

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
This week\'s update focuses on a number of changes and improvements have also been made to control groups. Many control groups now have more specific names and weapons like the new combination weapons will have extra text to describe which weapon the group controls.
Changes to automatic binding will now more commonly avoid overlaps even when your previous assignment to that category of control group would conflict. The new system favors assigning each weapon to its own control group over combining weapons into one control group so you may need to rebind more frequently if you tended to put your left and right weapon into the same group.
2.13.0
Minor Features
Updated the control group names of some attacks to be more specific.
[/*]Added an extra qualifier to control group names for combination weapons with multiple of the same attack.
[/*]User control group binding preference will no longer allow control group overlap if sharing conditions are not met. This primarily effects handheld weapons and should make key sharing much less likely when holding two handheld weapons.
[/*]
Balance
Increased the damage of HP01 and HP02 Skewer by 50%.
[/*]
Fixes
Fixed armature control groups never using attack specific control group names.
[/*]Fixed d-pad up never being used when automatically choosing a control for a group on controller.
[/*]Fixed certain weapons saving as a lower tier variant when added as a carry over part option.
[/*]Fixed the water in certain lakes appearing in the wrong location.
[/*]Fixed losing your selection after reentering the mech builder after having opening its controls menu in the previous use when using a controller.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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