

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
In keeping up with updating Zero Front alongside the full game of Granvir (which is 20% off until December 15th for the Four Is A Party sale. We\'ve added new escalation scaling adjustments, part enhancer showing numerical value of enhancements and other small QoL fixes to improve the game. \n\n2.10.0
Features
Added a new custom difficulty setting to adjust the limit of the escalation based scaling of enemy strength. Escalation based scaling can be increased by up to 50% or completely removed.
[/*]Reduced the escalation based scaling limit from 4 levels to 3 levels on normal difficulty.
[/*]The part enhancer now shows the numerical value of the enhancement to be applied.
[/*]Added a return to main menu button to the end campaign screen.
[/*]Renamed the Abandon Campaign button to Suspend Campaign.
[/*]Removed friendly fire and self-damage from flame throwers to prevent some awkward self kills.
[/*]
Fixes
Fixed supporting inventory slots being selectable on controller.
[/*]Fixed multiplayer desync that could occur when damage is taken after winning a campaign.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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