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Buy items, level up, roll for better loot and freeze items for later.

Getting 3 of a single item upgrades them into a triple!

Let your items do the fighting!
Some items scale permanently during battle.

Get highly synergistic combos that scale exponentially.

Key features:

  • Async PvP.

  • Highly synergistic.

  • Each round, you can buy new items in the shop.

  • Level up to earn higher rarity items.

  • 100+ different items and more to come.

Oaken Tower
Bocary StudiosDeveloper
Bocary StudiosPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
v0.2.4.3

v0.2.4.3 - Balance, some changes and many fixes.

Balance:

Refined Bow (Epic): 3.5s cooldown --> 3s cooldown | Fix: Started at 1 multicast instead of 0. This was actually a bug.

Flask of Excellence (potion shop, gives +10 income): 20 gold --> 10 gold.

Potion of Fortitude (potion shop) +200 max hp --> +350 max hp.

Cobalt Spear remake: 40 damage | 3.3s cooldown | 50 gold | Ability: "Drag spears here to consume them and permanently gain their damage and crit." //Dev comment: this eliminates the late game multicast insta-kill, but opens up an interesting build of spear stacking with Conjure Spear and then eating them all at once with Cobalt Spear.

Twinfangs (Legendary): Changed from dagger to sword. Now has a new sprite and is called Cutlass. This prevents it from being triggered by Dagger Manual thus removing the insane late-game one shot. Also: 2.4s cooldown --> 2.9s cooldown | 8 dmg per sell --> 10 dmg per sell.

Frozen Orb (Epic): 5.8s cooldown --> 5.6s cooldown.

Holy Sigil (Epic): 3.9s cooldown --> 3.8s cooldown

Arcane Cleaver (Rare): 3.8s cooldown --> 3.7s cooldown.

Eclipse (Epic): "Start of combat: Permanently gain +4 damage per other dark item." --> "Start of combat: Permanently gain +5 damage per other dark item."

Moon Knife (Rare): 0 bleed --> 1 bleed.

Ruby Knife (Common): 3.4s cooldown --> 3.3s cooldown.

Decay (Epic): 2.4s cooldown --> 2s cooldown.

Conjure Spear (Epic): 11s cooldown --> 10s cooldown.

Hunter's Tome (Rare): 3.2s cooldown --> 3.1s cooldown.

Mythic Rod (Epic): 20 damage --> 40 damage | 3.6s cooldown --> 3.4s cooldown.

High Blade (Epic): 30 damage --> 35 damage.

Brass Knife (Rare): 15 damage --> 12 damage.

Other:

  • Added 2 new lucky rolls to the "Lucky Rerolls" option by Carmen (to a total of 13).

    [olist]
  • Shop contains a Mirror Elixir (45 gold).

    [/*]
  • You stumble upon a treasure vault. (Here the shop will contain goblets, treasure chests, Potion of Excellence and Value Potions).

    [/*][/olist][/*]
  • Carmen's lucky rolls have been divided into 2 buckets. These 2 buckets have 60% / 40% chance of appearing when a lucky roll occurs, making the more exciting ones slightly more likely to occur than the less exciting ones.

    [/*]
  • The roof of the tower has been changed visually. This is to make it easier to make Tower Skins, which I am currently adding for the full release.

    [/*]
  • The Oak is now level 1000 instead of 100. Get rekt.

    [/*]

Fixes:

  • Using a Value potion from the potion shop on another value potion no longer crashes the game. Same with potion of appearance.

    [/*]
  • Freezing the potion shop and then buying potions will no longer cause those potions to reappear next day.

    [/*]
  • Potions will no longer disappear in the "end" screen after you win.

    [/*]
  • Anvil and Conjure Spear will now actually produce Forge Blades/spears after you win/lose in the end screen.

    [/*]
  • "Ding" sound from lucky rolls has been reduced by 50% in volume.

    [/*]
  • A Thousand Cuts now has a slash animation against enemy tower.

    [/*]
  • Warhorn sometimes accidentally buffed a weapon on the opposing team. This has been fixed.

    [/*]
  • The word "Other" was added to Lapis Lazuli text.

    [/*]
  • When you triple an Anvil, the iron stacks will now carry over, taking the highest amount of iron stacks from the 2 anvils you have.

    [/*]
  • Picking the "+1 Multicast to a shield" option from the Shieldbearer no longer causes the next Lifeguard you buy to gain +20 shield.

    [/*]
  • Added a "gold spent" sound effect when buying potions from the potion shop.

    [/*]
  • Fixed a bug where you could "sell" an item without losing it, but still gaining the sell gold if you dragged it very fast over the sell button.

    [/*]
  • Fixed a bug where the triple chest would not open and stick to the mouse if you dragged it very quickly over the "USE" button.

    [/*]

//Bocary

[ 2025-06-16 11:18:59 CET ] [Original Post]

Minimum Setup

  • OS: Linux Mint. SteamOs 3.0 Holo
  • Processor: Dual-core processor @ 2.0 GhzMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Any graphics cardSound Card: Any
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