In Wizard Duel you take on the role of a wizard. Your goal is to defeat the opposing wizard.
Each wizard has unique stats and abilities (50+ wizards)
The game has turns of two phases. In phase 1 spells are played and in phase 2 new spells are learned from the library.
So you improve and shape your deck during the match.
You cast spells using mana and use knowledge to learn new spells (150+ spells).
You can also take advantage of various equipment such as 40 + different weapons, 40+ differnt armor and 70+ different potions.
The game is mainly designed for PvP, however the AI also poses a formidable challenge.
New Content
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2 new wizards (Ollum the Specialist, Questo the Seeker)
[/*]2 new weapons (Memorizer, Mixer)
[/*]2 new armors (Ancient Curiass, Turban Cape)
[/*]3 new achievements
[/*]
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Mechanic Change
Insanity
on shuffle reduce by 1
occurance of mad cards scale with insanity
(visual) special frame for mad cards
Study
Studied cards now get added to the hand instead of the discard pile (the purpose is to make it more intuitive for beginners)
Balance
Straight Jacket
your madness can\'t increase -> your madness can\'t change
Thirst Inciter
unlimited potions use -> activates all other potions
rarity: uncommon -> rare
Hold on Tight
removed the extra draw
Fetedick the Conflationist
-1 Mana, +1 starting Crystal (since he now benefits from a mechanics change)
Keuge the Mad
on shuffle loose 1 insanity -> your shuffle effects trigger an additional time
Other
Added starup method that derives all unlocked wizards from steam achievments and unlocks them.
This should safeguard wizard unlocks after invasive updates.
UI
Status Cards
now have a description about not remaining in storage
removed some braces from UI text
fixed card zoom lingering after card is no longer under cursor
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