

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Custom difficulty arrives in this week\'s Granvir: Zero Front update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.
Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.
Let me know what custom difficulty settings you\'ll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44802204/540f217df1d83d2c1a165f72e7291df7011e452f.png\"][/img]
2.7.0
Custom Difficulty Settings
Escalation over Time
[/*]Escalation per Mission
[/*]Base Threat Level
[/*]Threat Level Scaling
[/*]Hours per Rest
[/*]Shop Access Time
[/*]Starting Credits
[/*]Bounty Multiplier
[/*]Repair Cost
[/*]Project Cost
[/*]Enemy Strength
[/*]Boss Strength
[/*]Enemy Targeting Time
[/*]Cargo Size
[/*]Carry Over Part Count
[/*]Loss Condition
[/*]Fall Damage
[/*]Rally Manpower Multiplier
[/*]Friendly Fire
[/*]Enemy Squadron Count
[/*]Depot Ammunition Amount
[/*]
Fixes
Fixed grapples continuing to pull if the attached part is destroyed while grappling.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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