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Hi!
Im back with an update on the Kickstarter Campaign for Gas Station Story, an overview of planned enhancements that will be coming soon, as well as a peek at the next few months leading up to release. I've got a lot to cover this time so I'm just gonna get into it!
Kickstarter Campaign:
Gas Station Story's Kickstarter Campaign was successful! 140 backers came together to raise $4,284 to help me finish development, and I am just so so so grateful for the support. With this, I'll be able to commission more music to extend the soundtrack, create an "Art of Gas Station Story" art book (in PDF form, I'll look at possibly creating physical copies of this book at a later date), compensate a couple of models for the Game Boy Camera portraits, extend the supported platforms to Linux / Steam Deck (more on that down below), as well as pay for some other miscellaneous development fees that will help me get this game across the finish line! I didn't quite meet the stretch goal for a Gas Station Story DX DLC, but I'm still planning on enhancing this title even more in the next year or so after release with a free update. I'll announce more about that when it's ready, but we're already looking at a much better finished game with what was raised! Thank you all so much, endlessly :)
Steam Edition:
I've been messing around with Godot lately to create a new wrapper for PC, huge shout out to GreenFox and his GodotBoy Template, he's been helping me get this working on MacOS. With this new wrapper comes a TON of improvements and quality-of-life updates!
- Display Options -
To start with, check out this snazzy new Overworld!
This is the primary way to experience Gas Station Story in the new PC wrapper. I felt like the surreal/meta feeling of playing an in-game Game Boy on your Game Boy could be enhanced for the PC edition by putting in an era-appropriate in-game PC inside of your PC. There is also a fullscreen option if you prefer that, as well as a toggle for the overlaid CRT filter in both modes.
I've also plugged in some colorblindness accessibility options! I would really like to integrate a screen-reader as I've heard that some of the text in Gas Station Story can be tough to read, but I'm not sure if there's a way to expose the dialogue from the emulator to the Godot build. I'll keep picking at this though and hopefully I can come up with something!
- Keybinding / Controller Support -
You can now choose which keys and buttons are mapped to the GB Emulator! This should allow for limitless options of play, but due to the limitations of emulation, I won't be able to switch the in-game glyphs to match players' chosen inputs. Due to this, I'll be changing the "Z Key" glyph recently added in to the PC builds back to the "A Button" glyph from the GB build, as well as reverting tutorial verbiage back to GB appropriate language.
I've also tested out controller support with a DualShock 4 and a Nintendo Switch Pro controller, and they're working great! I don't have an Xbox controller or a DualSense to test with, but I'm pretty sure it will work just fine as well.
- Compatibility -
I'm also happy to announce that Gas Station Story will be compatible with Linux / Steam Deck at launch! I'm working on a way to test this out with a buddy of mine, so stayed tuned. This game is really built for the handheld experience, so I'm excited to get this thing optimized for PC / Linux handhelds.
Roadmap to Release:
As you can see, we're on track to release in roughly 3 months! I'll be doing a lot of promo in June for NEXT Fest - possibly streaming myself playing or putting the final touches on the game if I can get off work, and then releasing shortly after. The soundtrack extension is already being worked on, and I'm really excited to show you what's cooking. But, if music commissions or achievements take too long to finish up before release, I'll patch them in later with a 1.1 update so we don't have to delay any further. I know some of you will have been waiting for 3.5 years by June, and I don't want you to have to wait any longer!
Miscellaneous:
- Pierrot la Mode Goes Free-to-Play! -
In case you missed it, Gas Station Story's "Spiritual Prequel" is now Free-to-Play (and I explained my reasoning behind this decision in another devlog, which you can find here)! You can download it now on Steam or itch - see if you can get a perfect score and unlock the secret ending!
- Gas Station Story in the Press -
Gas Station Story was recently featured in a couple of articles - with a Preview here and a Review here. Thanks to Seb at retrododo and Oliver at waytoomanygames for the coverage!
Okay, that's all I've got for you for now. I've got quite a bit left to do in the next few months, so you won't hear from me that much leading up to release, but I'll make sure to post another log when the official release date is set. See ya at NEXT Fest!
Love,
Enzi
Hi there!
Its been 3 years of developing Gas Station Story as of today. Thanks for following along with this project, especially to those of you who have been watching for the whole 3 years. Were so, so, so close to being done!
Todays devlog is a small one: Ive updated the demo (for the final time?) to Version 6, which introduces the station bathroom to the overworld! Theres an additional line of dialogue at the mirror every day, plus the functioning reflection which Im just so dang proud of - make sure to check it out! Beyond that, just a few bug fixes and spell checks, as well as an update for the PC version on Steam that changes the A Button graphic to a Z Button graphic, and updated text tutorials in game that match the system (shift key instead of select button, etc).
Id also like to take the time to announce the official launch of my Kickstarter campaign! The campaign will be going live this coming Tuesday, February 25th!
The campaign will be live for the next month, and I hope all who are able and willing to pitch in will do so - I really need the extra funds for music, web hosting, and possibly even cover art. I also have some fun stretch goals that Ill unveil if/when we get closer to the funding goal. Pledge today to get your name in the credits, a discounted copy of the game, or even to leave a secret message within one of the in-game mini games! Im not doing any physical rewards for this run, as I dont have the manpower or logistical experience to attempt manufacturing and shipping, but if the digital launch goes well theres definitely a chance that a publisher will be interested in at least making some Game Boy Color cartridges.
Thanks so much for reading and supporting me on this journey :) I look forward to sending out Kickstarter updates as the next few months progress, and to finally getting a copy of this game in all of your (digital) hands. It will have been well worth the wait! There is truly no game out there thats exactly like Gas Station Story, and Im really excited to see everyones reactions to the plot, mechanics, and endings.
Patch Notes are below, Ill be back soon with an update on the Kickstarter!
Love,
Enzi
Patch Notes (Demo v6):
General
- Button Sprites Changed for MacOS / Windows
- Tutorial Text Changed for MacOS / Windows
- Minor Spelling Fixes
Overworld
- Bathroom Added
Hi!
Im here with a small Gas Station Story devlog, just in time for the holidays. As of writing, weve just moved up to Beta 1.0! The story is playable from start to finish, with about a third of the endings fully implemented so far. Its looking like theres just enough space for all my planned content and music, so Ive added some small, fun features that will enhance the narrative and experience without taking up too much ROM space: Overworld Encounters, the Clerks Apartment, and Secret Characters.
Overworld Encounters:
There are a variety of unique characters that players will be able to interact with in the overworld during the free-roam portions of the game. These characters will sell you interesting items, chat with you, and even influence the ending of the game (hint hint).
- VENDO -
VENDO the walking-talking vending machine can be found out back during the day. If you have any spare change around you can spend it on a variety of completely useless items!
- The Tweaker -
The Tweaker can only be found outside a few times at night, and will engage in thrilling "conversation" with you.
- The Dealer -
The Dealer Well, Ill let you imagine what hes doing out back. Dont be a narc!
- The Cat -
Once per day / night, you can interact with the cat that lives in the back alley. Theres a random chance every time you enter the back alley that the cat will appear, so keep an eye out! The RNG is really easy to manipulate, but Ill let you figure out how that works when the game is released.
Clerk's Apartment:
This is where the Clerk lives, a small house out in the desert. Youll start and end most days of the story here - make sure to take a shower before work, you dont want your coworker to think youre smelly!
Im really proud of the bathroom, exclusively because the mirror is actually functional! I also added a bathroom to the gas station itself, I figured if theres one in the game at all then there better be one in the station too.
Secret Characters:
These characters are mythical, incredibly powerful beings that mortals cant fully comprehend. The methods to meeting these strange characters are obscure, obscene, and downright obtuse in some ways. Only the bravest and most thorough adventurers will be able to find them!
I wanted to give players of Gas Station Story a chance to meet some of the key players in future stories I plan to tell. The events of GSS don't particularly influence the greater goings-on in the universe, but that doesn't mean it's disconnected entirely. So, if you're thorough, and you explore every option and interaction in the game, you might just come across these characters.
- The Blue Lady -
The Blue Lady is a benevolent force in the universe, dedicated to combatting the forces of chaos. Some say she dates back to the early 1300s. Some say she is older than time itself. If you manage to find her, be sure to bring something to ease her mourning, otherwise you may not escape with your life intact.
Hint: Desert
- The Wizard -
The Wizard will visit the station during the Finale if 3 out of 5 of his triggers are met. These triggers are placed across all 5 days of the story in random interactions, some with other NPCs, and some with random items or locations. See if you can get him to visit you in your playthrough!
Hint: Coffee
- The Nameless One -
[Information Not Found]
Hint: Psychedelic
And thats it for this devlog! Im all set to run the Kickstarter (pre-save link here) in mid-February, so the next you'll hear from me again should be a little before then. Thanks so much for reading, as always, and Happy Holidays to those that celebrate!
- Enzi
log 7 - Demo V5.1 Changelog & Updated Statistics Hello! I'm back with a small update to the Demo, as well as updated statistics. Preparation for the Kickstarter is well underway, though I'm thinking I'll launch it later rather than sooner (holidays are coming up soon, and all the advice I've received says to avoid the back 3 months of the year when it comes to Kickstarters). More info about that soon, but if you'd like to pre-save the page so you can be notified when it goes live, here's a link! - Beta 0.4.1 Statistics - Models - 26 Humans, 1 Cat, 1 Mannequin Head, and 1 Vending Machine Characters - 44 Portraits - 171 Non-Portrait Photographs - 24 Endings Implemented - 6 / 26 Songs - 5 Finished, 2 Underway Word Count - 32,636 - Demo Changelog - General: - Music placement tweaks - First Customer now purchases a candy bar instead of 20 bits of gas (many players were confused by the "..." emote) POS: - Pump Pointer now corrects itself to nearest Pump Number when reloading screen after asking customers which pump they were at (instead of getting stuck in between pumps) And thats it for now! Time for me to go back to programming, and maybe sleeping if I get lucky Much Love, Enzi
Hi there!
So, its Summer of 2024 and Gas Station Story still isnt out. Why is that?
A lot of new features have been making their way into the game: another POS overhaul, more portraits, a new demo, secrets galore, and so on. I really want this game to come out in its best possible state, and so Ive pushed release back a bit (again). I dont have an official release date or window yet, but Ill talk about that more down below.
Lets start with the good news:
(also, to anybody reading this on Steam: hello! there are 5 other devlogs that you can find at the official website)
The Good:
- Beta Build -
Gas Station Story is officially in the Beta phase of development! Im still not up to Beta 1.0 as of yet, but were getting close. All the major systems have been implemented and the game is almost playable from start to finish. Im only a few boss encounters and cutscenes away from a full 1.0 build, and then its on to the ending cutscenes and final polishes. The first four levels have been polished to hell and back, so once these fights and cutscenes are finished all thats really left is polishing the final level, balancing out the variables that influence the ending, and finishing up all the music and sound effects commissions.
Alongside this beta version of the game, we have some small improvements to the visuals and gameplay:
Text boxes now have a simple little border around them so they can pop out more, as well as arrows to show that dialogue is continuing. This is a small change, but has required a lot of going back and editing dialogue placement so as not to clip the border (and adding every individual arrow to every text box 0.o).
The advanced functions on your Q Boy now live all together under one menu activated by the Select Button - including an option to re-run the tutorial in case youve forgotten how it works!
You can now ask your customers how much gas they were wanting to purchase, as well as what pump theyre parked at. This function lives on the B Button! This little pop-up is the main reason text-boxes have a border now - they draw from the same UI file and I needed to make sure this was distinguishable from the rest of the Q Boys dialogue boxes.
Both the Clerks internal thoughts and conversations with customers during checkout scenes now print from the top of the screen. This is to help differentiate the overworld dialogue from the Q Boy dialogue prompts.
- Demo V5 -
I've updated the demo to reflect the new features added, and shuffled some scenes around.
The demo runs a little shorter now due to this. Ive also made the decision to officially cut DMG support. There are certain segments in the late game where performance on the DMG is severely impacted, and Ive been able to add in more Game Boy Camera photos due to the increased tile limits of the Game Boy Color. Id like to possibly go back and fix these performance issues before release so Gas Station Story can run on all Game Boy hardware, but my primary targets are Game Boy Color and Steam so thats low on my priority list.
The full changelog is down at the bottom of the page. I hope you enjoy the new demo!
- Seattle Indies Expo -
Gas Station Story recently made an appearance at Seattle Indies Expo, with a public test for the v5 Demo and new POS features. Huge thanks to Seattle Indies for the opportunity and support, and to everybody that played and watched others play! :) The turnout this year was bonkers! It honestly felt like there was always somebody at the booth, I don't think the chair was empty for more than 5 minutes at any point.
- The Spiritual Prequel Official Release -
In case you missed it, Gas Station Storys weird(er) little brother, Pierrot la Mode, is now on Steam! This updated version has a lot of bugfixes, a new secret ending, and increased difficulty >:) Ive also slowed the flashing colors down, just to be safe. You can snag that on Steam for MacOS and Windows or on itch.io for Game Boy Color for just $1.99. Im planning on launching a Steam bundle with both PlM and GSS when the latter is finished, so if you buy PlM now youll be able to snag a discount on GSS when its released!
I originally made this as a fun 2-week project for the Big Mode Game Jam last year, as a quick and dirty little project using the style Ive developed for Gas Station Story, but cleaned up the code to pop on Steam a few months ago so I could learn how SteamPipe works and prototype a wrapper for the MacOS and Windows release of GSS. I still need to figure out why saves arent loading before GSS releases on Steam, but Im going to actually finish the game first lol thankfully PlM has a runtime of 30 minutes and is designed to play in one sitting.
(btw: this spiritual prequel is not at all important to the narrative of Gas Station Story, but it is cute and shows a very small glimpse of whats going on in Divinity City before the events of the Upgrade Virus. Winona, the model for the main character of GSS, appears in PlM, and a character from PlM may appear in a secret scene in GSS if you make the right decisions *wink wink nudge nudge*)
- Crowd Funding -
Im going to be running a modest Kickstarter for the project here pretty soon, just to raise enough money to finish out the commissions for music and pay for some other expensive development costs. If theres sufficient interest, though, I have some stretch goals in mind as well that will enhance the project without pushing release out any further. You can pre-save the kickstarter here, but Ill make sure to post another update on all channels when it goes live. Backers can get their name in the credits, snag a copy of the game at a discount, and even possibly get their hands on my testing cartridge!
The Bad:
So. Ive run my mouth a bit about release dates. Summer 2024, Q4 2024 But Im not sure when this game is going to come out, to be completely honest. At the earliest, its done by the end of the year. At the latest, Im thinking it could be midway through next year. I want to do this story justice, and cant justify releasing the project before any and all kinks are ironed out. I want to make sure the project is free of major issues, as the Game Boy architecture will make updating the project and keeping older saves compatible very difficult.
(maybe once this is released I wont have to work so many hours at the job and I can focus on storytelling and gamedev I have a looot of plans for and notes about my next project)
So, for now, theres no official release date or window. Im going to wait until the project is just about ready to push out the door before I announce when its coming. I gotta get this one right, yknow? I dont want to make another promise I cant keep by setting a date I know Ill likely kick down the road anyways. Until then Coming Soon.
Thanks as always for reading this far! I definitely see a light at the end of this tunnel, even if theres still a good bit left to do. Were getting close!
- enzi
- Changelog (Demo V5) -
General:
- Some scenes removed for a quicker demo experience
- Additional free-roam segment added
- SFX updated
- Music placement tweaked
- DMG support removed
- text box borders added
- text box arrows added
POS:
- Q Boy Advanced Functions reworked to a drop-down menu
- cleartotal.exe moved to advanced functions
- tutorial.exe added to advanced functions
- B Button now lets you ask customer how much gas they wanted / on what pump
- Clerk Monologue / Dialogue now prints from the top of the screen
post-script:
this is Oliver: Winonas cat and my close friend.
He doesnt have a portrait in the game, cause the mf wont sit still long enough for me to photograph, but if you get the right endings you might see a sprite of he in a certain someones apartment ;3
You are the Clerk, the team leader at 8-Fifteen location #97433213. Your job is to run a small station just outside of Divinity City, a megacity with all sorts of strange inhabitants. One night, when everything seems to be going as it should, a mysterious update appears on your computer - causing trouble for you and your coworker, Sam (as if your work days weren't hard enough).
As the week goes on and the Update Virus “upgrades” your system, you’ll make decisions that steer the course of the story and affect both Sam and yourself. If you’re lucky, you’ll both make it out with your lives… and maybe a deeper relationship than you were expecting. Gain insight into your customers' personal lives (and how the Update Virus has affected them) through conversations, and treat them with kindness or rudeness to influence how they feel about you. If you're not careful, some people might not come back - including Sam!
Gas Station Story features a variety of different gameplay mechanics that you will experience during the narrative. These can be broken down into the Overworld, the Point-of-Sale, the Dialogue, and the Mini-Games.
The Overworld is the main area of the game that you will be able to explore. There are shelves and coolers with unique descriptions for each day of the story, small tasks to accomplish at the start and end of each shift, interactions with Sam, and the occasional secret encounter. The primary Overworld is the gas station you work at, with a few unique locations you can explore in later levels.
The Point-of-Sale system is how you will ring up your customers. There are item buttons that correlate to the prices of the items your customers will be purchasing, as well as a pump selector. This section is technically a working calculator, albeit with less actual math functions. There are also a handful of advanced functions that will make the checkout experience go faster, but not without some consequence! Using the advanced functions will lower your Employee Productivity Score, which means the Boss is more likely to come by and criticize your work.
These are the Character Portraits, created with a Game Boy Camera! You will often be given the chance to ask your customers questions about their lives and experiences - or to answer their questions with your outlook. Be warned: some customers might not return if you're rude to them! Almost all dialogue will take place in these scenes.
There are several unique In-Game Mini-Games that the Clerk will need to complete in order to finish their shift - from a speedy round of Stocking, to miniature Turn-Based Combat encounters, and even Adventure-style puzzles. As the story progresses, so does the complexity of each mini-game - and some of them have secret sidequests that can affect the real world!
- Mature narrative and themes for older players
- 45 different characters to meet
- A multitude of endings (25+)
- Over 170 unique portraits made using a Game Boy Camera
- Secrets galore!
- A dynamic narrative system that adapts to your decisions
- A variety of in-game mini-games
- 4-6 hour playtime
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