In Wizard Duel you take on the role of a wizard. Your goal is to defeat the opposing wizard.
Each wizard has unique stats and abilities (50+ wizards)
The game has turns of two phases. In phase 1 spells are played and in phase 2 new spells are learned from the library.
So you improve and shape your deck during the match.
You cast spells using mana and use knowledge to learn new spells (150+ spells).
You can also take advantage of various equipment such as 40 + different weapons, 40+ differnt armor and 70+ different potions.
The game is mainly designed for PvP, however the AI also poses a formidable challenge.
fixed library\n-it was impossible to learn spells
Content
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/570fd8c97aaec967970b0bc0492bd5be71860616.png\"][/img]
new armor Bison Fur
new achievement
Changes
Repetition
can now return other copies of repetition again
Transform
10 % chance to transform a card into an enhanced spell
20 % chance to convert a card into a burden
Linux compatability
Linux compatability advancements
made all resource file names lower case
all resource file names are now addressed in lower case
file paths are now linux compatible
packaged all resources with the jar
UI improvements
added randomized as keyword and icon
Improved logging
Enzyclopedia
minor polish (lists unlocked cards first)
added some icons
Improved some descriptions in German
Fixes
Manapulse was not properly creating channels
fixed cards with crystal cost having faulty cost calculation in some cases
New Content
1 new weapon (Venomancer)
[/*]1 new armor (Potion Belt)
[/*]1 new spell (Power Drain)
[/*]
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Canges
Member Belt
-> removed
Mana Drain
-> removed
Chaos Gate
reverted to previous version
Power Drain
draw \\[1] charged from the target
Ignus
now casts neighbouring spells instead of decreasing their cost
Intoxication
charged: 5 -> 4
knowlege cost: 4 -> 3
Bodyswap Elixir
can now swap with summons as well (swapping health)
Unlocks
reordered some items to be unlocked earlier
Campaign
increases starting mana and redraw by 1
[/*]randomized encounters for better replayability
[/*]added start screen
[/*]added the option to choose equipment as reward
[/*]
Server
shifted most of the load to the client side (hopefully that will help to reduce freezes)
[/*]added version compatibility check
[/*]
UI
streamlined Buff icons
[/*]and added hover tooltip with Keyword explanation
[/*]changed style of the Option Dialog window
[/*]
Fixes
fixed broken localisation
New Content
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/9dd73e75a08ce8e337d324ccec3895941668a96e.png\"][/img]
1 new wizards (Pillarus the Unseen)
[/*]2 new weapon (Fog Rod, Spellsplitter)
[/*]2 new armor (Mantle of Invisibility, Poison Frog Skin)
[/*]1 new Potion (Potion of Invisibility)
[/*]2 new achievements
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/e9bde5a509fb19a8e5114eaf9b46d2f68d9c84dd.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/51559d32320a8a7579eeb395caabde2058a2312b.png\"][/img]
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/df21216b04987e1f8f0090e1bfc4fdb1bd8f40a4.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/0ac6c689f65b87d5bd2b6c5d883b4a968d636914.png\"][/img]
Changes
Poison Mechanic
poison additionally reduces Mana by 1
Center Mechanic
Changed the mechanic to play the spell again instead of doubling it\'s effect
(charged still applies to both casts)
(this gets rid of unexpected behavour and makes spells work with it, that require a new target)
Wizards
start with 1 less health
Library
knowledge cards no longer play when entering the library
this change will make the relation to knowledge cards and the library more understandable
instead they play when learning a spell
Spells
Pulses
dispell on shuffle -> dispell on taking damage
no longer crystalized
apply their effects on shuffle
Death Pulse
apply 1 poison to your opponent
Mana Pulse
obtain 1 Channel to hand
Pulse of Meaning
draw 1 card
Regenerative Pulse
heal 1
Poison Spell
Manacost 2 -> 3
Intoxication
now inflicts 2 poison to self and gives 5 charged
Magic Mushroom
Manacost 3 -> 1
Managain 3 -> 2
Planned Moves
changed to:
combo
gain \\[1] mana, draw \\[1]
Combo Technique
changed to:
gain 0~3 combo
Knowledge Cost Adjustments
reduced various knowledge costs to reflect the quality of spells better
Most notable changes:
Fire Ball
knowledge cost 4 -> 3
Lightning Strike
knowledge cost 7 -> 6
School Theme
refined the themes of magic schools and redistributed some spells
Chaos Gate
extra effect: suffer 1 misfortune
Pocket Mage
When obtaining a card +1 health -> invisible
Fire -> Manipulation
Aging Spell
Manipulation -> Dark Arts
Traumatize
Dark Arts -> Manipulation
Cardshot
Manipulation -> Fire
Persistance
on game start:
derive unlocked difficulty from achievemnts
derive unlocked cards from achievments (only works if all cards have been unlocked)
Fixes
fixed - Thirst Inciter not always playing all potions
[/*]fixed - two unlock levels have been unlocked at once after winning
[/*]fixed the Tutorial working again
[/*]
UI
improved zoom window behaviour
[/*]added keywords to several cards
[/*]improved logging
[/*]Added new hand symbol
[/*]added a symbol for cards that apply charged
[/*]
New Content
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/909e4cf77cfe7244e416794a67cf4a514143566e.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/90cbe1f3ab66c929b8e08357c67c58b32e4bc3cf.png\"][/img]
2 new wizards (Ollum the Specialist, Questo the Seeker)
[/*]2 new weapons (Memorizer, Mixer)
[/*]2 new armors (Ancient Curiass, Turban Cape)
[/*]3 new achievements
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/e6449f04602cef1be54f27a1b177df9a996a77ed.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/f4f93d498918d9f2f87efedcaf725ad310051fc2.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/d7a875fe0793659ae2e0ce9046f3781972ea05af.png\"][/img]
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Mechanic Change
Insanity
on shuffle reduce by 1
occurance of mad cards scale with insanity
(visual) special frame for mad cards
Study
Studied cards now get added to the hand instead of the discard pile (the purpose is to make it more intuitive for beginners)
Balance
Straight Jacket
your madness can\'t increase -> your madness can\'t change
Thirst Inciter
unlimited potions use -> activates all other potions
rarity: uncommon -> rare
Hold on Tight
removed the extra draw
Fetedick the Conflationist
-1 Mana, +1 starting Crystal (since he now benefits from a mechanics change)
Keuge the Mad
on shuffle loose 1 insanity -> your shuffle effects trigger an additional time
Other
Added starup method that derives all unlocked wizards from steam achievments and unlocks them.
This should safeguard wizard unlocks after invasive updates.
UI
Status Cards
now have a description about not remaining in storage
removed some braces from UI text
fixed card zoom lingering after card is no longer under cursor
fixed a bug in the leaderboard reader, closing the connection before receiving the champion and thus defaulting to Lirf
\nminor AI improvements\n\nimproved the reliablility of the champion service
prevented the option of forbidding game items to forbid themselves (not allowed, nullifying orb)\n\nadded server logs to track down ips responsible for unwanted server access
updated host server\n(hopefully that fixes some of the desyncs that have happened)\n\n\nUI:\ncard tooltip box is variable size now\n\nBalance\n\nWizards:\n\nIllga the bookworm\n\ncharacteristic\n+2 knowledge when obtaining a card -> +2 knowledge when obtaining a card outside the library\nstart potions 3 -> 2\nhealth reduced by 2\n\nKwister Arcanus\n\nability\nmanacost 2 -> 3\nhealth reduced by 1\n\nSpells:\n\nRepetition\n\nalso costs crystal\ndoes not return repetition spells\n(might be nerfed further in the future)\n\n\nClone\n\nmanacost 2 -> 3\n\nHungry Flame\n\nobtain a Fatigue\n\nPoison Spell\nrare -> uncommon\n\n\nWeapons:\n\nFruit Plate:\n\nchanged:\nwhen you shuffle obtain 1 Fruit to the top of your draw pile
fixed display of champion user (congraz: FluxFlu)\n\nfixed 2 achievements not being unlockable
added a new acheivement for becoming champion\n\nfixed fruits dissapearing from the discard pile\n\nfixed persitence of the champion
winning the campaign will give the option to compete for the champion title
general
added an acheivement for completing the campaign
balance
rebalanced several combo spells:
planned moves (now provides redraw instead of draw, start at 0)
quicken (start at 0, is now also common and reduced knowledge cost by 1)
twin missile (start at 0, reduced knowledge cost by 1)
exaggeration (gives one less mana)
fixes
fixed an issue where duplicated effects could use the same game object even if they consume it
fixed the card imp to not show up anymore after all cards are unlocked
fixed campaign end screen not responding
- fixed a bug where the death effect of the fire elemental would cause the game to crash when a wizard had thorns\n\n- fixed a non - localized tool tip
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