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You are the Clerk, the team leader at 8-Fifteen location #97433213. Your job is to run a small station just outside of Divinity City, a megacity with all sorts of strange inhabitants. One night, when everything seems to be going as it should, a mysterious update appears on your computer - causing trouble for you and your coworker, Sam (as if your work days weren't hard enough).

As the week goes on and the Update Virus “upgrades” your system, you’ll make decisions that steer the course of the story and affect both Sam and yourself. If you’re lucky, you’ll both make it out with your lives… and maybe a deeper relationship than you were expecting. Gain insight into your customers' personal lives (and how the Update Virus has affected them) through conversations, and treat them with kindness or rudeness to influence how they feel about you. If you're not careful, some people might not come back - including Sam!

Gas Station Story features a variety of different gameplay mechanics that you will experience during the narrative. These can be broken down into the Overworld, the Point-of-Sale, the Dialogue, and the Mini-Games.

OVERWORLD

The Overworld is the main area of the game that you will be able to explore. There are shelves and coolers with unique descriptions for each day of the story, small tasks to accomplish at the start and end of each shift, interactions with Sam, and the occasional secret encounter. The primary Overworld is the gas station you work at, with a few unique locations you can explore in later levels.

POINT-OF-SALE

The Point-of-Sale system is how you will ring up your customers. There are item buttons that correlate to the prices of the items your customers will be purchasing, as well as a pump selector. This section is technically a working calculator, albeit with less actual math functions. There are also a handful of advanced functions that will make the checkout experience go faster, but not without some consequence! Using the advanced functions will lower your Employee Productivity Score, which means the Boss is more likely to come by and criticize your work.

DIALOGUE

These are the Character Portraits, created with a Game Boy Camera! You will often be given the chance to ask your customers questions about their lives and experiences - or to answer their questions with your outlook. Be warned: some customers might not return if you're rude to them! Almost all dialogue will take place in these scenes.

MINI-GAMES

There are several unique In-Game Mini-Games that the Clerk will need to complete in order to finish their shift - from a speedy round of Stocking, to miniature Turn-Based Combat encounters, and even Adventure-style puzzles. As the story progresses, so does the complexity of each mini-game - and some of them have secret sidequests that can affect the real world!

- Mature narrative and themes for older players

- 45 different characters to meet

- A multitude of endings (25+)

- Over 170 unique portraits made using a Game Boy Camera 

- Secrets galore!

- A dynamic narrative system that adapts to your decisions

- A variety of in-game mini-games

- 4-6 hour playtime

Gas Station Story
enziDeveloper
enziPublisher
June 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
log 13 - V 1.1.1 Update & "Edgeless Mode"

Hello all!

I\'m back with a big update that fixes some major game-breaking bugs! There were a few issues with the final boss battle (seemingly mostly from hitting multiple inputs at the same time), so I rebuilt it from scratch using a different scene type that has 8-directional movement. It feels really different from the other battles in the story, but it also fixed the \"launch you through the wall\" bug (and feels weird, but like, in a good way). There\'s an additional patch added in as well, just in case that bug still occurs, where pressing the Select button will reset your position to the center of the stage.

On that note, I want to talk about updates. Since Gas Station Story is primarily a Game Boy Color game under the hood, there\'s not really a way for me to make save files compatible across updates as I have to generate a new ROM file every time I write new code. Part of the reason I waited so long to release this game is that I wanted to make sure I polished every corner possible so I wouldn\'t have to cause anybody to lose their save files. That said, it seems like I missed a few, and since the bugs patched in V 1.1.1 are so major, I couldn\'t hold off on making this update live (especially since it\'s been a pretty quiet launch due to the Steam Summer Sale I need to make sure these issues are fixed if/when sales pick up). After this update, I\'m going to push any other ROM-changing patches to the Beta branch first, with a devlog post to announce when it will go live on the release branch - so that people can be aware before their saves are overwritten. My genuine apologies to anybody that was affected by this issue! Next project I won\'t be using such archaic architecture and will be making sure saves can transfer between versions. If there arent any other major bugs that need patching, Ill likely save all public branch updates for a 2.0 version, and if theres enough interest Id be open to making a public beta branch for those that want the latest updates.

Beyond these fixes, I\'ve also bundled a \"Streamer Mode\"/\"Edgeless Mode\"/\"Family FriendlyMode\"into the game that can be activated at the title screen by pressing the Select Button (image below): this mode removes the game\'s edginess (swear words and cigarettes), as well as adding in two new ending variations for this mode only (that override every other potential ending). This is primarilyfor streamers or content creators that are worried about branding or demonetization, which hasn\'t been an issue yet but I thought it would be a good idea to build in before I start sending keys to streamers for promotional purposes. I, personally, also find it hilarious that \"removing cigarettes\" mechanically translates to disabling the smoke animation and changing \"cigarettes\" to \"sugarsticks\" in the script.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44830066/d4b7b5592c7081ef5a73db8308d265b7f7687ffb.png\"][/img]

That\'s it for this dev log. Thanks for reading this far! Patch Notes are down below. Next we\'re going to be working on getting those full achievements integrated in. More coming soon :)

Love,

Enzi \n

Patch Notes - V 1.1.1

Bugs:

- Buying an item from Vendo no longer causes a time travel loop

- Clerk no longer goes invisible after pre-boss fight conversation with Sam

- Rebuilt final boss fight from scratch, patched out wall collision bug (if for some reason this bug still happens, press Select to reset your position to the center of the screen)

- Wizard conversation no longer hardlocks dialogue

Updates (All):

- Point-of-Sale pointer location is now persistent across scenes

- Sam relationship balanced (slightly easier to get Best Ending)

- Added option to Remove Edginess (removes swears, drug references, cigarettes, and includes two new ending variations exclusive to this mode, the Fake Out Family Friendly endings)

- Minor performance improvements

Updates (Steam):

- Swapped A/B button inputs on MacOS and Linux

- Added X/Y buttons as inputs for pause menu

[ 2025-07-23 21:00:30 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS 3Memory: 4 GB RAMStorage: 500 MB available space
  • Memory: 4 GB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
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