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Item library added to the game!
29 new potions added to the game.
In the future, it will be easier to obtain potions through the upcoming Witch items. For now, it is only from certain encounters.
When you discover an item, you can now see the sell price of each item.
If you already have 1 of an item in the shop, it will light up green.
Balance:
Dagger Manual has been completely reworked and is now called Tome of Blades.
Rare | 40 gold | 15 DMG | 30% crit | 2.5s cooldown | "Start of Combat: If you have at least 4 daggers, gain +4 bonus multicast.". //Dev comment: The old dagger manual was too limiting in future item design. This rework spawns the new midgame dagger tempo build.
Value Potion: 15 gold --> 25 gold.
Midas Diary (Epic): 40 gold --> 50 gold.
Topaz Spear (Epic): 8 bleed --> 10 bleed | 5.2s cooldown --> 5s cooldown | 45 gold --> 40 gold.
Encounters:
Shieldbearer: Both options buffed.
Salesman discount license (right option): gain 10 gold --> 15 gold.
Carmen - Walk on Water: Gain +800 health --> gain +1000 health.
Added a new lucky roll for Carmen.
"Regular Stock" from potion seller now has 2 additional weapon-buff potions that can be gained.
Other:
Added a sound cue for when reroll price goes up.
Reroll price increase now happens after 15 rolls instead of 10, but the increase is increased from +1 --> +2.
Fixes:
Potions now show a "Sale!" sign if they are on sale.
Venom Flask now correctly says "+2 poison" in its infobox.
Fixed a visual bug with chest rewards in the battle against The Oak.
Life Essence was accidentally removed from the item pool and has been re-added.
Fixed a bug where you could sell an item without losing it.
//Bocary
Been hard at work on full release, but here's some more stuff:
Added a "Forged" rarity type for the forged blades.
Fixed a bug where using a value potion on a potion that you had 2 of would crash the game.
An Anti-Cheat system has been implemented for the game.
Players in Casual no longer upload builds to the build-pool.
After rerolling 10 times in one day, reroll price will ramp up with +1 :3gold: cost per roll.
Elven Favor (Day 6): No longer grants +10 gold.
Walk on Water (Day 9): gain +800 max hp --> gain +1000 max hp.
Wardbinder (Epic): "On trigger: Trigger your shields." --> "On trigger: Trigger adjacent shields."
Hook (Rare): 25% crit --> 20% crit.
Life Essence (Epic): 0% crit --> 25% crit | Life essence's ability can now crit for twice the max health!
//Bocary
Eclipse: Rare | 35 gold | 20 dmg | 2.6s cooldown | "Start of combat: Permanently gain +4 damage per dark item."
Cursed Necklace: Epic | 45 gold | 0 dmg | 9s cooldown | "On trigger: Trigger your items Start of Combat effects."
Executioner: 70 damage --> 80 damage.
Moonstone: 35 gold --> 30 gold. | 2.9s cooldown --> 2.8s cooldown.
Fix:
Cutlass said "+8" even though it got +10 dmg per sell.
//Bocary
New Item: Moonstone (Moon / Mace)
Epic | 35 gold | 10 damage | 2.9s cooldown | 4 multicast | No ability.
Simply a solid moon item to buff up with Lapis or even Mace Studies.
Moon Knife (Rare): 1 bleed --> 0 bleed //Dev comment: People didn't really like this, hence a revert.
Coldshot (Rare): 4 damage --> 5 damage.
Frozen Orb (Epic): 5.6s cooldown --> 5.2s cooldown.
Astral Hammer (Legendary): Mace/Moon --> Just Mace.
Sharpen (Warrior, day 4): +5 damage to all weapons --> +6 damage to all weapons.
Walk on Water (Carmen, day 9): +750 health --> +800 health.
Midas Diary no longer works from inventory.
Amethyst Bow is no longer obtainable from "Weapon Loot" encounter.
Ruby knife is now obtainable from the "Weapon Loot" encounter.
Ruby Knife said "3.4s" cooldown in the shop by mistake.
The tailored moon build from Carmen's Lucky Rolls now includes Moonstone.
//Bocary
Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.
Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.
Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.
Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.
Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.
Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.
Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown
Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.
Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."
Moon Knife (Rare): 0 bleed --> 1 bleed.
Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.
Decay (Epic): 2.4s cooldown --> 2s cooldown.
Conjure Spear (Epic): 11s cooldown --> 10s cooldown.
Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.
Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.
High Blade (Epic): 30 damage --> 35 damage.
Brass Knife (Rare): 15 damage --> 12 damage.
Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13).
[olist]Shop contains a Mirror Elixir (45 gold).
You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).
Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.
The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.
The Oak is now level 1000 instead of 100. Get rekt.
Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.
Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.
Potions will no longer disappear in the "end" screen after you win.
Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.
"Ding" sound from lucky rolls has been reduced by 50% in volume.
A Thousand Cuts now has a slash animation against enemy tower.
Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.
The word "Other" was added to Lapis Lazuli text.
When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.
Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.
Added a "gold spent" sound effect when buying potions from the potion shop.
Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.
Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.
//Bocary
New day 9 encounter: Carmen
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/5885363367efc29993e06b0c290fbd57d326ebc5.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/23996e5459d65d00359633843519ab55f0d5c6a7.png"][/img]
Gain +750 max health and increase your health cap to 20.000
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/86863bca94be779597da44b2058391ee2363c1e1.png"][/img]
This option gives your rerolls a 25% chance to become "lucky".
Examples are: "A random item is free"
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/f7ee0562e927a15380b940fe67773a27399299e7.png"][/img]
and: Shop only contains potions (including brand new potions).
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/e60b6fc66706c39874cdbe184c5c4f23a0f913d1.png"][/img]
and: Shop contains a random tailored build.
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/b602eeab3abc9c1373bc702f10d64edc73c05c54.png"][/img]
If you lose connection during a run, the game will prompt you with a "Reconnect" button.
The reconnect button will always appear if you lose connection, and you can keep reconnecting even if you lose connection many times during a run.
Amethyst Bow: Common --> Rare | 25 gold --> 35 gold.
Ruby Knife: Rare --> Common | 35 gold --> 30 gold | 3.7s cooldown --> 3.4s cooldown | 3 bleed --> 2 bleed.
Elven Shield (Common): 25 gold --> 30 gold.
Molten Bow (Rare): 4.2s cooldown --> 4.1s cooldown.
Refined Bow (Epic): 20 damage --> 25 damage | "Has +1 multicast per other Elven item." --> "Has +1 multicast per Elven item." | 1 multicast --> 0 multicast. //Dev comment: The ability rephrase simply means that it will count itself in the multicast bonus. Therefore, the base multicast was removed. The only real difference from before is that it will now also count other refined bows in the multicast bonus - making it slightly better.
Life Essence (Epic): 0 heal --> 50 heal. //Dev comment: instead of just giving +50 max hp, life essence now also heals you for 50, giving it more value in-combat.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH //Bocary
Redemption (Legendary): When you heal, permanently gain +2 dmg / +3 heal --> +1 dmg / +2 heal.
Cobalt Spear (Legendary): 4.1s cooldown --> 4.3s cooldown.
Wardbinder (Epic): 5.2s cooldown --> 5.6s cooldown.
Frozen Orb (Epic): 6s cooldown --> 5.8s cooldown.
Midas Diary (Epic): Ability rephrased to: "When this or a dagger triggers: Gain +2 gold."
Fire Mace (Epic): 7 damage --> 10 damage | 7 burn --> 10 burn.
Fire Orb (Epic): 6.5s cooldown --> 6s cooldown.
Eclipse (Epic): 20 damage --> 30 damage.
Ruby Knife (Rare): 3.8s cooldown --> 3.7s cooldown.
Arcane Cleaver (Rare): 3.9s cooldown --> 3.8s cooldown.
Mythic Rod (Epic): 3.8s cooldown --> 3.6s cooldown.
Twillight's Edge (Common): 55 damage --> 45 damage | 20 gold --> 25 gold | 5.5s cooldown --> 5s cooldown | Ability: "Start of Combat: Permanently gain +5 damage."
//Bocary
Some Forged Blades from the Anvil was buffed.
Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.
Healer's Oath (Rare): 35 gold --> 40 gold.
Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.
Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.
Molten Bow (Rare): 40 gold --> 35 gold.
Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.
Added a 2x combat speed-up that automatically kicks in day 1 + 2.
Decay no longer has an oversized projectile.
When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.
50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"
Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.
Late game sword build with all 5 Forge Blades:
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/a00d8c922715b253d4c37116d138d05bfc055423.png"][/img]
Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/a5afc975293d613b21a722226c3d9151ea435982.png"][/img]
Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown
Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.
Batwing (Legendary): 30 damage --> 40 damage.
Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.
Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."
Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.
Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.
Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.
High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."
Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.
Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.
Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.
Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.
Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.
Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.
Arcane Cleaver (Rare): 35 gold --> 30 gold.
Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.
Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.
Shardfang rework: Now says "When another item applies bleed, trigger this.".
Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold.
Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.
Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold
Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.
Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.
The word "Permanently" was added to Wild Magic's text.
Refined Spear given a slight green tint to signal the "Elven" type.
Silver Lance sprite completely reworked to better distinguish it from Refined Spear.
The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.
Void Stinger sprite slightly changed so it doesn't get confused for a dagger.
Added "." separation for damage on The Oak. (I.e. 1.000.000)
Some items that triggered other items, didn't trigger them as many times as they were supposed to.
Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.
Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.
Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.
Expect balance changes / hotfixes in the next hours/days.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH
//Bocary
Patch v0.2.1.1
Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
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