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Hey there everyone! It's stomache flu season here at Quadro Delta and we've all turned into inveritable poopmonsters for the past week an a half! That means that production on the latest patch was pushed back around 8 days, which means that by tomorrow we should be deploying. Here is what we have so far in terms of patch notes (Spoilered in case you want to be surprised :D. Remember, this is just the second in a series of patches that will bring the game to the final "Enhanced" edition (for free obviously) to anyone that has the game! [spoiler] NPC loot drop improvements (all loot tables revised, some npcs drop only what they have equipped, npcs equip and use ranged weapons) Added resource file for ShopProgression, now used everywhere. Shops have limited stock for some items. Revised ALL prices for all the items Revised the whole world map with 5 new types of islands (WIP for some part), moved legendaries to the corners Added factions back to the game (reside in the four corners of the map) Fixed a bunch of annoying bugs including but not limited to: pirates slipping into the sea after grappling and pirates dropping to the sea when saving the game if they are on the ropes + other small fixes and tweaks Tiles.xml resource file added The stat modifier system Tweaked bounty reward amount, new status effects... Fixed Achievements not working game balance has been tweaked toward more difficulty in general items cost more, enemies wield the same weapons you do... Now, if all goes well, I hope to include Faction-specific ship graphics Faction-specific loot drops (weapons) [/spoiler] Sorry about this folks, but quite literally the WHOLE OFFICE turned inside out the past 10 days and it's been kind of hard working with the constant fear of, well... yeah.. XD.. Anyways, with this patch you guys will start to see where we are going with the game, next up? LOADS of content, islands, ghost ships, etc.
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