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Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.
Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.
Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.
Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.
Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.
Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.
Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown
Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.
Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."
Moon Knife (Rare): 0 bleed --> 1 bleed.
Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.
Decay (Epic): 2.4s cooldown --> 2s cooldown.
Conjure Spear (Epic): 11s cooldown --> 10s cooldown.
Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.
Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.
High Blade (Epic): 30 damage --> 35 damage.
Brass Knife (Rare): 15 damage --> 12 damage.
Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13).
[olist]Shop contains a Mirror Elixir (45 gold).
You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).
Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.
The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.
The Oak is now level 1000 instead of 100. Get rekt.
Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.
Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.
Potions will no longer disappear in the "end" screen after you win.
Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.
"Ding" sound from lucky rolls has been reduced by 50% in volume.
A Thousand Cuts now has a slash animation against enemy tower.
Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.
The word "Other" was added to Lapis Lazuli text.
When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.
Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.
Added a "gold spent" sound effect when buying potions from the potion shop.
Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.
Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.
//Bocary
Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
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