Pixel Piracy: An Open Letter from Quadro Delta
Hello there everyone! Alex Poysky here with a reflection on the past year or so along with some pretty huge news. When we initially launched Pixel Piracy last year, we did so feeling that we had left a lot of what we WANTED to go into the final game on the drawing board. In all honesty, we took this step out of necessity, and while this certainly met our needs, it left our customers with a game that – while full of potential – fell far short of expectations. While Early Access games that make a quick buck and then proceed to break their promises are a dime a dozen, we feel strongly that it is neither morally nor ethically correct of us to move on to future projects without coming back to Pixel Piracy and spendingthe time and effort necessary to make things right for our customers. This was to be a holistic effort to address the underlying problems, content revisions, and bugs that shipped with the product last year. None of this is an excuse for the state of the initial game, nor is this a pity cry for you all to give us a pass and let us make a second game while overlooking the first one's faults. Behind the scenes, we have rebuilt the entire AI engine, restructured a ton of gameplay elements, and added a wealth of new effects, content, and languages. We have also taken careful steps to enhance the accessibility of ourgame while staying true to our core vision. This has all been conducted over the past six months under the “Enhanced Edition” title – a remastering of the game, hence the name. We have come to the realization that this may have caused confusion – making people think that this was some sort of DLC or paid update. This was never our intent.
We are also planning to drop the “Enhanced Edition” moniker as a part of this. The forthcoming update is – quite simply – Pixel Piracy as it should have been from day one. Consider this note to be a formal apology letter from our studio to each and every one of you – our customers and potential customers. We launched a product that WAS NOT up to our standards. We hope that by investing the money you gave us back into Pixel Piracy that we will finally deliver the quality product YOU as a client deserve. We expect neither thanks nor applause for this. This isn’tabout that but a desire to make things right borne from a love for our work and a moral responsibility to you, our customers. If you were unhappy with the game at launch, we CANNOT blame you, but what we CAN do is let you know that we have a sincere desire to break the Early Access mold and take the high road by rebuilding the game, and are presenting you with a product that we feel is worth your time and investment. If youwere iffy on Pixel Piracy before, we would invite you to give it another chance and see if we've managed to bring this project close enough to home for you to enjoy! Of course, we would welcome your ongoing feedback – we promise we are listening! Looking back at all of the times when I almost let the justified criticism get to me, where I ALMOST pulled the plug and said “Sadly, we are just another of ‘those people.’”...I am not proud of those moments. We were a poster child for what is wrong with Early Access. That ends today. We are proudly moving ahead and hope to one day be seen as one of the very few Early Access games that dropped the ball, picked it up, dusted it off, and kept our word. That said, we've learned from our mistakes, and will be COMPLETELY avoiding Early Access for our next title. Pixel Privateers is slated for a “Mid 2015” Launch, but don't hold me to it. It'll be done when it's done, and it WILL be great. Thank you from the bottom of our hearts. We know we have violated your trust in the past, but we are wholly committed to earning it back and beyond. We never forget that if it weren't for you, we wouldn't be here doing what we love each and every day.
Sincerely, Vitali Kirpu Alexander Poysky Mikko Arvola And the rest of the Quadro Delta team
[ 2015-04-23 17:21:40 CET ] [ Original post ]
Pixel Piracy: An Open Letter from Quadro Delta:
Hello there everyone! Alex Poysky here with a reflection on the past year or so along with some pretty huge news. When we initially launched Pixel Piracy last year, we did so feeling that we had left a lot of what we WANTED to go into the final game on the drawing board. In all honesty, we took this step out of necessity, and while this certainly met our needs, it left our customers with a game that – while full of potential – fell far short of expectations. While Early Access games that make a quick buck and then proceed to break their promises are a dime a dozen, we feel strongly that it is neither morally nor ethically correct of us to move on to future projects without coming back to Pixel Piracy and spendingthe time and effort necessary to make things right for our customers. This was to be a holistic effort to address the underlying problems, content revisions, and bugs that shipped with the product last year. None of this is an excuse for the state of the initial game, nor is this a pity cry for you all to give us a pass and let us make a second game while overlooking the first one's faults. Behind the scenes, we have rebuilt the entire AI engine, restructured a ton of gameplay elements, and added a wealth of new effects, content, and languages. We have also taken careful steps to enhance the accessibility of ourgame while staying true to our core vision. This has all been conducted over the past six months under the “Enhanced Edition” title – a remastering of the game, hence the name. We have come to the realization that this may have caused confusion – making people think that this was some sort of DLC or paid update. This was never our intent.
The “Enhanced Edition” is free - completely free. It's a series of HUGE updates and sweeping changes that bring the game to a point where we are comfortable calling it “complete” and worthy of our initial vision.
We are also planning to drop the “Enhanced Edition” moniker as a part of this. The forthcoming update is – quite simply – Pixel Piracy as it should have been from day one. Consider this note to be a formal apology letter from our studio to each and every one of you – our customers and potential customers. We launched a product that WAS NOT up to our standards. We hope that by investing the money you gave us back into Pixel Piracy that we will finally deliver the quality product YOU as a client deserve. We expect neither thanks nor applause for this. This isn’tabout that but a desire to make things right borne from a love for our work and a moral responsibility to you, our customers. If you were unhappy with the game at launch, we CANNOT blame you, but what we CAN do is let you know that we have a sincere desire to break the Early Access mold and take the high road by rebuilding the game, and are presenting you with a product that we feel is worth your time and investment. If youwere iffy on Pixel Piracy before, we would invite you to give it another chance and see if we've managed to bring this project close enough to home for you to enjoy! Of course, we would welcome your ongoing feedback – we promise we are listening! Looking back at all of the times when I almost let the justified criticism get to me, where I ALMOST pulled the plug and said “Sadly, we are just another of ‘those people.’”...I am not proud of those moments. We were a poster child for what is wrong with Early Access. That ends today. We are proudly moving ahead and hope to one day be seen as one of the very few Early Access games that dropped the ball, picked it up, dusted it off, and kept our word. That said, we've learned from our mistakes, and will be COMPLETELY avoiding Early Access for our next title. Pixel Privateers is slated for a “Mid 2015” Launch, but don't hold me to it. It'll be done when it's done, and it WILL be great. Thank you from the bottom of our hearts. We know we have violated your trust in the past, but we are wholly committed to earning it back and beyond. We never forget that if it weren't for you, we wouldn't be here doing what we love each and every day.
HERE is the entire changelog for the past few months. APRIL corresponds to this patch. https://docs.google.com/document/d/19BVAfFheTVhU0NNSmoQWLPJ5fYF4scvx_iIipKo2ia4/edit?usp=sharing
Sincerely, Vitali Kirpu Alexander Poysky Mikko Arvola And the rest of the Quadro Delta team
Pixel Piracy
Quadro Delta
Re-Logic
2014-07-31
Indie RPG Simulation Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Mixed
(5695 reviews)
https://pixelpiracy.net/
https://store.steampowered.com/app/264140 
The Game includes VR Support
Pixel Piracy Content LINUX [277.93 M]
Pixel Piracy OST
PIxel Piracy - Shrimp Legacy
Live the life of a pirate captain! Recruit a crew of salty buccaneers, outfit and customize your ship, and then set sail on the open seas in search of treasure and infamy. Using a combination of aggression, diversion, and trade, will you become the next Legendary Pirate King and the most feared pirate crew in all of Piracia?
Pixel Piracy, the 2D Pirate Simulator, is back with a foundational rebuild that brings the game to its full potential! From items to stats, to islands and loot, to the brand new Sailor Mode and Tutorial - the entire game has been revisited over the past six months to provide you with the most polished experience we’ve crafted to date. With the help of our partners at Re-Logic (Terraria) we are proud to bring you an update that takes Pixel Piracy to a place worthy of its name.
Adapt your play style using the different difficulty settings - there’s something for everyone, from casual to experienced roguelike players alike. If you are a returning Pixel Piracy player, we’d like to invite you to try the game out again, as so much has changed that we don’t even know where to begin!
CURRENT FEATURES
Current features:
----------------------------------------------------
**PIXEL PIRACY COMPLETE UPDATE**
Hundreds of man-hours have gone into a free expansion that includes widespread changes across all aspects of gameplay. This is the result of six months of work in secret hand in hand with Re-Logic. The baseline changes are:
Rebuilt A.I: Reworked from the ground up, the game’s internal A.I has been built from the ground up to provide smoother gameplay.
Code Optimization: Internal code has been revised to speed it up on even older computers. Expect a BIG step up in quality.
Revised Items/Stats/Loot/Enemies/Islands: We have revised each and every of these things painstakingly tweaking, balancing, and polishing to provide the definitive Pirate Sim.
Multiple Languages: The game is now available in English, Spanish, Finnish, Italian, Portuguese, and German.
Multiple Difficulty Levels: Gone are the extreme difficulty levels of the past, you can now adjust the game to your playstyle, from Sailor (casual) to Legendary Captain (Hardcore Roguelike Expert), there’s something for everyone.
Full Fledged Tutorial: One of the most asked for features, the Tutorial will show you the ropes and get you started in life on Piracia!
Sandbox open world Pirate simulator.
-------------------------------------------------
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
Planned future updates/content
For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com
Pixel Piracy, the 2D Pirate Simulator, is back with a foundational rebuild that brings the game to its full potential! From items to stats, to islands and loot, to the brand new Sailor Mode and Tutorial - the entire game has been revisited over the past six months to provide you with the most polished experience we’ve crafted to date. With the help of our partners at Re-Logic (Terraria) we are proud to bring you an update that takes Pixel Piracy to a place worthy of its name.
Adapt your play style using the different difficulty settings - there’s something for everyone, from casual to experienced roguelike players alike. If you are a returning Pixel Piracy player, we’d like to invite you to try the game out again, as so much has changed that we don’t even know where to begin!
CURRENT FEATURES
Current features:
----------------------------------------------------
**PIXEL PIRACY COMPLETE UPDATE**
Hundreds of man-hours have gone into a free expansion that includes widespread changes across all aspects of gameplay. This is the result of six months of work in secret hand in hand with Re-Logic. The baseline changes are:
Rebuilt A.I: Reworked from the ground up, the game’s internal A.I has been built from the ground up to provide smoother gameplay.
Code Optimization: Internal code has been revised to speed it up on even older computers. Expect a BIG step up in quality.
Revised Items/Stats/Loot/Enemies/Islands: We have revised each and every of these things painstakingly tweaking, balancing, and polishing to provide the definitive Pirate Sim.
Multiple Languages: The game is now available in English, Spanish, Finnish, Italian, Portuguese, and German.
Multiple Difficulty Levels: Gone are the extreme difficulty levels of the past, you can now adjust the game to your playstyle, from Sailor (casual) to Legendary Captain (Hardcore Roguelike Expert), there’s something for everyone.
Full Fledged Tutorial: One of the most asked for features, the Tutorial will show you the ropes and get you started in life on Piracia!
Sandbox open world Pirate simulator.
-------------------------------------------------
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
Planned future updates/content
For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com
MINIMAL SETUP
- OS: UBUNTU
- Processor: 1.6 GHZMemory: 1 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
- Memory: 1 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
- Storage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
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