

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
A new enemy Granvir archetype arrives this update. Sniper Granvirs now prowl in the edge of your visibility using new weapons and shoulder modules that extend their visibility beyond your own. The snipers will open fire from a drastically greater distance than other enemies firing at a much slower pace and showing their targeting indicator on your Granvir instead of their weapon. \n\nAll shops can now be access simultaneously by all players in a multiplayer game. This feature is the result of many small under-the-hood changes to how shops work over time. As with any big changes to how a core multiplayer feature works, be on the look out for desync. Fixing desync is always my highest priority and sharing any log files from sessions where it occurs can help me track it down. \n\nAside from the new sniper weapons and components, reactors can now receive enhancements when found in shops and mission loot. Reactor enhancements have a single tier and only appear with one enhancement. These enhancements provide small stat boosts including a 10% barrier heat cost reduction, a 10% dash heat cost reduction, a 20% melee damage boost, a 20% reload speed boost and a 10% top speed boost.
Hopefully these enhancements can turn the typical dead loot of a same-tier reactor into something valuable when you find an enhancement that aligns with your build.
2.9.0
Major Features
Added enemy Granvirs with long range weapons that will fire from an extreme range. The firing indicator will appear on your Granvir instead of on their weapon.
[/*]All shops can now be accessed by multiple players at the same time instead of having to wait until the current shopper is finished.
[/*]
Minor Features
Added reactor enhancements. Reactor enhancements have a single tier and each reactor can only have one.
[/*]Increased the range of most projectiles from 100 units to 200 units. Normal visibility range is roughly 100 units.
[/*]Added a T2, T3 and T4 variant of the TC01 Scout. Higher tier variants boost visibility range.
[/*]Added a the GL Oracle series to all tiers, a shoulder module that extends visibility range with a small cooling cost.
[/*]
Balance
Decreased the accuracy of pistols from 2 unit spread at 50 units to 3 unit spread at 50 units to set them behind the standard 2/50 spread of rifles.
[/*]Decreased the magnitude of the reload speed enhancement from a 20/50/100% increase to a 15/30/50% increase.
[/*]
Fixes
Reduced the screen shake on the TB02G armature cannon.
[/*]Fixed the running animation of the BB02 Welter legs stuttering at high speeds.
[/*]Fixed the crosshair appearing in overhead view after opening the inventory.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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