer be applied.

    [/*]
  • Fixed projectiles fired by a remote user\'s handheld weapons and armatures visually phasing through targets if the projectile hit a target very shortly after being fired.

    [/*]
  • Fixed being unable to reload weapons in testing grounds without loaded ammo.

    [/*]
  • Fixed the final boss reinforcement phase appearing on Hard instead of Extreme in Millennium Horizon (Campaign 2).

    [/*]
  • Fixed hull and armor not recalculating when modifying a damaged part.

    [/*]

[ 2025-11-29 23:20:46 CET ] [Original Post]
Vote for Granvir in the Steam Awards!

Hey everyone!\n\nWe hope everyone is having a great Thanksgiving if you celebrate.

The Steam Awards are back again this year and we\'d love for you to vote for Granvir for the Better With Friends award category!\n\nYou can go cast your vote over here![dynamiclink href=\"https://steamcommunity.com/games/2743460/announcements/detail/490458043038826782\"][/dynamiclink]

Thanks for taking the time to read!

[ 2025-11-28 03:13:50 CET ] [Original Post]
Update 2.7.0: Custom Difficulty

Custom difficulty arrives in this week\'s Granvir: Zero Front update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.

Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.

Let me know what custom difficulty settings you\'ll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44802204/540f217df1d83d2c1a165f72e7291df7011e452f.png\"][/img]

2.7.0

Custom Difficulty Settings

  • Escalation over Time

    [/*]
  • Escalation per Mission

    [/*]
  • Base Threat Level

    [/*]
  • Threat Level Scaling

    [/*]
  • Hours per Rest

    [/*]
  • Shop Access Time

    [/*]
  • Starting Credits

    [/*]
  • Bounty Multiplier

    [/*]
  • Repair Cost

    [/*]
  • Project Cost

    [/*]
  • Enemy Strength

    [/*]
  • Boss Strength

    [/*]
  • Enemy Targeting Time

    [/*]
  • Cargo Size

    [/*]
  • Carry Over Part Count

    [/*]
  • Loss Condition

    [/*]
  • Fall Damage

    [/*]
  • Rally Manpower Multiplier

    [/*]
  • Friendly Fire

    [/*]
  • Enemy Squadron Count

    [/*]
  • Depot Ammunition Amount

    [/*]

Fixes

  • Fixed grapples continuing to pull if the attached part is destroyed while grappling.

    [/*]

[ 2025-11-23 05:27:36 CET ] [Original Post]
Granvir is out now!

Hey pilots, We\'re pleased to announce that Granvir is out now! It\'s been a long road and we\'re so thrilled to be getting it into your hands. The game will be on sale for 10% off until October 7th!

We have so much stuff planned after release and you can check out our previous update on Granvir\'s page to get an idea of the stuff we\'ll be delivering here .

If you haven\'t had a chance or just forgot or maybe even learning for the first time we have a 512GB LCD Steam Deck Giveaway that\'s ending really soon. You can learn how to enter for a chance here .

Be sure to leave a review of the main game if you pick it up as that really helps other players find us on the store! Thanks again for all your support!

[dynamiclink href=\"https://store.steampowered.com/app/2743460/Granvir/\"][/dynamiclink]

Until next time!

[ 2025-09-23 12:06:38 CET ] [Original Post]
Update 1.7.0: New Campaign+

This major update rounds out Zero Front with the last of the roadmap features with the addition of Japanese and Chinese language support. If you plan to play in either of these languages, I appreciate any feedback as to the clarity and quality of the translation.

Additionally, a new option after completing the campaign has been added. Selecting New Campaign+ will reset the campaign while retaining your current mech build, maximum loot level and threat level. This lets you run it back with the build you worked for and continue to refine it with additional high tier parts.

Don\'t forget, Granvir\'s full release is September 23rd! If you haven\'t already, you can add it to your wishlist to be notified of its release. Every wishlist helps get the game out there and we appreciate your support!

1.7.0

Major Features

  • Added the ability to replay a successful campaign without reseting threat level, loot level or your mech.

    [/*]
  • Added language support for Japanese, Simplified Chinese and Traditional Chinese.

    [/*]

Minor Features

  • Increased the damage of mounted weapons by 15%.

    [/*]
  • Increased the damage of projectile weapons that don\'t need to reload by 15%.

    [/*]
  • Decreased the cooldown of the artillery designator and added a slow passive charge restoration during missions.

    [/*]
  • Reduced the threat level in the smaller starting maps.

    [/*]
  • Increased the size and contrast of HP bar bars.

    [/*]
  • Improved paint region detection to more consistently select and color connected sections.

    [/*]
  • Combined the ammo inventory slots of torsos with dual ventral cannons.

    [/*]
  • Added banding to the selected part highlight in the mech builder.

    [/*]
  • Disabled mech widgets when opening a submenu in the rest interface.

    [/*]
  • Trees can be knocked over from projectiles and explosions hitting their base.

    [/*]

Bug Fixes

  • Fixed damaged vitals not highlighting when equipping a damaged part.

    [/*]
  • Fixed boss vitals from previous encounters not going away for the next encounter.

    [/*]
  • Fixed unassigned control groups being flagged for overlap.

    [/*]
  • Fixed burst fire weapons not applying screen shake on follow up shots.

    [/*]
  • Fixed continuous boost legs not consuming the last bit of the heat bar after the initial boost.

    [/*]
  • Fixed hard and extreme difficulty not ending the run when one player dies if the finale was reached.

    [/*]
  • Fixed the HL03/G Loaded Lance appearing in carry over selections as its tier 2 variant.

    [/*]

[ 2025-09-15 01:02:56 CET ] [Original Post]
Granvir Release Date Announced!

Hey all,

It\'s finally the moment you\'ve all been waiting for. We have an official release date! Granvir will be releasing September 23, 2025 at 5AM PST. In the coming weeks we\'ll have a bunch of new info regarding release and our plans for post-launch content so stay tuned! If you haven\'t already be sure to wishlist the game and tell all your friends, every litlte bit counts!

Until next time!

[dynamiclink href=\"https://store.steampowered.com/app/2743460/Granvir/\"][/dynamiclink]

[ 2025-08-31 00:36:54 CET ] [Original Post]
Granvir is part of the Steam TPS Festival!

Hey everyone,

We\'re quickly approaching release and soon we\'ll be revealing the release date for the full game of Granvir and a bunch of exciting content in you can expect in the full game. We\'ll be part of the Steam TPS Fest, so be sure to check out all the great games there and wishlist Granvir so you\'re notified when it releases!

Until next time!

[dynamiclink href=\"https://store.steampowered.com/app/2743460/Granvir\"][/dynamiclink]

[ 2025-08-25 17:00:21 CET ] [Original Post]
Minor Update 1.6.2

1.6.2\n

Features

\n
    \n
  • Added a highlight to the controls menu to groups that share a key binding.\n
  • Updated the appearance of the vital bars to be more readable.\n
  • Added a side swap hotkey to controller inventory button options.\n
\n

Bug Fixes

\n
    \n
  • Fixed the WS02 Reaper looking weird when held in a left-side arm.\n
  • Fixed two-handed weapon control groups sometimes being improperly named.\n
  • Fixed an awkwardly offset firing point on the GB01 Torrent.\n
  • Fixed the CM02/U Ultra Claymore dealing zero damage with its overhead attack.\n
  • Fixed the blunt side combo attack of the AX02 Gemini Axe not being able to use its second swing.\n
  • Fixed errors with inventory operations after cancelling a split move.\n
  • Fixed shadows not appearing on certain buildings.\n

[ 2025-08-20 02:45:19 CET ] [Original Post]
Hotfix 1.6.0

1.6.1\n

    \n
  • Renamed the star based Threat Level to Response Level to distinguish it from the world map Threat Level.\n
  • Adjusted some shop menus to better display multiple resources.\n
  • Fixed menuing awkwardness selecting ports in the modify granvir menus with controller.\n
  • Fixed being able to lose selection ability on controller in the keybindings menu.\n
  • Fixed sliders on controllers moving in steps instead of smoothly.\n

[ 2025-08-13 04:53:08 CET ] [Original Post]
Update 1.6.0: Environment Update

This major update to Zero Front begins the integration of new environment assets. The trees and rocks across the Farmland and Forest biome have been replaced with the work of the artist SquareAnon. They\'ll be working their way through more of the existing assets and enhancing new biomes.

A wave of new tier 4 parts has also been added. All of these parts are available in the 3rd Resistance Support selection of the Zero Front campaign. An additional 4th category containing only these parts has been added so you can easily pick them up and save them to your carry-over part selections.

1.5.8

New Parts

  • Added the RH04 Isseleis, a slow set of T4 legs with leg mounted guided missile pods.

    [/*]
  • Added the GT02 Tsumani, a heavy T4 weaponized armature with a rotary cannon and should mounted guided missile pod.

    [/*]
  • Added the WV04 Fighting Frog, a heavy T4 torso with a chainable rocket jump.

    [/*]
  • Added the WS02 Reaper, a T4 laser scythe capable of long sweeping attacks.

    [/*]
  • Added the GT04 Super Squall, a T4 mounted cannon with twin rotary barrels that never needs to reload.

    [/*]
  • Added the GY01 Striker, a T4 weaponized shield with a laser saw rim and forward missile battery.

    [/*]
  • Added the HL03/R Saturn, a T4 lance with integrated thrusters that propel the wielder when set.

    [/*]

Major Features

  • Replaced environment assets in the Forest and Farmland biomes.

    [/*]
  • Rebalanced all weapons around the staples of their type and rarity. Average weapon strength should remain roughly the same but the variance from the average is reduced.

    [/*]

Minor Features

  • Added an additional part selection to the 3rd mission resistance support featuring all new T4 parts.

    [/*]
  • Reworked the Granvir Controls menu with a scroll bar for builds with many controls.

    [/*]

Bug Fixes

  • Fixed the Resistance Ace progressing Resistance Support options faster when making multiple selections.

    [/*]
  • Fixed controller input locking up when using single use rest area features back to back.

    [/*]
  • Fixed controllers being unable to make a selection in the Modify Supply Drop menu.

    [/*]

[ 2025-08-09 08:45:48 CET ] [Original Post]
Hotfix 1.5.7

Removed the pumping animation from weaponized armatures.\nAdded access to specialized scrapyard options to the scavenger.

[ 2025-07-23 02:31:07 CET ] [Original Post]
Hotfix 1.5.6

Fixed controller face buttons not being detect as held down.\nFixed ally position in rest areas.\nFixed controller navigation issues in the modify mech menu.

[ 2025-07-20 20:07:51 CET ] [Original Post]
Hotfix 1.5.4

Fixed issues with joining multiplayer games.\nUpdated the repair and scrap rest features to allow multiple players to use them at the same time.

[ 2025-07-19 18:04:25 CET ] [Original Post]
Update 1.5.3: Armature Armaments

This major update to Zero Front focuses on increasing the functionality of armatures and their weapons. All wrist mounted weapons can now be used by the supporting arm of a two-handed weapon. To get the most out of this feature, a new series of armatures supporting grappling hooks that will pull you towards the target have been added. Try out the Engineer or the Hero to jump immediately into grappling.

A significant change has also been made to many melee weapons. Most one-handed melee weapons have had the heat cost of their basic attack removed. Alternate attacks and two-handed weapons are unaffected by this change.

1.5.3

New Parts

  • Added a series of grappling armatures. Updated the Engineer and Hero loadout to start with a grappling arm.

    [/*]
  • Added a series of harpoon cannons that fire a reusable projectile at the cost of heat buildup.

    [/*]
  • Added the GB01, a high fire rate back mounted cannon.

    [/*]
  • Added the BK03, a four side port torso.

    [/*]
  • Added BB02 Legs, a high durability tier 3 leg.

    [/*]

Major Features

  • Added the ability to use wrist mounted weapons like grapples, wrist cannons and pile bunkers on offhand arms while holding a two-handed weapon.

    [/*]
  • Arms with nothing or a very light weapon (knives) equipped will provide a small top speed and acceleration boost.

    [/*]
  • Added a 50% sprint to all legs with a low acceleration boost and low heat cost.

    [/*]
  • Added a pumping animation to arms equipped with nothing or a very light weapon.

    [/*]
  • Reworked certain attacks on small and medium weapons to deal less damage but cost no heat.

    [/*]
  • Added camera motion that follows melee weapon attack motion. This can be adjusted with the screen shake setting.

    [/*]

Minor Features

  • Increased the top speed boost and acceleration of the sprint on sprinting oriented legs.

    [/*]
  • Added mass to all held weapons.

    [/*]
  • Added a highlight to inventory slots when moused over.

    [/*]
  • Added a highlight to the mech builder for the hovered and selected parts.

    [/*]
  • Reworked the layout of the build menus.

    [/*]
  • Removed the camera movement when selecting parts in the mech builder.

    [/*]
  • Reworked some tutorial text to additionally emphasize what needs to be done to progress.

    [/*]
  • Reworked quadruped leg animations to be better.

    [/*]
  • Reduced the final boss\'s durability scaling with player count.

    [/*]

[ 2025-07-19 07:39:05 CET ] [Original Post]
Hotfix 1.4.2: Screen Freeze Fix

1.4.2

  • Fixed more screen freezing caused by tracks.
  • Fixed being able to apply the Damage Boost enhancement to ranged weapons.
  • Added the High Firerate enhancement to the Engineer enhancement selections.

[ 2025-06-03 01:18:46 CET ] [Original Post]
Hotfix 1.4.1: Multiplayer Desync and More

1.4.1

  • Fixed multiplayer desync caused by starting more than one campaign in a single session. This is the most common known source of desync currently occurring.
  • Added a melee weapon damage modifier to the part enhancement options.
  • Fixed loot spawning on an unreachable island on a farmland map.
  • Removed stock metal options from upgrades due to the lack of credit cost
  • Fixed being unable to select part upgrades with a controller.
  • Fixed magazine counters not properly tracking certain ammo combination operations.
  • Fixed being able to apply the lightweight modifier to parts without mass.

[ 2025-06-01 03:58:22 CET ] [Original Post]
Update 1.4.0: Engineer and Hero Pilots

1.4.0

Major Features

  • Added the Engineer pilot class. The Engineer can upgrade and enhance parts and scavenge specifically for weapons and components.
  • Added the Hero pilot class. The Hero receives a great amount of supply pods on missions and can specify the category of their contents.

Minor Features

  • Added the ability to choose an additional resistance support item on the Resistance Ace pilot.
  • Added a random healing item to each supply pod.
  • Replaced the voids in crevices and pits with water and lowered the kill zone to the water's surface.
  • Added a setting to disable the quick loot menu when opening supply pods.
  • The quick loot menu will combine ammo stacks when selecting items.

Bug Fixes

  • Fixed a screen freeze sometimes caused by tracks.

[ 2025-05-30 04:13:36 CET ] [Original Post]
Hotfix 1.3.7

1.3.7

Bug Fixes

  • Fixed the final boss sometimes not taking damage on Extreme difficulty or a lower difficulty with many players.
  • Fixed potential multiplayer desync caused by an enemy Granvir falling into a pit.

[ 2025-05-26 00:01:26 CET ] [Original Post]
Hotfix 1.3.1: Boss Balance and Bug Fixes

1.3.1

Balance

  • Added a tracking slow during melee attacks to enemy Granvirs to create opportunities to evade certain attacks.
  • Adjusted enemy Granvir melee AI to move in an out of melee range over time instead of constantly attacking.
  • Removed the final boss's backup in the last holdout wave.
  • Increased the amount of damage the final boss takes from melee weapons.
  • Slightly reduced the movement speed of the final boss.

Bug Fixes

  • Fixed ammo disappearing forever when split and dropped out of the inventory. Split dropped ammo will now return to the original stack.
  • Fixed the inventory breaking when dropping an item while splitting it on controller.
  • Fixed ammo disappearing when closing the inventory while splitting.
  • Fixed tracks being unable to reverse with mech relative controls enabled.
  • Fixed melee damage reduction increasing the amount of melee damage taken.
  • Fixed the boss hp bar display stacking extra vitals between runs.

[ 2025-05-24 10:27:11 CET ] [Original Post]
Update 1.3: New Final Boss and More

1.3.0

Major Features

  • Added a new boss to the final wave of the finale holdout. Defeating the boss adds its parts to the next carry over selection. The boss will use more of it's equipment on higher difficulties.
  • Added Extreme difficulty. Enemies are more abundant, the finale holdout lasts longer and the final boss has an additional phase.

Minor Features

  • Removed one wave from the finale holdout on Normal difficulty.
  • Reduced the amount of enemies on the map on Normal difficulty.
  • Reduced the scaling per mission of enemies on the map on Normal difficulty.
  • Moved the initial spawn point on missions further back.
  • Improved performance when tracked legs and chainblades are on screen.
  • Improved performance in rest areas.

Bug Fixes

  • Fixed some attacks applying ragdoll forces in the wrong direction.
  • Fixed a bug with excess vital damage not carrying over to other vitals once a Granvir is destroyed. This means single instances of high damage can now trigger multiple lethal vital effects such as ragdoll+reactor meltdown. Overall, ragdolling should occur significantly more often, reactor meltdown+ragdolling should occur slightly more often and death while standing should occur less often when massive damage finishes off a Granvir. Finally, it will be much easier to clear out destroyed but still standing Granvirs.
  • Fixed multiplayer desync caused by selecting the HC2 Pistol in resistance support.
  • Fixed the autosave not clearing when returning to the main menu after a loss.
  • Fixed resistance support not triggering when continuing a run.

[ 2025-05-23 04:39:04 CET ] [Original Post]
Minor Update 1.2.1

1.2.1

Minor Features

  • Added HUD notifications explaining why the holster doesn't perform certain swaps.
  • The ready players panel will appear for all players instead of just the host.
  • Reduced opacity of extended crosshair elements.
  • Updated attack classifications to allow certain moves such as a sword stab and spear thrust to occur at the same time.
  • Improved performance in the farmland rest area.

Bug Fixes

  • Fixed the BB03 Brawler Torso missing its body slam stat.
  • Fixed the BB-3 Brawler Torso's ventral guns not sharing a reload control group.
  • Fixed the Deadstar and Brightstar missing cooldown icons and text.
  • Fixed a locked game state that could occur when abandoning a mission.
  • Fixed weird shadows sometimes appearing in rest areas.

[ 2025-05-18 19:24:10 CET ] [Original Post]
Update 1.2.0: Carry Over Part Saving

Game Description Image

1.2.0

Features

  • Added the ability to save up to 10 carry over parts so they appear in future selections.

Bug Fixes

  • Fixed game freezes caused by ragdolled parts being launched spectacularly fast and far.
  • Fixed loading a save trapping you in a white void.
  • Increased the ammo usage of the TS/TB02gss Grenweller.

[ 2025-05-17 05:26:05 CET ] [Original Post]
Hotfix 1.1.1

Fixed an issue with the resolution select not applying the correct resolution.

[ 2025-05-15 11:43:47 CET ] [Original Post]
Update 1.1.0: Scavenger Pilot Class

1.1.0

Major Features

  • Added the Scavenger Pilot. The Scavenger has costlier rest options and fewer supply drops but receives parts, scrap and ammunition from destroyed enemy Granvirs.
  • Increased the amount of drop pods available in multiplayer by 1 per additional Resistance Ace.

Bug Fixes

  • Fixed a bug with inventory size mismatches causing multiplayer desync.
  • Fixed some typos in the communicator.
  • Fixed excessive resolution options.
  • Fixed the chainsaw shield's saw teeth appearing in strange places.
  • Fixed the chainsaw on the HC3 Sabertooth being visible in fog.

[ 2025-05-15 06:00:30 CET ] [Original Post]
Zero Front Update Roadmap

Hey Pilots,

We love all the feedback you've been drumming up to make Zero Front and Granvir better. Please keep it coming and be sure to review the game as that helps us reach more players!

We've prepared a roadmap for the upcoming updates to Zero Front that we've outlined below. Please join the discord, post in the forums, or leave a comment here to let us know what else you'd like to see.

We're hoping to have Extreme Difficulty, the Enemy Ace, and the new Scavenger pilot class implemented by this weekend.
Game Description Image

Thanks!

[ 2025-05-15 00:12:29 CET ] [Original Post]
Hotfix 1.0.7

Fixed a multiplayer desync issue caused by the host selecting Hard difficulty before all players joined.
Fixed text displaying as blank when the system language is set to Chinese or Japanese.

[ 2025-05-13 03:08:50 CET ] [Original Post]
Granvir: Zero Front is out now!

Hey pilots,

We're pleased to announce that Granvir: Zero Front is out now! As we said before the Granvir demo has been deactivated and this will be our long term demo going forward.

Progress from Zero Front will carry over to the main game when it releases. That includes the new TK/TG01 Tractor unlockable tank treads leg part you can earn in the full game by beating the mini-campaign in Zero Front!
Game Description Image

Here are some of the things you can expect in Zero Front whether you're new or a returning player from the demo.


New Players

  • New Campaign averaging 30 minutes per run.
  • Build a custom mech with almost 300 parts to find in the campaign.
  • Online Co-Op up to 10 players.
Returning Demo Players
  • New faster pace campaign with persistent depot
  • Tier 4 parts
  • Respawn after missions in multiplayer on Normal difficulty instead of ending

Please report any bugs, glitches, or issues to the forums or on the discord through the link on the store page. Be sure to leave a review of the game as that really helps other players find us on the store!

If you love the game be sure to wishlist the main game coming soon down below!
https://store.steampowered.com/app/2743460/Granvir/

[ 2025-05-12 23:24:06 CET ] [Original Post]
Release Date Update

Hey pilots,

Unfortunately Zero Front is trapped in Steam review queue jail. Until we complete this process, it cannot be released.

Zero Front is ready to play and will continue to be polished and improved in the mean time. Rest assured we'll press the release button as soon as we possibly can.

The Granvir demo will remain available until Zero Front is released. Thank you for your patience.
https://store.steampowered.com/app/2743460/Granvir/

[ 2025-05-06 19:01:35 CET ] [Original Post]

Minimum Setup

  • OS: Debian-based Distribution
  • Processor: Intel/AMDMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 650
  • Storage: 2 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Debian-based Distribution
    • Processor: Intel/AMDMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce 970
    • Storage: 2 GB available space
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