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In Wizard Duel you take on the role of a wizard. Your goal is to defeat the opposing wizard.

Each wizard has unique stats and abilities (50+ wizards)

The game has turns of two phases. In phase 1 spells are played and in phase 2 new spells are learned from the library.

So you improve and shape your deck during the match.

You cast spells using mana and use knowledge to learn new spells (150+ spells).

You can also take advantage of various equipment such as 40 + different weapons, 40+ differnt armor and 70+ different potions.

The game is mainly designed for PvP, however the AI also poses a formidable challenge.

Wizard Duel
Moritz SchickDeveloper
Moritz SchickPublisher
June 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews (3 reviews)
Public Linux Depots:
  • [0 B]
hotfix 0.822

fixed library\n-it was impossible to learn spells

[ 2025-12-17 14:34:20 CET ] [Original Post]
Cleanup Patch 0.819

Content

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/570fd8c97aaec967970b0bc0492bd5be71860616.png\"][/img]

new armor Bison Fur

new achievement

Changes

Repetition

can now return other copies of repetition again

Transform

10 % chance to transform a card into an enhanced spell

20 % chance to convert a card into a burden

Linux compatability

Linux compatability advancements

made all resource file names lower case

all resource file names are now addressed in lower case

file paths are now linux compatible

packaged all resources with the jar

UI improvements

added randomized as keyword and icon

Improved logging

Enzyclopedia

minor polish (lists unlocked cards first)

added some icons

Improved some descriptions in German

Fixes

Manapulse was not properly creating channels

fixed cards with crystal cost having faulty cost calculation in some cases

[ 2025-12-17 11:52:26 CET ] [Original Post]
Small Update Patch 0.814

New Content

  • 1 new weapon (Venomancer)

    [/*]
  • 1 new armor (Potion Belt)

    [/*]
  • 1 new spell (Power Drain)

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/10acef0186cce5394b1ed3c1eb2beac6859e4536.png\"][/img]

Canges

Member Belt

-> removed

Mana Drain

-> removed

Chaos Gate

reverted to previous version

Power Drain

draw \\[1] charged from the target

Ignus

now casts neighbouring spells instead of decreasing their cost

Intoxication

charged: 5 -> 4

knowlege cost: 4 -> 3

Bodyswap Elixir

can now swap with summons as well (swapping health)

Unlocks

reordered some items to be unlocked earlier

Campaign

  • increases starting mana and redraw by 1

    [/*]
  • randomized encounters for better replayability

    [/*]
  • added start screen

    [/*]
  • added the option to choose equipment as reward

    [/*]

Server

  • shifted most of the load to the client side (hopefully that will help to reduce freezes)

    [/*]
  • added version compatibility check

    [/*]

UI

  • streamlined Buff icons

    [/*]
  • and added hover tooltip with Keyword explanation

    [/*]
  • changed style of the Option Dialog window

    [/*]

Fixes

fixed broken localisation

[ 2025-12-06 14:50:24 CET ] [Original Post]
Content and Balance Patch II 0.811

New Content

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/9dd73e75a08ce8e337d324ccec3895941668a96e.png\"][/img]

  • 1 new wizards (Pillarus the Unseen)

    [/*]
  • 2 new weapon (Fog Rod, Spellsplitter)

    [/*]
  • 2 new armor (Mantle of Invisibility, Poison Frog Skin)

    [/*]
  • 1 new Potion (Potion of Invisibility)

    [/*]
  • 2 new achievements

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/e9bde5a509fb19a8e5114eaf9b46d2f68d9c84dd.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/51559d32320a8a7579eeb395caabde2058a2312b.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/dcfd7b9c6df00619f272289cd1752d93d171f921.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/df21216b04987e1f8f0090e1bfc4fdb1bd8f40a4.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/0ac6c689f65b87d5bd2b6c5d883b4a968d636914.png\"][/img]

Changes

Poison Mechanic

poison additionally reduces Mana by 1

Center Mechanic

Changed the mechanic to play the spell again instead of doubling it\'s effect

(charged still applies to both casts)

(this gets rid of unexpected behavour and makes spells work with it, that require a new target)

Wizards

start with 1 less health

Library

knowledge cards no longer play when entering the library

this change will make the relation to knowledge cards and the library more understandable

instead they play when learning a spell

Spells

Pulses

dispell on shuffle -> dispell on taking damage

no longer crystalized

apply their effects on shuffle

Death Pulse

apply 1 poison to your opponent

Mana Pulse

obtain 1 Channel to hand

Pulse of Meaning

draw 1 card

Regenerative Pulse

heal 1

Poison Spell

Manacost 2 -> 3

Intoxication

now inflicts 2 poison to self and gives 5 charged

Magic Mushroom

Manacost 3 -> 1

Managain 3 -> 2

Planned Moves

changed to:

combo

gain \\[1] mana, draw \\[1]

Combo Technique

changed to:

gain 0~3 combo

Knowledge Cost Adjustments

reduced various knowledge costs to reflect the quality of spells better

Most notable changes:

Fire Ball

knowledge cost 4 -> 3

Lightning Strike

knowledge cost 7 -> 6

School Theme

refined the themes of magic schools and redistributed some spells

Chaos Gate

extra effect: suffer 1 misfortune

Pocket Mage

When obtaining a card +1 health -> invisible

Fire -> Manipulation

Aging Spell

Manipulation -> Dark Arts

Traumatize

Dark Arts -> Manipulation

Cardshot

Manipulation -> Fire

Persistance

on game start:

derive unlocked difficulty from achievemnts

derive unlocked cards from achievments (only works if all cards have been unlocked)

Fixes

  • fixed - Thirst Inciter not always playing all potions

    [/*]
  • fixed - two unlock levels have been unlocked at once after winning

    [/*]
  • fixed the Tutorial working again

    [/*]

UI

  • improved zoom window behaviour

    [/*]
  • added keywords to several cards

    [/*]
  • improved logging

    [/*]
  • Added new hand symbol

    [/*]
  • added a symbol for cards that apply charged

    [/*]

[ 2025-11-28 14:56:58 CET ] [Original Post]
Small Content Patch 0.807

New Content

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/909e4cf77cfe7244e416794a67cf4a514143566e.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/90cbe1f3ab66c929b8e08357c67c58b32e4bc3cf.png\"][/img]

  • 2 new wizards (Ollum the Specialist, Questo the Seeker)

    [/*]
  • 2 new weapons (Memorizer, Mixer)

    [/*]
  • 2 new armors (Ancient Curiass, Turban Cape)

    [/*]
  • 3 new achievements

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/e6449f04602cef1be54f27a1b177df9a996a77ed.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/f4f93d498918d9f2f87efedcaf725ad310051fc2.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/d7a875fe0793659ae2e0ce9046f3781972ea05af.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/98057465f51a97e3c0ad87e29b27aa89d8cc279c.png\"][/img]

Mechanic Change

Insanity

on shuffle reduce by 1

occurance of mad cards scale with insanity

(visual) special frame for mad cards

Study

Studied cards now get added to the hand instead of the discard pile (the purpose is to make it more intuitive for beginners)

Balance

Straight Jacket

your madness can\'t increase -> your madness can\'t change

Thirst Inciter

unlimited potions use -> activates all other potions

rarity: uncommon -> rare

Hold on Tight

removed the extra draw

Fetedick the Conflationist

-1 Mana, +1 starting Crystal (since he now benefits from a mechanics change)

Keuge the Mad

on shuffle loose 1 insanity -> your shuffle effects trigger an additional time

Other

Added starup method that derives all unlocked wizards from steam achievments and unlocks them.

This should safeguard wizard unlocks after invasive updates.

UI

Status Cards

now have a description about not remaining in storage

removed some braces from UI text

fixed card zoom lingering after card is no longer under cursor

[ 2025-11-08 10:36:26 CET ] [Original Post]
patch 0.806 - fixed leaderboard

fixed a bug in the leaderboard reader, closing the connection before receiving the champion and thus defaulting to Lirf

[ 2025-10-23 14:55:02 CET ] [Original Post]
update 0.805

\nminor AI improvements\n\nimproved the reliablility of the champion service

[ 2025-10-20 07:24:11 CET ] [Original Post]
Maintanance patch 0.804

prevented the option of forbidding game items to forbid themselves (not allowed, nullifying orb)\n\nadded server logs to track down ips responsible for unwanted server access

[ 2025-10-14 15:33:54 CET ] [Original Post]
October - balance patch 0.803

updated host server\n(hopefully that fixes some of the desyncs that have happened)\n\n\nUI:\ncard tooltip box is variable size now\n\nBalance\n\nWizards:\n\nIllga the bookworm\n\ncharacteristic\n+2 knowledge when obtaining a card -> +2 knowledge when obtaining a card outside the library\nstart potions 3 -> 2\nhealth reduced by 2\n\nKwister Arcanus\n\nability\nmanacost 2 -> 3\nhealth reduced by 1\n\nSpells:\n\nRepetition\n\nalso costs crystal\ndoes not return repetition spells\n(might be nerfed further in the future)\n\n\nClone\n\nmanacost 2 -> 3\n\nHungry Flame\n\nobtain a Fatigue\n\nPoison Spell\nrare -> uncommon\n\n\nWeapons:\n\nFruit Plate:\n\nchanged:\nwhen you shuffle obtain 1 Fruit to the top of your draw pile

[ 2025-10-01 20:24:47 CET ] [Original Post]
hotfix 0.802

fixed display of champion user (congraz: FluxFlu)\n\nfixed 2 achievements not being unlockable

[ 2025-09-27 20:25:34 CET ] [Original Post]
champion acheivement

added a new acheivement for becoming champion\n\nfixed fruits dissapearing from the discard pile\n\nfixed persitence of the champion

[ 2025-09-25 17:27:21 CET ] [Original Post]
Champion patch (test version)

winning the campaign will give the option to compete for the champion title

[ 2025-09-25 13:57:01 CET ] [Original Post]
small update 0.799

general

added an acheivement for completing the campaign

balance

rebalanced several combo spells:

planned moves (now provides redraw instead of draw, start at 0)

quicken (start at 0, is now also common and reduced knowledge cost by 1)

twin missile (start at 0, reduced knowledge cost by 1)

exaggeration (gives one less mana)

fixes

fixed an issue where duplicated effects could use the same game object even if they consume it

fixed the card imp to not show up anymore after all cards are unlocked

fixed campaign end screen not responding

[ 2025-09-24 15:24:43 CET ] [Original Post]
Hotfix 0.797

- fixed a bug where the death effect of the fire elemental would cause the game to crash when a wizard had thorns\n\n- fixed a non - localized tool tip

[ 2025-09-15 17:38:40 CET ] [Original Post]
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