Oaken Tower Patch: v0.1.4
Leveling up has now become more expensive/risky than previous.
New:
On day 3, a special encounter will now appear.
The plan is to add a few more encounters to the game.
General Balance changes:
Leveling up now starts at 56 XP required rather than 32 XP required, making leveling up more expensive in general throughout the game.
Winning a fight now grants 12 XP at day start, losing grans 8 XP (Rather than a static +4 XP). These two changes makes it harder to level up manually, and makes the process of leveling something that happens more automatically (a mix between Super Auto Pets and Teamfight Tactics).
Base starting gold $65 --> $55
Item Balance changes:
Cobalt Spear (Legendary): 3.9s cooldown --> 3.5s cooldown.
Bat Wing (Legendary): 10 damage --> 15 damage.
Decay (Epic): "Start of combat: Deal 200 damage." --> "Start of combat: Deal 250 damage."
Lunar Codex (Rare): 2.9s cooldown --> 3.4s cooldown.
Chopper (Common): "Start of combat: Give your axes +2 damage permanently." --> "Start of combat: Give your axes +3 damage permanently."
Lightblade (Rare): "When you heal, trigger this." --> "When you heal, gain +3 bonus damage" | 5s cooldown --> 4.2s cooldown.
//This change is mainly because old lightblade was a coding nightmare :D
Arcane Bow (Common): 3.2s cooldown --> 3.5s cooldown.
Mordern Archery (Rare): $35 --> $40.
General prices for common/rare items lowered:
Icy Axe (Common): $30 --> $20.
Regular Bow (Common): $25 --> $15.
Ruby Knife (Rare): $40 --> $35.
Bone Club (Common): $20 --> $15.
Paladin's Hammer (Common): $30 --> $25.
Ice Spear (Rare): $35 --> $25.
Noble Spear (Rare): $30 --> $25.
Refined Spear (Common): $25 --> $15.
Silver Lance (Common): $30 --> $20.
Trident (Rare): $35 --> $30.
How To Grow (Rare): $35 --> $30.
Hunters Tome (Rare): 12 damage --> 14 damage | 4.2s cooldown --> 4s cooldown.
Snowlfakes (Common): $35 --> $25.
Novice Blade (Common): $25 --> $15.
Twillight Edge (Common): $25 --> $20 | 6s cooldown --> 5.7s cooldown.
Darksteel (Common): $35 --> $25.
Fixes:
* Conjure Spear (Epic) now has a sound effect on trigger.
* A triple reward chest no longer stays in your inventory for the next game if you didn't use it in your last one.
* Combining goblets into a triple now combines their total sell values as well.
* Treasure Chest will now correctly make triple-versions of goblets if it would result in a triple (and give you a triple-chest reward)
* High Blade typo fixed.
* Losing internet connection will now display "No connection" when trying to fetch a player encounter, rather than putting you against the last fetched encounter. A "Retry" button will later be implemented to try to fetch the encounter again if unsuccessful.
* Cobalt Spear (legendary) now correctly steals attack from Nightfall.
Small visual improvements.
//Bocary
[ 2025-05-04 17:47:10 CET ] [ Original post ]