WE WILL NOT BE USING EARLY ACCESS FOR THIS TITLE
HERE IS THE VIDEO of Pixel Privateers, made by our OFFICIAL YouTuber Paul Soars Jr.
https://www.youtube.com/watch?v=jubE9eBn8MY
Hello there everyone, Alex Poysky here with a pretty neat update!
My good friend Paul Soars Jr has made a Let's Play video of the current private build of Pixel Privateers and I wanted to take this opportunity to talk a bit about why
WE WILL NOT BE USING EARLY ACCESS FOR THIS TITLE
Let me just blast through the reasons in bullet form, as there are MANY.
1. WE DON'T NEED TO:
We made enough money from clients on Pixel Piracy to warrant upgrading out 2 man NON studio to a 10 man team across 3 countries, with a PHYSICAL DEVELOPMENT studio in Turku, Finland; a DESIGN Studio in Murcia, Spain, and freelance artists working to help our LEAD artist (yes we have a PLURAL amount of artists).
2. IT WOULDN'T BE RIGHT:
Even if we NEEDED the money, it wouldn't be right MORALLY. We already went through the motions of game development one time using Early Access and wound up launching a buggy title way too early because we had a very, VERY avid test group of fans who would say it was perfect. By cooking it until perfection on our own terms, we ensure we are giving our clients what they PAY for and not what WE PROMISE THEM WE'LL COME THROUGH ON.
3. EARLY ACCESS IS ABUSED WAAAAY TOO OFTEN:
"Abused" is a very strong term, as we ourselves are guilty of this. When you are making a game, you start out with a wide open field of open doors to potentially go through. When looking for funding, you look through those open doors into ANY direction you want, and promised based on them. Development of a game OBLIGATES a team to close doors little by little, many times closing UNWANTED doors that you PREVIOUSLY promised. Couple that with the fact that nowadays it's STRANGE for a studio to actually launch an Early Access title, and we're looking at an abuse cycle our studio wants to take no part in. We thank each and every one of you who have helped us get to where we are, and we are learning from the past instead of living in it.
4. EARLY ACCESS IS A CRUTCH WE DON'T WANT TO USE.
We feel Early Access is a "Crutch" people use, and it's one we don't need. We should be judged as professionals in a sector where we attempt to thrive and flourish, not flounder and waddle. The only way we can do so is to produce tight, polished games with the risk of having it all go to hell and a handbasket if we launch it and it turns out to be crap. THIS FEAR is what drives us, it's waht makes us fight. If we take that fear away we'd just promise the moon and then deliver something with no "heart".
5. I simply think EA is garbage at this point in time due to the studios misinterpreting how it should be used.
LARGE studios have NO "real" right to be using Early Access. Come on guys, you base your game's sales point on a HUGE mainstream developer's name and push out a pre-alpha tech demo and charge top dollar for it, just to turn around and whine about how "not enough people bought it to make it viable so we pulled the plug." That has a name where I come from, and it's bullshit, I'm calling you guys on it and will show you how it's supposed to be done. I'm not a AAA studio, I'm BARELY a mid-range studio, and I'm sitting here working on a staurday afternoon after having had my spine collapse on me and having been bedridden for two months now.
If you want the respect of your fans, if you want your "legitimacy" as a game development studio or a world renowned developer or an "ace" producer, don't beat aroudn the bush, don't cash out, don't cut corners and get the job done. I'm sick and tired of Kickstarter, Early Access and all of these startup programs that are supposed to be used by people who NEED the means to get their projects off the ground abused by these Big Name so-and-so's and their rock solid reputations (or not). Why don't you find a publisher to put two million into your idea and get it done? Oh, what's that? Because when you don't come through on a Kickstart or Early Access promise you only dick over a client, and doing the same to a PUBLISHER will hurt because they have nasty lawyers? Well tough s**t friend, them's the bricks.
Oh man that felt good to get off my chest!
Anyways, have a great weekend and expect Privateers to launch in the April-July 2015 time of the year, shortly after Pixel Piracy ENHANCED (WHICH is a COMPLETELY FREE Upgrade of Pixel Piracy that we have put around 100 thousand dollars into between artists, refractored code, man hours, expenses from external companies that have to come in and UN-mess up out game engine, etc, COMPLETELY FREE, just to clear our name and prove we are sorry for having participated in the injustice that is Early Access.).
[ 2015-02-28 19:56:28 CET ] [ Original post ]