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Buy items, level up, roll for better loot and freeze items for later.

Getting 3 of a single item upgrades them into a triple!

Let your items do the fighting!
Some items scale permanently during battle.

Get highly synergistic combos that scale exponentially.

Key features:

  • Async PvP.

  • Highly synergistic.

  • Each round, you can buy new items in the shop.

  • Level up to earn higher rarity items.

  • 100+ different items and more to come.

Oaken Tower
Bocary StudiosDeveloper
Bocary StudiosPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Patch v0.2.3

Greetings, Oaklings

New legendary item: Anvil

50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"

Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.

Late game sword build with all 5 Forge Blades:

Game Description Image

New item: Healer's Oath.

Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."

Game Description Image

Balance:

  • Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown

    [/*]
  • Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.

    [/*]
  • Batwing (Legendary): 30 damage --> 40 damage.

    [/*]
  • Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.

    [/*]
  • Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."

    [/*]
  • Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.

    [/*]
  • Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.

    [/*]
  • Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.

    [/*]
  • High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."

    [/*]
  • Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.

    [/*]
  • Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.

    [/*]
  • Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.

    [/*]
  • Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.

    [/*]
  • Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.

    [/*]
  • Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.

    [/*]
  • Arcane Cleaver (Rare): 35 gold --> 30 gold.

    [/*]
  • Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.

    [/*]

Crystal archetype: Reworks and focus on bleed.

  • Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.

    [/*]
  • Shardfang rework: Now says "When another item applies bleed, trigger this.".

    [/*]
  • Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold.

    [/*]
  • Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.

    [/*]

Encounters:

  • Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold

    [/*]
  • Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.

    [/*]
  • Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.

    [/*]

Other:

  • The word "Permanently" was added to Wild Magic's text.

    [/*]
  • Refined Spear given a slight green tint to signal the "Elven" type.

    [/*]
  • Silver Lance sprite completely reworked to better distinguish it from Refined Spear.

    [/*]
  • The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.

    [/*]
  • Void Stinger sprite slightly changed so it doesn't get confused for a dagger.

    [/*]
  • Added "." separation for damage on The Oak. (I.e. 1.000.000)

    [/*]

Fixes:

  • Some items that triggered other items, didn't trigger them as many times as they were supposed to.

    [/*]
  • Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.

    [/*]
  • Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.

    [/*]

Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

Expect balance changes / hotfixes in the next hours/days.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary

[ 2025-06-06 12:47:47 CET ] [Original Post]

Minimum Setup

  • OS: Linux Mint. SteamOs 3.0 Holo
  • Processor: Dual-core processor @ 2.0 GhzMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Any graphics cardSound Card: Any
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