

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
A full complement of new tank tracks and variants are available this update rounding out the measly single selection. The new tracks span across all tiers and feature a module slot on all variants so you can easily install a barrier. Variants of the new tracks include a large amount of cargo space, broadside auto cannons and a rear mounted rocket booster.
A large number of fixes and improvements for controller are also included in this update. As with any controller interface overhaul, it is possible that the active selection can be lost due to an oversight in the new controls. If you manage to lose your active selection and have to revert to mouse and keyboard, please let me know here or on the Steam forums so I can fix the related menu.
2.12.0
Major Features
Added 5 new tracks and variants to all tiers. The new tracks are unlocked by completing the Zero Front campaign on any difficulty.
[/*]Added the DB02 Breacher, a tier 2 one-handed small magazine shotgun.
[/*]Added the PZ01 and PZ02 Daneweller torsos, a tier 2 and tier 3 torso that lack side ports but feature a powerful cannon and two special module ports.
[/*]Added sorting to the part enhancer so installed parts are listed first.
[/*]
Minor Features
Projectile impact audio will play faintly at all ranges if the player is the one who fired the projectile.
[/*]Added pitch variation with speed to track driving audio.
[/*]Added driving audio to wheeled and tracked legs.
[/*]Added ammo type as a part stat and removed it from part descriptions.
[/*]Overhauled the mech builder controls on controller. More functions are available using direct button presses and the active selection is relocated significantly less.
[/*]Improved region selection on the region map when using a controller.
[/*]Reenabled friendly fire on flamethrower weapons and entirely disabled their ability to damage their firer independent of friendly fire difficulty settings.
[/*]
Fixes
Fixed issues caused by extracting from a mission while firing a laser weapon.
[/*]Fixed items in shop menus not properly reframing in the scroll view after a purchase when using a controller.
[/*]Fixed not being able to buy the last item in a shop on controller after the second to last item is purchased in the same viewing.
[/*]Fixed the active selection disappearing when exiting the testing grounds on controller.
[/*]Fixed the vital bar background color not matching other HP bar elements.
[/*]Fixed the active selection being hidden after unpacking a crate using a controller.
[/*]Fixed tutorial steps getting skipped when using a controller.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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