

Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!


Let your items do the fighting!
Some items scale permanently during battle.


Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
Patch v0.3
Greetings, Oaklings!
New Feature: 2-Star item upgrades.
2 x 1-Star items will now merge into a 2-Star item.
This will combine the stats from the 2 items, and in some cases give a brand new effect!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45567497/a24c5b00f669eee93416d21bc97719b2263b061d.png\"][/img]
Encounters:
Much balancing has been done in order to accommodate for the new 2-Star upgrades.
Priest encounter changed:
Healing touch --> Gain +80% max hp.
Blessing --> Gain +10 income. Gain +150 max HP now and for the next 2 days.
Celestia right option changed: Now upgrades a 2-Star item into 3-Star after 3 days.
The 3-Star items are powerful and unique!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45567497/4b4d3923210f8dd2a2b49ab4f70e0e2ea70bf248.png\"][/img]
Celestia left option now gives +10 gold as well as the Mirror Elixir.
Cleric: 900/1500 Max HP --> 1500/2000 Max HP.
Miriel: Both options now give 2 hearts.
Take my bow (Elven Archer encounter): Gain a Regular Bow with +5 multicast --> +4 multicast.
New Carmen Lucky Reroll: Shop contains a Crownforge Brew.
The Chronomancer\'s Shop lucky reroll now has a lower chance for Time Tonics and Time Vials.
Balance:
The effect \"On First Trigger: Do X\" is now a part of the game.
Astral Hammer (Legendary): 30 damage --> 20 damage | 2 multicast --> 4 multicast.
Anvil (Legendary): 50 shield --> 40 shield.
Natures Call (Epic): \"After 3s in combat....\" --> \"On First Trigger\"
Solaris (Epic): 3s CD --> 2.9s CD | 1 multicast --> 2 multicast.
Venom Ring (Legendary): 4.8s CD --> 4.6s CD.
Spikey Mace (Rare): Start of Combat: Gain +4 damage per mace --> +5 DMG.
Topaz Spear (Epic): 5s CD --> 4.6s CD.
Wild Magic (Epic): Ability changed to only make \"plain\" copies of items. It will generate 1-star and 2-star items respectively when upgraded.
After much testing, gold-generating items were found to be very strong with 2-Star upgrades being available. They have been changed to be a bit more tempo-focused (Hook has more damage and provides less gold, Brass Knife gives more gold in first few triggers, but ramps down to 0).\nBrass knife (Rare): On Trigger: Gain 2 gold --> On Trigger: Gain +5 gold and reduce this amount by 1.
Hook (Rare): --> 2.8s CD | 18 DMG | 25% crit | On Crit: Gain 2 gold.
Midas Diary (Epic): On Trigger and when a dagger triggers: Gain +2 gold --> +1 gold. | 2s CD | 35 gold cost.
Conjure Spear (Epic): On First Trigger: Generate 2 plain copies of spear to the right. | 10s CD.
Since this update took a lot of micro-tweaks here and there, there might be some balance changes I have missed. Forgive me cozyjunimogreen
[/*]
Fixes:
Fixed a bug where you could not put Time Vial on an Elvish Orb.
Fixed a bug where some items didn\'t show their arrow indicators.
Fixed a bug where Cursed Garnet gave cursed items on trigger.
Other:
The \"Soft cap\" on health has been increased to 18000. It has also been altered to give 1200 Max HP per level, decreasing to 550.
There is now an ever so slight shop bias to make item types you already own a little bit more favoured to appear. (This slight increase will cap out at 4 owned items of a certain type. Triples count as 3).
As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.
\nExpect follow-up hotfixes and balance changes in the coming weeks.\n
//Bocary
Minimum Setup
- OS: Linux Mint. SteamOs 3.0 Holo
- Processor: Dual-core processor @ 2.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Any graphics cardSound Card: Any
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