Major changes since 1.4.1:
- Added 2 new legendary weapons.
- Added an Australian weapon.
- Added mod.io modding support (in addition to Steam Workshop).
- Added a new per-class Shop type.
- Can now choose portal destination.
- Can now disarm/cancel traps.
Minor tweaks:
- Make spider monkeys slightly better.
- Some throwable weapons can return.
- Make puller DEX and arrow enchantment improve chance of not breaking.
- Rebalance shuriken range, duration, damage.
- Tweak throwing bonus for all knives.
- Improve shop UI.
- Change shurikens to wielded in stacks.
- Change some dual-wielding mechanics.
- Prison Cell improvements.
- No skill/talent loss while polymorphed.
- Optimize and improve some dungeon graphics.
- Blessed Scroll of Taming more likely to fully tame.
Notable bug fixes:
- Prevent rare 'no shops' dungeons.
- Add missing ring enchantment glows.
- Fix dungeon branch Ruling sometimes being lost.
- Fix player getting stuck moving on Ladder near a pet.
[ 2022-06-26 00:59:40 CET ] [ Original post ]
Full list of changes since 1.4.0:
- Can now rearrange spells menu, including with gamepad
- Mesmerised creatures don't eat unless fed directly
- Remove latitude "Detect" button
- Fix shortcuts when pets polymorph/grow up
- Fix cursed/rotted eggs effects
- Allow specialty shops to buy anything they sell
- Gamepad bug fixes
- Possible fix for physics bug
- Allow more in the machine's Center slot
[ 2022-04-05 03:34:59 CET ] [ Original post ]
It's here! With great thanks to all the beta testers, I am proud to announce version 1.4 of WazHack. This release adds new items, new monsters, and a whole new side-dungeon to celebrate 10 years since WazHack was first released. I won't spoil the details except to say you'll find the new dungeon pretty early in the game. Modding is now officially supported! Check out the workshop for new playable classes from the wonderful WazHack player community. Many old bugs have been fixed and the UI polished up. Some of the bugs enabled some crazy tricks by expert players so along with every fix to these... tactics... I've put in a fairly equivalent but bug-free trick for you to discover. Under the hood this version was a massive effort, porting the entire codebase from 10% to 100% C#, which allowed switching to the latest engine version to support all modern hardware and operating systems and allow higher quality rendering. I hope you enjoy this fresh new release, and I look forward to continuing WazHack development! -- Waz https://store.steampowered.com/app/264160/WazHack/
[ 2022-03-26 09:39:58 CET ] [ Original post ]
New Side Quest
This new version adds a new side-quest near to the top of the dungeon, so even new players will get to play it, or at least walk in and get eaten by a grue!
Joining the Beta
To play the beta, go into the Properties/Beta settings in Steam for WazHack, and choose the beta:
There has been a not-so-secret private alpha running since April, and so it's now stabilized into a build for everyone to play.
Upgraded Underlying Game Engine
The previous modding beta was put on hold as engine incompatibilities made upgrades challenging, but all that is now in the past with 100,000 lines of pristine ported code. While this doesn't make much change to the game, beyond a few visual improvements, the big gain is that it's now easier than ever to add more to the game (for the technical: it's written in C# on Unity 2020).
Reporting Bugs
Quite a few bugs were fixed in the porting process, and about half the bugs fixed during the alpha have been pre-existing bugs from the old version. But as always, this is a beta, so there will be more bugs to squish. Always try to use the in-game bug reporter to report bugs - it sends a copy of your game file to me so I can try to repeat the problem.
Other Versions
This is a beta. The default branch remains the one from 2016, unless you opt-in to the beta. If you were on the old modding beta, that is now closed; if you need to finish a game, use the "2017" branch. If you also have the mobile version of WazHack, that won't be updated yet, but will be looked at during the beta. Note though that when the game is ported to iOS and Android, it will target much more modern devices that the old Samsung Galaxy Nexus that was the minimal-spec in 2015, so better graphics (a more direct port of the PC version), but more demanding on performance.
Detailed Change List
(not) It's a game of discovery, so I'm not going to go into too much detail here. Most things should be entirely familiar, but a few things have been tweaked, and a few bugs that could give undesirable... and desirable... results have been fixed. Enjoy! -- Waz
[ 2021-07-15 09:18:42 CET ] [ Original post ]
This build finally implements most of the Steamworks stuff, including Multiplayer. This is a complete rewrite of the Steam code, so anything unexpected is likely a new bug. Also in this release: - Allow getting armour in sizes for your pets. - Add another use for oil, remove an abuse for lamps - Pixie spawn fix - Tweaks of visuals of powerstone, golden items, gnomethrone, danger frame,
[ 2021-06-18 02:57:20 CET ] [ Original post ]
Only minor bug fixes will be visible until about June 25. You can finish up games from previous version using the alpha-previous branch.
[ 2021-05-30 23:14:38 CET ] [ Original post ]
The red Danger Frame is back - red particles when you're below 30% HP. Also:
- a usability improvement for Portal Stones (press F while standing near one).
- two buffs to the Sorcerer/Sorceress: a little starting food, and a big benefit in the new area.
[ 2021-05-01 06:29:27 CET ] [ Original post ]
Note that this update breaks save file compatibility. The game will tell you to use an old version - if you need to, there's a "alpha-previous" branch that has the previous-incompatible version.
[ 2021-04-24 02:51:21 CET ] [ Original post ]
I've made a "Complete the Set" bundle that effectively let's you get my new game Chaos Caves at a discount if you already have WazHack.
If you haven't seen the game yet, it's completely different to WazHack - rather, it's a local multiplayer action game (there is a singleplayer mode too).
[url=https://store.steampowered.com/bundle/10451/Waz_Bundle/]
See the Waz Bundle on the store.
I developed the game originally to play with my kids, and we've played it together for hours "testing" it. They encouraged me to polish it up and publish it - the trailer video is cut from a 2 hour session of the four of us playing (that image is my daughter, me, and my two sons in our favourite colours).
I hope you like it as much as we do!
[ 2019-03-12 01:27:27 CET ] [ Original post ]
Today the big new free update is live to all players - thanks to all the help from players of the beta!
This release adds some major new game mechanics to spice up your next playthrough.
First are Beliefs: each class has a belief in some inner or higher power which they can call upon for help. Whether your a wizard bursting a blood vessel or a follower of Odin, when the going gets tough, the tough can call on the the even tougher to keep going. You'll want to experiment with each class and alignment to see what works best for your play style. Some classes have the same belief but note the difference alignments can make. Also work out how much of a good thing is too much...
The second more minor mechanic is Eggs. You'll need to work out for yourself what uses these have... beyond a tasty cooked breakfast.
This version also includes many small new features, including new items and monsters, and slight tweaks to some of the game imbalances reported over the last year. The underlying engine has also been updated, which re-enables the Cloth physics last seen in version 1.0. Enjoy the Valkyrie's new hairstyle!
Players with games from the previous 1.2 version can switch back to that version to finish off their games if they've auto-updated.
On a personal note, as the only developer involved in this strange game, I've been extremely humbled by the very positive attitudes of players and the community at large. Without this support, the last year of development and testing would have been a chore instead of the pure pleasure it has been. Thanks!
--
Waz
[ 2015-10-16 01:30:47 CET ] [ Original post ]
Today the big new free update is live to all players - thanks to all the help from players of the beta!
This release adds some major new game mechanics to spice up your next playthrough.
First are Beliefs: each class has a belief in some inner or higher power which they can call upon for help. Whether your a wizard bursting a blood vessel or a follower of Odin, when the going gets tough, the tough can call on the the even tougher to keep going. You'll want to experiment with each class and alignment to see what works best for your play style. Some classes have the same belief but note the difference alignments can make. Also work out how much of a good thing is too much...
The second more minor mechanic is Eggs. You'll need to work out for yourself what uses these have... beyond a tasty cooked breakfast.
This version also includes many small new features, including new items and monsters, and slight tweaks to some of the game imbalances reported over the last year. The underlying engine has also been updated, which re-enables the Cloth physics last seen in version 1.0. Enjoy the Valkyrie's new hairstyle!
Players with games from the previous 1.2 version can switch back to that version to finish off their games if they've auto-updated.
On a personal note, as the only developer involved in this strange game, I've been extremely humbled by the very positive attitudes of players and the community at large. Without this support, the last year of development and testing would have been a chore instead of the pure pleasure it has been. Thanks!
--
Waz
[ 2015-10-16 01:30:47 CET ] [ Original post ]
The next big free update is coming! Join the WazHack 1.3 Open Beta to get a preview!
I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics!
On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems).
To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it!
The beta is a good time to report any minor inconsistencies you stumble across - when you do X because you thought Y, but nothing happened. Some of these can be done fairly easily, whereas after the beta I tend to just fix actual bugs. At least one of the game mechanics still definitely needs some balancing, but feel free to comment on anything - positively or negatively.
Please report bugs and other issues here and/or via the menu option. I will be posting frequent updates to the build as bugs are fixed. If I need to break savefile compatibility and you load a character, you'll get a notice to switch to the previous beta (same process). You cannot load savefiles from version 1.2 (you'll need to go back to the Default release to finish those).
Betas for the web demo and other platforms will commence later in the process.
I hope you enjoy the free update, and thanks for your support over the last year of the Steam release!
[ 2015-04-02 04:28:59 CET ] [ Original post ]
The next big free update is coming! Join the WazHack 1.3 Open Beta to get a preview!
I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics!
On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems).
To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it!
The beta is a good time to report any minor inconsistencies you stumble across - when you do X because you thought Y, but nothing happened. Some of these can be done fairly easily, whereas after the beta I tend to just fix actual bugs. At least one of the game mechanics still definitely needs some balancing, but feel free to comment on anything - positively or negatively.
Please report bugs and other issues here and/or via the menu option. I will be posting frequent updates to the build as bugs are fixed. If I need to break savefile compatibility and you load a character, you'll get a notice to switch to the previous beta (same process). You cannot load savefiles from version 1.2 (you'll need to go back to the Default release to finish those).
Betas for the web demo and other platforms will commence later in the process.
I hope you enjoy the free update, and thanks for your support over the last year of the Steam release!
[ 2015-04-02 04:28:59 CET ] [ Original post ]
Multiplayer in WazHack is unlike any multiplayer you have played before. In this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way. You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords! You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful. If a player dies, other players can revive them... if they can survive the life draining effect of a dead friend! There are currently two multiplayer modes: Co-op and Competition. Co-op is the main mode and is as described above. Competition mode is the dungeoneering equivalent to time trials in a racing game - you get exactly the same dungeon, including the same loot, and each player faces the challenges alone (no trading or reviving). Multiplayer is also multiplatform - your friends on Windows, Mac OSX, and Linux can all play together. Get it on the store now! Voice chat (such as Steam's built-in system) is strongly recommended.
[ 2014-03-28 08:13:21 CET ] [ Original post ]
Multiplayer in WazHack is unlike any multiplayer you have played before.
In this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way.
You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords!
You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful.
If a player dies, other players can revive them... if they can survive the life draining effect of a dead friend!
There are currently two multiplayer modes: Co-op and Competition. Co-op is the main mode and is as described above. Competition mode is the dungeoneering equivalent to time trials in a racing game - you get exactly the same dungeon, including the same loot, and each player faces the challenges alone (no trading or reviving).
Multiplayer is also multiplatform - your friends on Windows, Mac OSX, and Linux can all play together.
Get it on the store now!
Voice chat (such as Steam's built-in system) is strongly recommended.
[ 2014-03-28 08:13:21 CET ] [ Original post ]
See where you rank among your Steam friends and world-wide with the Leaderboard now added under the game's "Guild Hall" menu. The Leaderboard is all about your Score: a combination of your loot, levels, knowledge, stats, and completing the side and main quests. Stay tuned for ranking on other challenges like crazy speed runs!
[ 2014-02-27 07:33:54 CET ] [ Original post ]
See where you rank among your Steam friends and world-wide with the Leaderboard now added under the game's "Guild Hall" menu. The Leaderboard is all about your Score: a combination of your loot, levels, knowledge, stats, and completing the side and main quests. Stay tuned for ranking on other challenges like crazy speed runs!
[ 2014-02-27 07:33:54 CET ] [ Original post ]
WazHack is Now Available on Steam and is 15% off to celebrate!
Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.
With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!
[ 2014-02-17 19:48:00 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Build [107.73 M]
With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!
The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.
You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!
You start with your choice from 16 character classes, each with different starting equipment, stats, belief system, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!
- OS: Ubuntu 18.04
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 3D Graphics Card
- Storage: 200 MB available spaceAdditional Notes: Turn down resolution and settings on older integrated GPUs.
- OS: SteamOS
- Processor: 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 750ti or better
- Storage: 200 MB available spaceAdditional Notes: Turn up resolution and settings on high-end GPUs.
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