



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
In some days, it will be activated and match you against other players of similar rank.
The 3 matchmaking buckets will be:
Bronze + Silver
Gold + Emerald + Diamond + Master
Grandmaster
Again, this has not been activated yet but is anticipated to kick in in a week or so.
Potion Market: No longer a guaranteed day 5 encounter. --> Now day 6 encounter, and "Visit the Market" now only offers 5 potions instead of 6.
Dev comment:
There was something exciting about the encounter spread of day 3, 4, 6, 8, 9. Not having too frequent encounters makes them much more special.
Other than that the day 5 guaranteed potion shop was extremely polarizing. Either people LOVED IT or they absolutely hated it. It was also very hard to balance as some items benefited astronomically by having it as a guaranteed encounter.
Traveller (Day 4)
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/6613c7af8f1a6a8183fa63170e70ff507ac33793.png"][/img]
Home Brewer (Day 4)
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/bb0081747c1af12ee3a3d70f9c30e28429af4fa0.png"][/img]
Sage (Day 6)
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/a1e8d445c5b7aa1124663aa95d8638c96e6e300b.png"][/img]
Lyra (Day 9)
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/6c4547aa6231eef2b85b78f7be321b5d481454d8.png"][/img]
Priest (day 3) Restoration: increase max hp by 200 for 3 days --> 225
Blacksmith (Day 4) Heavy Armor: Start of Combat: Gain 130 shield --> 150.
Bulwark (Rare): 2.8s cooldown --> 3.4s cooldown | 25 shield --> 20 shield | Ability revert --> "On trigger: Permanently gain +1 shield."
Experience Vial (Potion): gives +10 XP --> 12 XP (divisible by 4) | 7 gold --> 8 gold.
The "Potion shop" lucky roll from Carmen has been moved to the slightly more unlikely bucket of lucky rolls.
When there are 5 rerolls left before price increase kicks in, the reroll button will now show a small countdown to keep track.
If you gain free rerolls the reroll button will now show how many free rerolls you have left.
Trying to use a Phantom Brew on an Elvish Orb no longer consumes the phantom brew and does nothing.
The "Retry connection" button when losing connection has been made more sophisticated, and should work more consistently now when trying to reconnect. The retry connection button will also display a status code for debugging if there is one.
I think I have fixed the bug where some people rarely got matched against a lategame build on day 1.
Potions now work properly when the game "resets" between successive fights vs The Oak.
Thank you for all of the feedback on Oaken Tower.
Some feedback has been positive/constructive and some has been negative. Either way, I appreciate that you want to share your thoughts on the game. I listen to all feedback, and together we'll make Oaken Tower the best game it can be. And remember: It's still a free demo / beta test and we are currently in the exploration phase where you can help me test different approaches :)
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/f44a5ce30a559b70c23a8dd991f9a52b8554c9bb.png"][/img](Image from Video by Jonas Tyroller)
As always, the PvP environment will take an hour or two to rotate out old builds from the pool.
//Bocary
Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
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