In Wizard Duel you take on the role of a wizard. Your goal is to defeat the opposing wizard.
Each wizard has unique stats and abilities (50+ wizards)
The game has turns of two phases. In phase 1 spells are played and in phase 2 new spells are learned from the library.
So you improve and shape your deck during the match.
You cast spells using mana and use knowledge to learn new spells (150+ spells).
You can also take advantage of various equipment such as 40 + different weapons, 40+ differnt armor and 70+ different potions.
The game is mainly designed for PvP, however the AI also poses a formidable challenge.
New Content
1 new weapon (Venomancer)
[/*]1 new armor (Potion Belt)
[/*]1 new spell (Power Drain)
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45077827/10acef0186cce5394b1ed3c1eb2beac6859e4536.png\"][/img]
Canges
Member Belt
-> removed
Mana Drain
-> removed
Chaos Gate
reverted to previous version
Power Drain
draw \\[1] charged from the target
Ignus
now casts neighbouring spells instead of decreasing their cost
Intoxication
charged: 5 -> 4
knowlege cost: 4 -> 3
Bodyswap Elixir
can now swap with summons as well (swapping health)
Unlocks
reordered some items to be unlocked earlier
Campaign
increases starting mana and redraw by 1
[/*]randomized encounters for better replayability
[/*]added start screen
[/*]added the option to choose equipment as reward
[/*]
Server
shifted most of the load to the client side (hopefully that will help to reduce freezes)
[/*]added version compatibility check
[/*]
UI
streamlined Buff icons
[/*]and added hover tooltip with Keyword explanation
[/*]changed style of the Option Dialog window
[/*]
Fixes
fixed broken localisation
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