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Gas Station Story
enzi Developer
enzi Publisher
June 2025 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
log 6 - Beta Announcement and Demo v5

Hi there! So, its Summer of 2024 and Gas Station Story still isnt out. Why is that? A lot of new features have been making their way into the game: another POS overhaul, more portraits, a new demo, secrets galore, and so on. I really want this game to come out in its best possible state, and so Ive pushed release back a bit (again). I dont have an official release date or window yet, but Ill talk about that more down below. Lets start with the good news: (also, to anybody reading this on Steam: hello! there are 5 other devlogs that you can find at the official website) The Good: - Beta Build - Gas Station Story is officially in the Beta phase of development! Im still not up to Beta 1.0 as of yet, but were getting close. All the major systems have been implemented and the game is almost playable from start to finish. Im only a few boss encounters and cutscenes away from a full 1.0 build, and then its on to the ending cutscenes and final polishes. The first four levels have been polished to hell and back, so once these fights and cutscenes are finished all thats really left is polishing the final level, balancing out the variables that influence the ending, and finishing up all the music and sound effects commissions. Alongside this beta version of the game, we have some small improvements to the visuals and gameplay:
Text boxes now have a simple little border around them so they can pop out more, as well as arrows to show that dialogue is continuing. This is a small change, but has required a lot of going back and editing dialogue placement so as not to clip the border (and adding every individual arrow to every text box 0.o).
The advanced functions on your Q Boy now live all together under one menu activated by the Select Button - including an option to re-run the tutorial in case youve forgotten how it works!
You can now ask your customers how much gas they were wanting to purchase, as well as what pump theyre parked at. This function lives on the B Button! This little pop-up is the main reason text-boxes have a border now - they draw from the same UI file and I needed to make sure this was distinguishable from the rest of the Q Boys dialogue boxes.
Both the Clerks internal thoughts and conversations with customers during checkout scenes now print from the top of the screen. This is to help differentiate the overworld dialogue from the Q Boy dialogue prompts. - Demo V5 - I've updated the demo to reflect the new features added, and shuffled some scenes around. The demo runs a little shorter now due to this. Ive also made the decision to officially cut DMG support. There are certain segments in the late game where performance on the DMG is severely impacted, and Ive been able to add in more Game Boy Camera photos due to the increased tile limits of the Game Boy Color. Id like to possibly go back and fix these performance issues before release so Gas Station Story can run on all Game Boy hardware, but my primary targets are Game Boy Color and Steam so thats low on my priority list. The full changelog is down at the bottom of the page. I hope you enjoy the new demo! - Seattle Indies Expo - Gas Station Story recently made an appearance at Seattle Indies Expo, with a public test for the v5 Demo and new POS features. Huge thanks to Seattle Indies for the opportunity and support, and to everybody that played and watched others play! :) The turnout this year was bonkers! It honestly felt like there was always somebody at the booth, I don't think the chair was empty for more than 5 minutes at any point.
- The Spiritual Prequel Official Release - In case you missed it, Gas Station Storys weird(er) little brother, Pierrot la Mode, is now on Steam! This updated version has a lot of bugfixes, a new secret ending, and increased difficulty >:) Ive also slowed the flashing colors down, just to be safe. You can snag that on Steam for MacOS and Windows or on itch.io for Game Boy Color for just $1.99. Im planning on launching a Steam bundle with both PlM and GSS when the latter is finished, so if you buy PlM now youll be able to snag a discount on GSS when its released! I originally made this as a fun 2-week project for the Big Mode Game Jam last year, as a quick and dirty little project using the style Ive developed for Gas Station Story, but cleaned up the code to pop on Steam a few months ago so I could learn how SteamPipe works and prototype a wrapper for the MacOS and Windows release of GSS. I still need to figure out why saves arent loading before GSS releases on Steam, but Im going to actually finish the game first lol thankfully PlM has a runtime of 30 minutes and is designed to play in one sitting. (btw: this spiritual prequel is not at all important to the narrative of Gas Station Story, but it is cute and shows a very small glimpse of whats going on in Divinity City before the events of the Upgrade Virus. Winona, the model for the main character of GSS, appears in PlM, and a character from PlM may appear in a secret scene in GSS if you make the right decisions *wink wink nudge nudge*) - Crowd Funding - Im going to be running a modest Kickstarter for the project here pretty soon, just to raise enough money to finish out the commissions for music and pay for some other expensive development costs. If theres sufficient interest, though, I have some stretch goals in mind as well that will enhance the project without pushing release out any further. You can pre-save the kickstarter here, but Ill make sure to post another update on all channels when it goes live. Backers can get their name in the credits, snag a copy of the game at a discount, and even possibly get their hands on my testing cartridge! The Bad: So. Ive run my mouth a bit about release dates. Summer 2024, Q4 2024 But Im not sure when this game is going to come out, to be completely honest. At the earliest, its done by the end of the year. At the latest, Im thinking it could be midway through next year. I want to do this story justice, and cant justify releasing the project before any and all kinks are ironed out. I want to make sure the project is free of major issues, as the Game Boy architecture will make updating the project and keeping older saves compatible very difficult. (maybe once this is released I wont have to work so many hours at the job and I can focus on storytelling and gamedev I have a looot of plans for and notes about my next project) So, for now, theres no official release date or window. Im going to wait until the project is just about ready to push out the door before I announce when its coming. I gotta get this one right, yknow? I dont want to make another promise I cant keep by setting a date I know Ill likely kick down the road anyways. Until then Coming Soon. Thanks as always for reading this far! I definitely see a light at the end of this tunnel, even if theres still a good bit left to do. Were getting close! - enzi - Changelog (Demo V5) - General: - Some scenes removed for a quicker demo experience - Additional free-roam segment added - SFX updated - Music placement tweaked - DMG support removed - text box borders added - text box arrows added POS: - Q Boy Advanced Functions reworked to a drop-down menu - cleartotal.exe moved to advanced functions - tutorial.exe added to advanced functions - B Button now lets you ask customer how much gas they wanted / on what pump - Clerk Monologue / Dialogue now prints from the top of the screen post-script:
this is Oliver: Winonas cat and my close friend. He doesnt have a portrait in the game, cause the mf wont sit still long enough for me to photograph, but if you get the right endings you might see a sprite of he in a certain someones apartment ;3


[ 2024-09-08 06:23:49 CET ] [ Original post ]

You are the Clerk, the team leader at 8-Fifteen location #97433213. Your job is to run a small station just outside of Divinity City, a megacity with all sorts of strange inhabitants. One night, when everything seems to be going as it should, a mysterious update appears on your computer - causing trouble for you and your coworker, Sam (as if your work days weren't hard enough).

As the week goes on and the Update Virus “upgrades” your system, you’ll make decisions that steer the course of the story and affect both Sam and yourself. If you’re lucky, you’ll both make it out with your lives… and maybe a deeper relationship than you were expecting. Gain insight into your customers' personal lives (and how the Update Virus has affected them) through conversations, and treat them with kindness or rudeness to influence how they feel about you. If you're not careful, some people might not come back - including Sam!

Gas Station Story features a variety of different gameplay mechanics that you will experience during the narrative. These can be broken down into the Overworld, the Point-of-Sale, the Dialogue, and the Mini-Games.

OVERWORLD

The Overworld is the main area of the game that you will be able to explore. There are shelves and coolers with unique descriptions for each day of the story, small tasks to accomplish at the start and end of each shift, interactions with Sam, and the occasional secret encounter. The primary Overworld is the gas station you work at, with a few unique locations you can explore in later levels.

POINT-OF-SALE

The Point-of-Sale system is how you will ring up your customers. There are item buttons that correlate to the prices of the items your customers will be purchasing, as well as a pump selector. This section is technically a working calculator, albeit with less actual math functions. There are also a handful of advanced functions that will make the checkout experience go faster, but not without some consequence! Using the advanced functions will lower your Employee Productivity Score, which means the Boss is more likely to come by and criticize your work.

DIALOGUE

These are the Character Portraits, created with a Game Boy Camera! You will often be given the chance to ask your customers questions about their lives and experiences - or to answer their questions with your outlook. Be warned: some customers might not return if you're rude to them! Almost all dialogue will take place in these scenes.

MINI-GAMES

There are several unique In-Game Mini-Games that the Clerk will need to complete in order to finish their shift - from a speedy round of Stocking, to miniature Turn-Based Combat encounters, and even Adventure-style puzzles. As the story progresses, so does the complexity of each mini-game - and some of them have secret sidequests that can affect the real world!

- Mature narrative and themes for older players

- 45 different characters to meet

- A multitude of endings (25+)

- Over 170 unique portraits made using a Game Boy Camera 

- Secrets galore!

- A dynamic narrative system that adapts to your decisions

- A variety of in-game mini-games

- 4-6 hour playtime


MINIMAL SETUP
  • OS: SteamOS 3Memory: 4 GB RAMStorage: 500 MB available space
  • Memory: 4 GB RAMStorage: 500 MB available space
  • Storage: 500 MB available space

GAMEBILLET

[ 6078 ]

12.42$ (17%)
4.44$ (78%)
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26.34$ (12%)
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33.96$ (15%)
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12.44$ (17%)
49.79$ (17%)
17.54$ (12%)
12.44$ (17%)
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25.46$ (15%)
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4.19$ (16%)
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6.22$ (82%)
16.79$ (16%)
GAMERSGATE

[ 1367 ]

0.75$ (92%)
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MacGamestore

[ 4177 ]

2.98$ (90%)
1.99$ (85%)
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1.19$ (88%)
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3.73$ (75%)

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