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Hey folks!
The year is ending, and I wanted to do a last update and wish everyone a happy upcoming year.
First, work on the new website has been completed, and it now features a landing page for marketing, an investor/crowdfunding portal, and a roadmap section where you can follow the game and check milestones that occurred. I took feedback that people left, took those into account, and created pretty robust transparent terms and framework for the portal, as well as how I plan to perform the Admin duties of PPO.
https://pixelpiracy.net
Next, there will be a PPO Stream #2 this Friday, which is pretty soon, so if you want to see the latest developments, join the live stream. I also got a new mic!. Here is the link: https://www.youtube.com/watch?v=WARZ2d6WNTw&ab_channel=Vitali
For those who can't join but want to know what's up, the TDLR is the significant achievement for this dev cycle is: the UI Form System and Paperdoll system that allows 14 different equips, different weapon types, such as melee, knuckles, and 2H Weapons.
"Do note ART is not final, and everything is WIP; in 2023+, the name of the game is that you must put a Steam store page for game projects as soon as possible if you want to have any chance of success and build community, MMO's are tech-heavy games so demonstration of working tech is more important than good art/concept art."
Next, I plan to begin work on the ship system; it's the most piratey thing possible and going to take some time it's a pretty big system, and when it comes to PPO, it has to surpass PP in almost everything.
On the wishlist front, the game has amassed almost 2k wishlists and earns around 15-20 wishlists a day without really doing anything; this is more than Pixel Piracy did on a regular day and is a clear indication that the general Steam audience more or less is interested in something like Pixel Piracy Online.
Here is the PPO Steam Page:
https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/
I hope you found this post insightful, and I hope to see some of you on the stream and again next year with the PPO Development Update #2.
Have a good one #piracyfam!
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PPO Website: https://pixelpiracy.net
Hey!
Join the PPO Stream today, hear me talk about my vision for the game, and watch a tech demo.
https://www.youtube.com/watch?v=fCMq4MFZjwc
The stream will begin at 18:00 (Helsinki TIme)
https://www.timeanddate.com/worldclock/finland/helsinki
A public test is also happening simultaneously and will continue for a few hours after the stream; you can find more information on that in the previous news post.
So, If Pirate MMO without micro-transactions and in the spirit of something like One Piece, Pirates of Carribean, and Ragnarok Online sounds like your thing, consider wishlisting PPO. I am really tired of MMO games that are pay-to-win or devalue the effort that players put into the game by introducing paid catch-up mechanics.
Also, I have heard the feedback from the players, especially those who don't like MMO games and want to play in more closed communities or alone; I am happy to say that I am taking this into account, and there will be an option for private servers, kind of like Minecraft Realms is doing.
So, wishlist now and tune in for today's stream.
https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/
Also, the new website is in the works. It will have authority, terms, and other stuff. Going to be completed in about 1-3 weeks time, maybe sooner.
This is all about the journey.
Hey!
I have a status update for everyone.
First, if you haven't already read the previous update, you can read it here.
https://steamcommunity.com/games/264140/announcements/detail/3776892014241245530
It will give you a good idea of what I was trying to do this year with Pixel Piracy.
As for the status update, I want to inform the community that I plan to start production on Pixel Piracy Online next year, and to make it happen, I am launching a crowdfunding campaign for Pixel Piracy fans.
(Assets not final, focus on tech first)
The vision is to create a sandbox pirate RPG/MMO without microtransactions, focusing on adventures, ship/town building, friends, and, most importantly, fun while respecting the things that make pirate games fun. Especially if you enjoyed Pixel Piracy, Pirates of the Caribbean, and One Piece, you will find yourself right at home.
Imagine sending one of your NPC crewmembers to sell salt to the nearby town for money while you and your friends continue building your ship and preparing for your next adventure.
Imagine spending an evening in one of many towns just socializing, farming, playing instruments, or flexing how you got some epic loot from your adventures. There won't be any microtransactions.
Imagine joining Marines on the PvP Server and catching and shackling one of the PK players and throwing him in jail for the crimes he committed.
There are many possibilities and potential there, and this week, you will have the opportunity to try the tech demo yourself and socialize with other people who are testing. Game assets are not final, but the tech behind the game has been in the making for over a year. Each server will hold potentially 500-1000 players, and both casuals and hardcore will find the game enjoyable.
Hey! I want to inform the community that I completed the development objective in Spring 2023 and fixed Pixel Piracy as best I could. Afterward, I decided to work on the game further until Winter. But, after summer, I found out I had burned myself out mentally after intense patching frequency and could no longer get myself to work further on the game and continue modernizing the game. I think this unhealthy practice is going to get me one day. So, now the year is closing in, and there has not been an update for some time; thus, I want to inform the Steam community that I am still around, but I don't know when I will work again on Pixel Piracy. I want to entertain the idea that I might do a few more updates one day. The game is in a good state now; it's the best version of Pixel Piracy, so If you want to play some Pixel Piracy, feel free to do so. Folks, goodbye for now.
Hey Piracyfam! Got a small balance tweak patch with PT-BR Translation!
Hey Guys! I have some news for everyone.
Hey! Got a new update available for you all. This one is small; it's Summer, after all. I don't know how big updates I will be doing this Summer, but they will be coming, i am not stressing about it, and you should not either; it's not a big deal for me.
Hey! I just updated the game with the new version.
Hey Piracyfam! This week, the game needed some balance improvements. Will need to go with the flow for the time being and do what feels suitable for the general health of the game.
Hey! Last week i was on holiday, so I could not update the game, but now that I am back and checking a backlog of reported new stuff, there is a bug that must be fixed ASAP. So I fixed the pressing issue and pushed the fix, it's now on Steam!
Hey! The new Update is Up. This one has the following stuff.
Hey! New Pixel Piracy Update is Up!
Hey Community! I got an update for the game; I hope you all are having a good time. Been busy with localization stuff, and it's been eating me away, but i believe i have finished with it for now, and I am itching to begin some content work soon.
Yo. Doing some work on localization and crabs. Crab life is hard, and what I am doing is not newsworthy as it's more of clearing up technical debt.
Hey People! The new Update is Up. This one is special, enjoy!
Hey! The new small minor update is now up. I wanted to do this today so that i can collect some data over the week, as i have updated Linux and Mac versions as well. If you are a Mac or Linux user, let me know if the game works.
Hey Gang! Update 1.2.22 is now available! Check the patch notes below.
This is Developer Message #3. I have some news for everyone; for the next 1-2 Months, i will focus primarily on QOL Updates, which means about 8 QoL Updates. I have some news for everyone; for the next 1-2 Months, i will focus primarily on QOL Updates, which means about 8 QoL Updates. I want to note that this is a systemic approach that works for me, one update a week, no pressure; the update can be small or big. Some people wanted that i would do QOL Stuff sooner, but it would not work for me because i am still trying to decide if Pixel Piracy is Job for me or a Passion project that i do for fun. But now that i have made all the content like Hell, which is essentially an Arena mode, and other stuff, it gives me time to analyze how that content performs and then, after QOL Updates, decide how i add depth to these systems. The way I will work on QOL Stuff is purely based on this discord list: https://discord.gg/BKKmFKpQk9 I will choose the most voted stuff and try to implement what is possible; it's for the community. Alongside regular Friday updates, i want to start working on the website because, as of right now, the game has no official website beyond this steam page, Twitter, and Facebook profile. I was talking a lot about how i would work on the game until Summer, after which i will revisit my relationship with the game. After working on the game for some time and seeing people liking it, i think it would be a wasted opportunity if i did not continue supporting it, at least for the whole of 2023, but we will see how that will go. At some point, i would take a Summer break to spend more time with my kids and wife, so don't expect much activity when Summer begins. I also rebranded and removed the classic word; I will be removing the classic word in steps; the pre-2023 version should be the classic, not the other way around; the idea came from wow classic. Have a good one, everyone, and stay tuned for Friday's QOL Update!
Hey! New Update is up!
Hey! The new Update is up. This update will do good for you.
Hey! As promised, a new update is now available on Steam; they will keep coming till Summer each Friday! Small or Big, they will keep coming.
Hey! This Friday's Update is in!
Hey! New Pixel Piracy Update is Up. From now on, i will try to update the game every Friday. Today's Update focuses on Monsters!
Hey! I got a minor update with some fixes and a new interesting NPC! *Added New Greater Fool NPC to the Town, which has a 30% chance to appear. You can buy Greater Fool Tickets and sell them later for loss or profit (pirate investing). *Docking Fee is now Capped at 400G. *Empty Starting Island Appear chance decreased from 30% to 20%, and made that Island Smaller. *Fixed Bug where Pirates would not collect Eggs from the Chicken Nest. *Fixed Bug where your ship would teleport to 0,0 coordinates on the map in some rare situations. *Fixed Bug where the location on the map underneath you would not hide properly. Amendment
Hey! The new Update is Up!
Hey! Further improvements, nothing major.
Hey! I got some feedback that Docking System is a bit too cruel. I decided to do a balance pass.
Pixel Piracy - Shrimp Legacy DLC is now Available!
https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/
Pixel Piracy - Shrimp Legacy is an audiovisual background lore idle-clicker, a relaxing companion software that explores the lore behind Pixel Piracy.
Features epic story with narration, music, and ambiance.
Features Shrimp Button that you have to click to progress the story forward.
This is my way of doing Supporter DLC! Thanks in advance for your support, i am looking forward to expanding Pixel Piracy further.
Today I have also released the 1.2.10 Update, check the patch notes here:
https://steamcommunity.com/games/264140/announcements/detail/3638381592958645687
Stay tuned for more!
Hey! Update 1.2.10 is now Available on Steam.
Hey!
Roadmap Revision 1 is now ready.
Many of you are wondering what will happen after i fix the bugs. I decided to draft a roadmap for you all to see, i might alter it later, but this is a general idea that i have for the content.
The first step is to fix the most painful bugs, i am like 60-70% done with that and then create an infrastructure (Content Deploying + Rum Drifting), after which the content-pumping phase will begin, akin to Weekly Shonen Jump, i utilized the same strategy before with my other game, and it was quite a good system to work with, people knew that on every Friday there would be an update with some content.
PPSL: What is Pixel Piracy - Shrimp Legacy?
https://store.steampowered.com/news/app/264140/view/3638381592947383819
Development Strategy
PP Development Strategy consists of making a desirable product and adding depth to the game.
There is lots of opportunity for how the game can be expanded, I am looking forward to that, but first, i will be focusing on the infrastructure. For example, PPSL is Infrastructure. If you are looking for frequent Content Updates, then i think it's safe to assume that those will be coming somewhere in March.
What Next?
In the near future, you can look forward to the 1.2.10 Update, which will add Docking System Feature. Then there will be PPSL, and Rum Drifting alongside some Monsters.
Docking System:
You will have to pay a tariff to dock on the island and build a ship. This is optional; however, if you refuse to pay, then Debtors will be attacking you. Bigger the ship, more you pay!
PPSL: Pixel Piracy - Shrimp Legacy:
After the deployment of PPSL, the world of Pixel Piracy will gain background and a reason to exist.
Rum Drifting and Monsters:
Monsters are pretty self-explanatory. However, Rum Drifting will make sense after the 1.2.10 Update and Deployment of PPSL.
Stay tuned!
Thanks for reading.
Hey!
Next Week, I will release a Supporter DLC for the Pixel Piracy called Pixel Piracy - Shrimp Legacy; this is a standalone companion software for the Pixel Piracy that has three features. Many of you suggested that I should do a supporter DLC, so this is my way of doing it!
Features:
Hey! First of all, thank you for the encouragement, i appreciate it; the amount of support i got from you all is overwhelming, and physically it's just impossible to thank everyone, but know that i appreciate you for sticking around and giving me support; it's empowering. I have finally deployed full version 1.2.7; check the patch notes.
Hey Community! Pixel Piracy Version 1.2.6 is now Up. This is an exciting update; it fixes a few bugs, improves grappling and pirate control, and adds a custom lighting system to the game.
Hey Guys!
First of all, big thanks for the overwhelming support; it means a lot; it's one of the reasons why i decided to write this post and a pledge that i decided to commit to the game for the next six months and try my best to expand the game as best as i can, this means new content and bug fixes.
The roadmap structure will be created later; I am currently coming up with a schedule and format on how I will be delivering content. I can't wait to reveal my plans! steamhappy
When coming back, i did not have anything particular in mind; I just wanted to fix a few bugs where pirates get stuck, etc., that's all. But as i worked more on the game and saw players be quite enthusiastic about PP, I decided to change my plans...
Additionally, regarding the moderation, as you all know, it's just me doing community management. It takes unnecessary energy to filter out trolls and toxic members within the community, and i have a stance where i generally try not to answer them; why should i give my attention to some troll instead of an enthusiastic fan?
I have been thinking about how i will approach my communication with the community, and i decided to embody a role of a pirate captain in a literal sense and do PR to ease my job and remove emotion from the community management.
So moving forward regarding the moderation, i will enforce a strict version of the Rules and Guidelines For Steam to save my energy and channel it into developing the product; what only matters is a good product, i am going to create an environment where that will be possible.
So, from now on, consider that the community forum is a pirate ship or my home, and you are a crew or a guest. If you don't play by the rules, you will be banned; i will be walking you off the plank.
TDLR; 1) Big thanks for the support. 2) I will be working on the game for six months 3) i will ban toxic members without warning; PP forums are not a place for drama.
Note: Last Night, there was a build malfunction; I fixed this. I believe there will be a few weeks of pain before i get the infrastructure in place, i am going to work towards automated testing of the game.
Sneak Peak of the next Update (Very WIP) - Night Light and Tech for Ghost Ships: https://i.gyazo.com/c19f8d6ef764623f6bd5db5987ed2a1c.mp4
You can now buy me a rum to show your support.
https://www.buymeacoffee.com/vitalikirpu
Thanks!
Hey Everyone! I have just updated Pixel Piracy with the 1.2.4 version, which has some cool stuff. Check the patch notes below.
Hey Pirates! Exciting news! A new Discord server has been created for our community. This platform allows members to connect, share ideas, and stay up-to-date on the latest developments. Whether you're looking to network with others and talk about Pixel Piracy or want to stay informed, the Discord server is the perfect place to do so. Join now and be a part of the PP community! https://discord.gg/Zn2z5d2Bru - Vitali
Hey! I pushed a new Update to Steam. I did some work on the Pathfinding, and i am pretty happy with the outcome. Here is the VIdeo Link: https://i.gyazo.com/3fa5877aed132b119f0438bf5a543872.mp4
Hey! I can't believe i am working on Pixel Piracy, but here we are! Just polishing stuff. Read the notes!
Hey! Deployed some fixes and one accessibility feature.
Hey! The game is pretty old now by modern standards, but it's still quite charming and I believe it deserves to get some polish. I have released an update for Pixel Piracy with some fixes and main menu tweaks. I don't have a list of the fixes; been doing it on and off, but one of the fixes is that your Pirates would get stuck on the island sometimes and could not get back on the boat. When reporting bugs, please try to include [2023 Bug] so that i can filter bug reports from old pixel piracy. Thanks!
Hello, fans!
I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to tell you why it went bankrupt and why it took over six months to tell you this.
There are two reasons why Quadro Delta went bankrupt first of the reasons is that the sales of the Pixel Privateers were not what we expected.
And the second reason involves a public figure Alexander Poysky selling generated CD-KEYs in secret. I will not go into the specifics here for the time being, and this is the main reason for the silence. My STEAM representative is however aware of the issue that happened. I also believe what happened to Quadro Delta partially caused STEAM to limit how many CD-KEYS can be generated. https://www.polygon.com/2017/8/18/16167462/valve-steam-keys-limiting-developers
It seems that the person who Alexander Poysky worked with and probably still works with is now trying to spread the false rumors like this.
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I want to say that SquareZack in this instance is a catalyst for this announcement. I will be contacting Steam regarding SquareZacks false accusations.
In retrospective when you will look at this post and cross-reference what I will say in the future regarding this matter you will understand what happened to Pixel Piracy and Quadro Delta in detail.
If you want, you can ask Alex on Twitter what he thinks about this announcement. He will probably fight my statement, or he will block you. You, however, want to do it publicly.
You as fans deserve to know at least something.
Take care guys, and I see you later.
Hey!
Right now I am working as a software specialist in the oil industry and at nights I am developing the next hit game Ragnorium with a much better experience that I have obtained from Pixel Piracy in 2014 and from the Pixel Privateers in 2016.
Some of you really want to see new updates to the Pixel Piracy and perhaps redesign and performance boost to the endgame, but the situation I am in currently does not make it possible for me to make any updates to the game. I am an ambitious man and I am planning to move on and I want everyone else to move on with me.
I really wish haters would stop hating Pixel Piracy and leave the bandwagon of hate and focus on the future as I told earlier. Unlike Quadro Delta, I have ZERO tolerance for hate and I will be banning every single abusive toxic member who crosses the line of fine criticism. Some of you don't know what I had to go through and what it feels to be betrayed by the partner, making games is more than just writing code as there is more variables involved. Where are the other people who helped me with the Pixel Piracy? (I am not speaking about Re-Logic here)
Ragnorium is a one-man show and this game will define me for the years to come and I will not let other people come on my way this time around to tamper with my dream. Today you judge me based on Pixel Piracy and in 2018 you will judge me based on the Ragnorium.
You send resources and colonists to the alien planet and try to establish a self-sustainable colony. The game is 3D and it's going to be released in 2018 or 2019. You as a consumer, in the end, will decide if the game is worth your time and money. You will watch some videos on youtube and maybe follow the devlog and then eventually decide if you want to give this game a try or not, nobody is forcing you.
- Game Website (http://www.ragnorium.com).
- Join Ragnorium discord with over 800 members (https://discord.gg/Gy65VN). I am on discord daily interacting with the community.
I want to leave this in the positive tone and I really wish that community will mature with me, after all, every one of us moves on and acquires new experience.
- Vitali
Next Chapter in the Pixel Piracy? Hey, guys! It's fascinating that there is so much interest in the Pixel Piracy despite its age. So, as the creator of the game, I am humbly inviting everyone to the new channel where we can discuss together the new future for the Pixel Piracy without any barriers. Link -> DISCORD Hopefully, i will also be able to answer some of your questions there as much as I can, but on the main hand, i want to focus on the game and what people want from the game. Join discord now and be updated on the news and talk with me about Pixel Piracy. Thanks!
Today's Deal: Save 75% on Pixel Piracy!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Hello there everyone! Alexander Poysky here again (finally!). I'm back up to speed with my health issues and will be writing here more often. First off I want to sincerely thank the entire team at Quadro Delta and Re-Logic for having been so patient with my health issues, it's been a long road to recovery but I'm finally doing my physical therapy. Second, I wanted to thank Lisa, our amazing community manager, and invite anyone who appreciates her work to write her at lisa@quadrodelta.com to let her know she's great! Or feel free to join our Discord channel and tell her in real time right here! https://discordapp.com/channels/81026265460506624/82224889724928000 Now, on to business shall we!
Performance and Bugfix update for your guys :) 1.1.27
Performance and Bugfix update for your guys :) 1.1.27
Yo, Vitali here. Did some coding for pixel piracy and i have some patchnotes for you guys. Some minor stuff but i tried to work on the lag issue and i got alittle bit increase in FPS. 1.1.26
Yo, Vitali here. Did some coding for pixel piracy and i have some patchnotes for you guys. Some minor stuff but i tried to work on the lag issue and i got alittle bit increase in FPS. 1.1.26
Greetings! We are excited to announce today that Pixel Piracy is coming to consoles in February! 505 Games brings the game to PS4 and Xbox One in all it’s pirate-y glory, including improvements to visuals, user interface, and more! It will be available for $14.99. The game launches on Xbox Live and the PS Store on February 16th, just in time for anyone who forgot Valentine’s Day! In addition to the news of the console release, we have a brand new website for the game which you can find here. Anyone that has questions, concerns, or just wants to be a part of the Pixel Piracy community can hop over to our forums. We’ve unveiled a new area just for console players, to compliment the existing Piracy forums. Feel free to come and share the hype for console launch - we’re certainly chugging along on the hype train here at the studio! Alex shared his thoughts on the console launch over at the Playstation blog as well: http://blog.us.playstation.com/2016/01/21/open-world-pirate-sim-pixel-piracy-coming-to-ps4/ To whet your appetite for the launch, you can check out the awesome new trailer here: https://www.youtube.com/watch?v=7NwTQzJiaaI
Greetings! We are excited to announce today that Pixel Piracy is coming to consoles in February! 505 Games brings the game to PS4 and Xbox One in all its pirate-y glory, including improvements to visuals, user interface, and more! It will be available for $14.99. The game launches on Xbox Live and the PS Store on February 16th, just in time for anyone who forgot Valentines Day! In addition to the news of the console release, we have a brand new website for the game which you can find here. Anyone that has questions, concerns, or just wants to be a part of the Pixel Piracy community can hop over to our forums. Weve unveiled a new area just for console players, to compliment the existing Piracy forums. Feel free to come and share the hype for console launch - were certainly chugging along on the hype train here at the studio! Alex shared his thoughts on the console launch over at the Playstation blog as well: http://blog.us.playstation.com/2016/01/21/open-world-pirate-sim-pixel-piracy-coming-to-ps4/ To whet your appetite for the launch, you can check out the awesome new trailer here: https://www.youtube.com/watch?v=7NwTQzJiaaI
Hey there everyone. Alex Poysky here with some pretty good news! If you've been following my whole health thing and are one of the hundreds of people who have been wishing me well over the past month, THANK YOU FROM THE BOTTOM OF MY HEART. It's helped so much, and I've made sure to reply to each and every one of you via e-mail, skype, or here. If you are one of the dozens of people who have bought me my wishlist games anonymously, you are amazing and trust me, you have kept me from having to move, entertained and able to heal and cope with the miserable pain I've been dealing with. A HUGE update regarding my health condition is the following. The doctors drew blood yesterday and ran tests. The infection (at least IN MY BLOOD) is dead, meaning that I've not only gotten a one in a million spinal infection, but I've BEATEN it in record time. Another month of bed rest and the spinal swelling SHOULD go down. There will be NO permanent nerve damage, and my brain itself is fine, a HUGE part of this is thanks to the positivity I have kept thanks to you all. My partner in crime, Vitali, has been working on Ragnorium, an amazing zombie survival online game, for the past year and a half, but he jokingly promised to go back and fix Piracy up if my health got better before we launched Pixel Privateers. Since it has, and since he is a man of his word, HE IS NOW BACK ON PIXEL PIRACY WORKING TO FIX IT'S QUALITY. Now, I know he's kept to the shadows up until now, but I want to urge you all to write him positive messages at @vitalikirpu and email vitali@quadrodelta.com The reason is as follows. I am the public face of the company, I am the one who recieves 100% of the fan mail. But I am NOT the one who made the game. HE IS. Please, show Vitali support, let him know that his game is good, but could be better. Let him know you appreciate his work and I PROMISE you will make his day brighter. We now have a monumental following of Pixel Privateers, and we are asking loads of you to please join us for Beta testing of both it and Ragnorium. As a personal favor from someone who owes so much to his community, I am asking you to take the time to write him even a few words of positivity, he's never recieved them and as such I feel he feels that he doesn't have any fans. Let's prove him wrong together!!!! @vitalikirpu and email vitali@quadrodelta.com
Hey there everyone. Alex Poysky here with some pretty good news! If you've been following my whole health thing and are one of the hundreds of people who have been wishing me well over the past month, THANK YOU FROM THE BOTTOM OF MY HEART. It's helped so much, and I've made sure to reply to each and every one of you via e-mail, skype, or here. If you are one of the dozens of people who have bought me my wishlist games anonymously, you are amazing and trust me, you have kept me from having to move, entertained and able to heal and cope with the miserable pain I've been dealing with. A HUGE update regarding my health condition is the following. The doctors drew blood yesterday and ran tests. The infection (at least IN MY BLOOD) is dead, meaning that I've not only gotten a one in a million spinal infection, but I've BEATEN it in record time. Another month of bed rest and the spinal swelling SHOULD go down. There will be NO permanent nerve damage, and my brain itself is fine, a HUGE part of this is thanks to the positivity I have kept thanks to you all. My partner in crime, Vitali, has been working on Ragnorium, an amazing zombie survival online game, for the past year and a half, but he jokingly promised to go back and fix Piracy up if my health got better before we launched Pixel Privateers. Since it has, and since he is a man of his word, HE IS NOW BACK ON PIXEL PIRACY WORKING TO FIX IT'S QUALITY. Now, I know he's kept to the shadows up until now, but I want to urge you all to write him positive messages at @vitalikirpu and email vitali@quadrodelta.com The reason is as follows. I am the public face of the company, I am the one who recieves 100% of the fan mail. But I am NOT the one who made the game. HE IS. Please, show Vitali support, let him know that his game is good, but could be better. Let him know you appreciate his work and I PROMISE you will make his day brighter. We now have a monumental following of Pixel Privateers, and we are asking loads of you to please join us for Beta testing of both it and Ragnorium. As a personal favor from someone who owes so much to his community, I am asking you to take the time to write him even a few words of positivity, he's never recieved them and as such I feel he feels that he doesn't have any fans. Let's prove him wrong together!!!! @vitalikirpu and email vitali@quadrodelta.com
Hey there everyone, Alex Poysky here with an update on how the studio is doing. First off, I've been a little "removed" from the daily ins and outs of the studio's running due to a pretty scary health issue I'm dealing with. I feel like I won the ANTI lottery here, as it turns I appear to have the only documented case of Espondilodiscitis in Spain at the moment. One in 100 thousand in people OVER 50. I am 31. It took the doctors a month to diagnose correctly due to it being so rare that the 3 (yes THREE) neurosurgeons I speak to on an almost weekly basis have never once in their medical careers encountered it. You know who detected it and diagnosed me? My girlfriend, she somehow came up with the information and popped the question to the surgeons, who did the required tests and lo and behold, I have an infection that has a 0.004 % chance to appear in males OVER 55. There is simply no explanation as to why I have it, but I want everyone to know my girlfriend, Vanesa Maria Garcia Fernandez saved my life and I am going to devote what is left of it to making her the happiest person I can. I had a standard L5 S1 vertebrae surgery two months ago, and was getting better, and about a month ago everything turned into constant pain in different parts of my body. One minute I'd be fine and the next I'd have a pain that related to my pancreas being cut open, or my lung being flattened, or my personal favorite "appendix bursting over and over again" as in, the exact MOMENT you feel the appendix burst. It's excruciating, it's miserable, and I have to take prozac as an anti depressant just to get through the day in my usual cheery spirit. It turns out the INSIDE (I don't even) of my operated vertebrae is infected, and said infection presses up against the nerves within, sending "fun" nerve signals into my brain such as "exploding appendix" or "broken knee". Now that I've learned to endure the pain to some extent, I realize just how truly curious it is, as I can just be sitting down and it flares up like I'm going to die within a minute, annoying to say the least. In fact, it's 6 a.m and I can't sleep and am writing this due to the pain and having read a few negative comments mentioning me having run off into the sunset with the money or whatever. Look, I WISH! Trust me, if any of you have ever wanted me to go through any hardships you've gotten your wish. I am absolutely miserable. Having said that however, I still find time to run Pixel Privateers and it's launch is immenent. To those who say it's a clone of Pixel Piracy I invite you to please take a look at our facebook page where Lisa (The community manager I've had to hire due to my failing health) writes wonderful weekly posts about only SOME of the new things you'll be able to see in Privateers. Now, on to brass tacks. Piracy is buggy and the internal code is messy, it'd take a whole new code base to FIX it, and. While we can never remake it, look out for Q1 2016, but that's a different piece of news for a different moment and I've only got so long before I'm loopy from morphine so let's take advantage of my lucid moments now. This year I'm not going to be able to host a giveaway like I did last year due to the sheer physical exertion it requires (10-12 hours a day sitting at my desk handing out keys in a chat room). What I WILL do is speak with valve and make sure anyone who has pixel piracy gets something special witht he purchase of pixel privateers. This WON'T make the people who already hate me happy, but it's genuinely the most I can do now due to my health, and I ask you take solace in the fact that I can't be in the bahamas with the money you paid for the game due to the fact that while pixel piracy cost around 8 k euros to make, Pixel Privateers has cost around 50 times more. Yes, 50. Which is why some of our testers laugh whenever someone calls this a scam or a clone or whatever, but friends, let people be skeptical, it's in their nature and WE failed them in the past. Time will put everyone in their place, and if they are right they are only lending credence to something they believe in, and I can do nothing more than applaud them for trying to help other potential buyers stay clear of what they percieve is a bad product. As for privateers itself, here are some links that will easily explain away the whole "this game is a scam and they aren't spending money on it at all" https://www.facebook.com/PixelPrivateersGame/ Weekly updates with gifs, explanations, and trust me, we have one ace in our hole which we haven't (nor will we) explain until launch, and it's the single most requested feature we have EVER had. I know there'll be people here who call me a liar or whatever and claim I'm making this up. Trust me, TRUST ME, I wish. Also, thnk about it, if I were going to make something up I wouldn't claim to have some literal one in a million infectious vertebrae thing that is related to people almost twice my age. I'd make something more believable up. Having said that. I'm asking ANYONE who has had spondiolitis (not the ankylosing one, the INFECTIOUS VERTEBRAE one) to let me know. I need to know if this is permanent, I need to know if it's true that with the months I'll get better. this pain is so miserable I can only cry day in, day out. I don't want pity or anything of the sort. I am giving you all an explanation as to why someone who would write on a weekly basis went silent, and am now well enough to do so. My personal skype is alexpoysky , my personal twitter is @alexpoysky and my personal email is alexpoysky@gmail.com . If you are going to fill the post with hate save it and just direct it at me personally. I KNOW we dropped the ball on Piracy, it's as good as it CURRENTLY can get. But it'll get better in 2016! Privateers is do or die for me. If it sucks I'm hanging up my producer hat potentially, but it doesn't. I'm confident it'll wow you all. And if anyone just wants to chat, keep my company maybe, I'll try and read each and every email. I need the distraction and I'll do what I can (health permitting) to respond. I can't attest to the quality of the emails as most will be written one handed on my phone while standing in my back brace, but I WILL write back. I PROMISE once I'm better I'll host a giveaway, and I'll try and be my usual chatty self from now on! I have to give the antibiotics, treatment, and the nasty radio isotopes I've been injected with about 3 months to clear my body of the gunk. I want to thank my entire team for being so kind and understanding. Vitali- You are the best Blyat who exists, no Cyka for you mate! Jaakko- You are an incredible team leader and the pressure my declining health is putting on you is nothing short of an endurance run, thank you for being so understanding. Tuomo- Thank you for not putting up resistance any time I ask for changes man, I know it can be grating to push against your own work at the behest of someone else, but it's for the greater good of our future players. Mikko- Holy crap man you are a beast, you made that transition from Piracy Maintenence dev to full time Privateers dev like a pro! Nino- Even though you don't speak much I know you probably think more than anyone else around you, keep up the phenomenal art work. Ari- I love how everyone told me you were obese and I'd have to walk around you and never mention food to you and I believed them, only to find the skinniest, most talkative and nice guy at the office waiting! Lisa- You've been an absolute blessing for me, giving me the chance to heal and rest and TRY not to think about work obsessively. THANK YOU FOR BEING AN ANGEL! Kole- Where do I even beging. The aural work your music brings to the games is haunting. It's the backbone, the salt on a steak. And to top it off you are an incredible friend. We are real people, we are trying our hardest, we MAY or may not mess up, but we TRIED! Alex Poysky
Hey there everyone, Alex Poysky here with an update on how the studio is doing. First off, I've been a little "removed" from the daily ins and outs of the studio's running due to a pretty scary health issue I'm dealing with. I feel like I won the ANTI lottery here, as it turns I appear to have the only documented case of Espondilodiscitis in Spain at the moment. One in 100 thousand in people OVER 50. I am 31. It took the doctors a month to diagnose correctly due to it being so rare that the 3 (yes THREE) neurosurgeons I speak to on an almost weekly basis have never once in their medical careers encountered it. You know who detected it and diagnosed me? My girlfriend, she somehow came up with the information and popped the question to the surgeons, who did the required tests and lo and behold, I have an infection that has a 0.004 % chance to appear in males OVER 55. There is simply no explanation as to why I have it, but I want everyone to know my girlfriend, Vanesa Maria Garcia Fernandez saved my life and I am going to devote what is left of it to making her the happiest person I can. I had a standard L5 S1 vertebrae surgery two months ago, and was getting better, and about a month ago everything turned into constant pain in different parts of my body. One minute I'd be fine and the next I'd have a pain that related to my pancreas being cut open, or my lung being flattened, or my personal favorite "appendix bursting over and over again" as in, the exact MOMENT you feel the appendix burst. It's excruciating, it's miserable, and I have to take prozac as an anti depressant just to get through the day in my usual cheery spirit. It turns out the INSIDE (I don't even) of my operated vertebrae is infected, and said infection presses up against the nerves within, sending "fun" nerve signals into my brain such as "exploding appendix" or "broken knee". Now that I've learned to endure the pain to some extent, I realize just how truly curious it is, as I can just be sitting down and it flares up like I'm going to die within a minute, annoying to say the least. In fact, it's 6 a.m and I can't sleep and am writing this due to the pain and having read a few negative comments mentioning me having run off into the sunset with the money or whatever. Look, I WISH! Trust me, if any of you have ever wanted me to go through any hardships you've gotten your wish. I am absolutely miserable. Having said that however, I still find time to run Pixel Privateers and it's launch is immenent. To those who say it's a clone of Pixel Piracy I invite you to please take a look at our facebook page where Lisa (The community manager I've had to hire due to my failing health) writes wonderful weekly posts about only SOME of the new things you'll be able to see in Privateers. Now, on to brass tacks. Piracy is buggy and the internal code is messy, it'd take a whole new code base to FIX it, and. While we can never remake it, look out for Q1 2016, but that's a different piece of news for a different moment and I've only got so long before I'm loopy from morphine so let's take advantage of my lucid moments now. This year I'm not going to be able to host a giveaway like I did last year due to the sheer physical exertion it requires (10-12 hours a day sitting at my desk handing out keys in a chat room). What I WILL do is speak with valve and make sure anyone who has pixel piracy gets something special witht he purchase of pixel privateers. This WON'T make the people who already hate me happy, but it's genuinely the most I can do now due to my health, and I ask you take solace in the fact that I can't be in the bahamas with the money you paid for the game due to the fact that while pixel piracy cost around 8 k euros to make, Pixel Privateers has cost around 50 times more. Yes, 50. Which is why some of our testers laugh whenever someone calls this a scam or a clone or whatever, but friends, let people be skeptical, it's in their nature and WE failed them in the past. Time will put everyone in their place, and if they are right they are only lending credence to something they believe in, and I can do nothing more than applaud them for trying to help other potential buyers stay clear of what they percieve is a bad product. As for privateers itself, here are some links that will easily explain away the whole "this game is a scam and they aren't spending money on it at all" https://www.facebook.com/PixelPrivateersGame/ Weekly updates with gifs, explanations, and trust me, we have one ace in our hole which we haven't (nor will we) explain until launch, and it's the single most requested feature we have EVER had. I know there'll be people here who call me a liar or whatever and claim I'm making this up. Trust me, TRUST ME, I wish. Also, thnk about it, if I were going to make something up I wouldn't claim to have some literal one in a million infectious vertebrae thing that is related to people almost twice my age. I'd make something more believable up. Having said that. I'm asking ANYONE who has had spondiolitis (not the ankylosing one, the INFECTIOUS VERTEBRAE one) to let me know. I need to know if this is permanent, I need to know if it's true that with the months I'll get better. this pain is so miserable I can only cry day in, day out. I don't want pity or anything of the sort. I am giving you all an explanation as to why someone who would write on a weekly basis went silent, and am now well enough to do so. My personal skype is alexpoysky , my personal twitter is @alexpoysky and my personal email is alexpoysky@gmail.com . If you are going to fill the post with hate save it and just direct it at me personally. I KNOW we dropped the ball on Piracy, it's as good as it CURRENTLY can get. But it'll get better in 2016! Privateers is do or die for me. If it sucks I'm hanging up my producer hat potentially, but it doesn't. I'm confident it'll wow you all. And if anyone just wants to chat, keep my company maybe, I'll try and read each and every email. I need the distraction and I'll do what I can (health permitting) to respond. I can't attest to the quality of the emails as most will be written one handed on my phone while standing in my back brace, but I WILL write back. I PROMISE once I'm better I'll host a giveaway, and I'll try and be my usual chatty self from now on! I have to give the antibiotics, treatment, and the nasty radio isotopes I've been injected with about 3 months to clear my body of the gunk. I want to thank my entire team for being so kind and understanding. Vitali- You are the best Blyat who exists, no Cyka for you mate! Jaakko- You are an incredible team leader and the pressure my declining health is putting on you is nothing short of an endurance run, thank you for being so understanding. Tuomo- Thank you for not putting up resistance any time I ask for changes man, I know it can be grating to push against your own work at the behest of someone else, but it's for the greater good of our future players. Mikko- Holy crap man you are a beast, you made that transition from Piracy Maintenence dev to full time Privateers dev like a pro! Nino- Even though you don't speak much I know you probably think more than anyone else around you, keep up the phenomenal art work. Ari- I love how everyone told me you were obese and I'd have to walk around you and never mention food to you and I believed them, only to find the skinniest, most talkative and nice guy at the office waiting! Lisa- You've been an absolute blessing for me, giving me the chance to heal and rest and TRY not to think about work obsessively. THANK YOU FOR BEING AN ANGEL! Kole- Where do I even beging. The aural work your music brings to the games is haunting. It's the backbone, the salt on a steak. And to top it off you are an incredible friend. We are real people, we are trying our hardest, we MAY or may not mess up, but we TRIED! Alex Poysky
Hey there everyone! Alex Poysky here! I know it's been a while since I've last posted, I apologize for that but I've been out a couple of months due to a pretty touch-and-go spinal surgery that I had to go through. I'm just now getting back into full swing (albeit with loads of occasional pain!), but that DOESN'T mean we have been sitting idly by (heck, I can't even sit!). Now, while I'm not going to make a full announcement YET for a number of reasons, I CAN say that we ( that's TEN people, 4 programmers, 3 artists, a composer, a social media manager and myself as producer) have been VERY hard at work on our next title, as well as something interesting and fresh for our first project that has nothing to do with the current iteration of it. Considering the fact that our first game was done in SPARE TIME by Vitali Kirpu while both he and I held down second jobs, the fact that we now have a 10 man team working full time on our next project should attest to the fact that we are working to bring quality over quantity. Also, we are AVOIDING Early Access alltogether for our next project, and only releasing the title once we all feel it's 100% "done" As we get the go-ahead to post more and more info we will be doing so on our main site, quadrodelta.com (which has undergone some massive changes as of late!). 2016 is going to be pretty huge for Quadro Delta, and we hope to start the year off with a bang! As always, please feel free to join our forums to get some inside info on what we're working on, access to private beta's of our upcoming title, and consulting us personally on whatever you wish to know! We are very open, easy to access, and willing to hear our fans! our twitter feeds are @pixelpiracygame , @pixelprivateers , @vitalikirpu and @alexpoysky .
Hey there everyone! Alex Poysky here! I know it's been a while since I've last posted, I apologize for that but I've been out a couple of months due to a pretty touch-and-go spinal surgery that I had to go through. I'm just now getting back into full swing (albeit with loads of occasional pain!), but that DOESN'T mean we have been sitting idly by (heck, I can't even sit!). Now, while I'm not going to make a full announcement YET for a number of reasons, I CAN say that we ( that's TEN people, 4 programmers, 3 artists, a composer, a social media manager and myself as producer) have been VERY hard at work on our next title, as well as something interesting and fresh for our first project that has nothing to do with the current iteration of it. Considering the fact that our first game was done in SPARE TIME by Vitali Kirpu while both he and I held down second jobs, the fact that we now have a 10 man team working full time on our next project should attest to the fact that we are working to bring quality over quantity. Also, we are AVOIDING Early Access alltogether for our next project, and only releasing the title once we all feel it's 100% "done" As we get the go-ahead to post more and more info we will be doing so on our main site, quadrodelta.com (which has undergone some massive changes as of late!). 2016 is going to be pretty huge for Quadro Delta, and we hope to start the year off with a bang! As always, please feel free to join our forums to get some inside info on what we're working on, access to private beta's of our upcoming title, and consulting us personally on whatever you wish to know! We are very open, easy to access, and willing to hear our fans! our twitter feeds are @pixelpiracygame , @pixelprivateers , @vitalikirpu and @alexpoysky .
Ahoy there! Today we bring out another round of bug fixes for the game. Yes, your pirate flag is really a flag now, not poop! In addition to the patch, we are also happy to announce our brand new forums and website, which are ready and awaiting the community! You can check out the changes at http://quadrodelta.com/ Without further ado, here are the notes for today's patch: 1.1.23 New wavy effect and texture for the pirate flag! Grindstone upgrade chance system now scales to the varying number of weapon ranks Updated grindstone descriptions to match the actual upgrade chance Fixed bug where pirates would drop their melee weapon twice sometimes Removed a bunch of log spam (sorry about that!) Fixed slowdown when running main menu for a long time Fixed bug where renown was not correctly loaded from save file Fixed bug where pet skills cost 0 TP to learn Fixed bug where buying a pirate flag from the store would get you a bird poop instead Seagulls now have distinct white droppings Fixed bug where ranged weapon upgrade ranks were incorrectly calculated
Ahoy there! Today we bring out another round of bug fixes for the game. Yes, your pirate flag is really a flag now, not poop! In addition to the patch, we are also happy to announce our brand new forums and website, which are ready and awaiting the community! You can check out the changes at http://quadrodelta.com/ Without further ado, here are the notes for today's patch: 1.1.23 New wavy effect and texture for the pirate flag! Grindstone upgrade chance system now scales to the varying number of weapon ranks Updated grindstone descriptions to match the actual upgrade chance Fixed bug where pirates would drop their melee weapon twice sometimes Removed a bunch of log spam (sorry about that!) Fixed slowdown when running main menu for a long time Fixed bug where renown was not correctly loaded from save file Fixed bug where pet skills cost 0 TP to learn Fixed bug where buying a pirate flag from the store would get you a bird poop instead Seagulls now have distinct white droppings Fixed bug where ranged weapon upgrade ranks were incorrectly calculated
Hello there everyone! Alex Poysky here with something that's been a long time coming. This isn't an update, but a tool for the community to use to give FAN translations of the game. We've had an incredible amount of support and feedback from the community and decided to make this tool so that you could create any language files you choose! There are a few restrictions, mainly NON ordinary characters (special symbols, cyrilic, etc) so keep that in mind when translating. You will need to download Notepad ++ in order to manipulate the files, and here are the instructions https://www.dropbox.com/s/klsk0r0fr144j3c/English.zip?dl=0 Download that and then edit it using Notepad++ To test out the translations before submitting them, you need to 1. Create folder Mods in PixelPiracy folder 2. Create Translations folder inside Mods 3. copy the file there and rename to Polish.xml or something then it should be selectable in the settings menu We are looking forward to implementing future translations, I'll be posting this update as a sticky in the forum, where anyone can upload their own translation files to share with others. Enjoy!
Hello there everyone! Alex Poysky here with something that's been a long time coming. This isn't an update, but a tool for the community to use to give FAN translations of the game. We've had an incredible amount of support and feedback from the community and decided to make this tool so that you could create any language files you choose! There are a few restrictions, mainly NON ordinary characters (special symbols, cyrilic, etc) so keep that in mind when translating. You will need to download Notepad ++ in order to manipulate the files, and here are the instructions https://www.dropbox.com/s/klsk0r0fr144j3c/English.zip?dl=0 Download that and then edit it using Notepad++ To test out the translations before submitting them, you need to 1. Create folder Mods in PixelPiracy folder 2. Create Translations folder inside Mods 3. copy the file there and rename to Polish.xml or something then it should be selectable in the settings menu We are looking forward to implementing future translations, I'll be posting this update as a sticky in the forum, where anyone can upload their own translation files to share with others. Enjoy!
Patch v1.1.21 is now live! Taking care of some of the bugs today, as well as bringing you the Pixel Piracy OST!
1.1.18
1.1.17 HOTFIX
1.1.17
Hello everyone! The Pixel Piracy team remains hard at work on improving the game, and we are pleased to bring our latest update to everyone today! The "N" update contains plenty of small - but significant - changes in how the game plays. This includes changes to items' stats and effects as well as Stat Modifiers (status effects and passive items that can affect pirate's stats). Also pay special attention to the new status effects as scurvy and drunk, your pirates are becoming more fragile now! Please review the summary of changes As you know, we had wanted this one to be the last patch, but halfway through it something quite unique happened. Something I hadn’t anticipated, but it’s definitely positive. While I can’t give too much away, I can say that we are adding on a FOURTH patch to our ENHANCED edition. We had wanted three initially, with the one we are rolling out now to be the final one, but with so much potential left untapped, and with the new circumstances that came up around ten days ago, we want to come through and make the game as best as it can be. For this reason we are adding a FOURTH patch to the ENHANCED EDITION lineup. Without going into detail, expect some very impressive changes soon.
Hey everybody, as you already know, in parallel to bugfixing, we're adding new content to the game. So we're pleased to invite you to join us in the search of new and rare weapons to include in the next update. We want to remark that if we choose your weapon, you'll be credited as the manufacturer in the weapon description. Yesterday we started asking on Twitter and Facebook, and here is the result, so now you can see how they will look in the game: New suggested weapons list Please tell us what do you think about them and feel free to contribute with more ideas adding stats, notes etc (please avoid swords, we have too many!). Jump into the next link to check out the list of weapons already in the game (as reference) and the new (suggested) ones: New and old weapons list with descriptions
Second ENHANCED patch launches today (we recommend you to start a new game, especially if you want to see the new content, as factions, etc) 1.0.15
Hey there everyone! It's stomache flu season here at Quadro Delta and we've all turned into inveritable poopmonsters for the past week an a half! That means that production on the latest patch was pushed back around 8 days, which means that by tomorrow we should be deploying. Here is what we have so far in terms of patch notes (Spoilered in case you want to be surprised :D. Remember, this is just the second in a series of patches that will bring the game to the final "Enhanced" edition (for free obviously) to anyone that has the game! [spoiler] NPC loot drop improvements (all loot tables revised, some npcs drop only what they have equipped, npcs equip and use ranged weapons) Added resource file for ShopProgression, now used everywhere. Shops have limited stock for some items. Revised ALL prices for all the items Revised the whole world map with 5 new types of islands (WIP for some part), moved legendaries to the corners Added factions back to the game (reside in the four corners of the map) Fixed a bunch of annoying bugs including but not limited to: pirates slipping into the sea after grappling and pirates dropping to the sea when saving the game if they are on the ropes + other small fixes and tweaks Tiles.xml resource file added The stat modifier system Tweaked bounty reward amount, new status effects... Fixed Achievements not working game balance has been tweaked toward more difficulty in general items cost more, enemies wield the same weapons you do... Now, if all goes well, I hope to include Faction-specific ship graphics Faction-specific loot drops (weapons) [/spoiler] Sorry about this folks, but quite literally the WHOLE OFFICE turned inside out the past 10 days and it's been kind of hard working with the constant fear of, well... yeah.. XD.. Anyways, with this patch you guys will start to see where we are going with the game, next up? LOADS of content, islands, ghost ships, etc.
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