Hello there everyone! Alexander Poysky here again (finally!). I'm back up to speed with my health issues and will be writing here more often. First off I want to sincerely thank the entire team at Quadro Delta and Re-Logic for having been so patient with my health issues, it's been a long road to recovery but I'm finally doing my physical therapy. Second, I wanted to thank Lisa, our amazing community manager, and invite anyone who appreciates her work to write her at lisa@quadrodelta.com to let her know she's great! Or feel free to join our Discord channel and tell her in real time right here! https://discordapp.com/channels/81026265460506624/82224889724928000 Now, on to business shall we!
PIXEL PRIVATEERS Q1 Pushback
Let's adress the elephant in the room. Yes, we passed our Q1 launch window. Want to know why? Because we won't be offering anything short of something that Re-Logic would publish. It's that simple. Most publishing houses push developers towards quick release dates in order to hit proper times, but Re-Logic is different, VERY different. Contrary to normal publishers, they are concerned with the game, the core concept, the ideals we stand for, and how we work. What this translates into is that they are more than happy to guide us into making a game that they themselves would have made, which will assure the quality of the product over anything that could ever resemble a launch window in the name of profit. We'll be done soon, we are getting there, but we will be taking the Gandalf approach. "A good game never launches before or after, it launches right when it should". We didn't follow this rule of thumb for Pixel Piracy and while the game was rated well, and while we were a successful title on early access, we have always felt that there were a number of errors that we made. I myself pushed release on that title in order to hit the Summer Sale back in the day. It wasn't done out of avarice, but out of a lack of guidance. Now we HAVE that guidance and are fine with waiting, the game comes before all else. We owe it to you as players. We will not make the same mistakes with Privateers, and we have experience, a solid and wonderful publisher, and our past mistakes that we have learned from to show for it. Trust me, it doesn't come without it's fair share of stress and problems, heck I just got myself into a big mortage due to the fact that I calculated a Febuary release so I'm the first one to wish the game is out in the wild. But we need to make this sacrifice in order to provide you all with the title we've envisioned.
POST LAUNCH:
I want to adress our POST launch plan here, and while the logistics of it will be handled internally by myself and the team, I feel that you should know what the general game plan is. The first 6 months post-launch will see the team continously working on the game. We will be adding a wealth of new content to the title, and NO WE WILL NOT BE CHARGING FOR IT. We plan on doing things the way Re-Logic do things with Terraria, and have a long lasting product with permanent free updates at regular intervals.
TLDR:
We are still alive, Priv will come out soon, when it's done, and post launch we will be adding loads of content for free.
P.S As always, any complaints regarding the way I handled Piracy's launch can be taken up directly with me at alexpoysky@gmail.com and I PROMISE to respond each and every criticism with dedication as I always have. I think each and every one of you who have dedicated time to ask about my health, donate games for me while I was recovering in bed, and chat with me to help me pass the time during these difficult months. While I'm not 100% well yet, I'm back and have the same desire to speak with each and every one of you as always!
[ 2016-04-21 11:54:18 CET ] [ Original post ]
- Pixel Piracy Content LINUX [277.93 M]
- Pixel Piracy OST
- PIxel Piracy - Shrimp Legacy
Pixel Piracy, the 2D Pirate Simulator, is back with a foundational rebuild that brings the game to its full potential! From items to stats, to islands and loot, to the brand new Sailor Mode and Tutorial - the entire game has been revisited over the past six months to provide you with the most polished experience we’ve crafted to date. With the help of our partners at Re-Logic (Terraria) we are proud to bring you an update that takes Pixel Piracy to a place worthy of its name.
Adapt your play style using the different difficulty settings - there’s something for everyone, from casual to experienced roguelike players alike. If you are a returning Pixel Piracy player, we’d like to invite you to try the game out again, as so much has changed that we don’t even know where to begin!
CURRENT FEATURES
Current features:
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**PIXEL PIRACY COMPLETE UPDATE**
Hundreds of man-hours have gone into a free expansion that includes widespread changes across all aspects of gameplay. This is the result of six months of work in secret hand in hand with Re-Logic. The baseline changes are:
Rebuilt A.I: Reworked from the ground up, the game’s internal A.I has been built from the ground up to provide smoother gameplay.
Code Optimization: Internal code has been revised to speed it up on even older computers. Expect a BIG step up in quality.
Revised Items/Stats/Loot/Enemies/Islands: We have revised each and every of these things painstakingly tweaking, balancing, and polishing to provide the definitive Pirate Sim.
Multiple Languages: The game is now available in English, Spanish, Finnish, Italian, Portuguese, and German.
Multiple Difficulty Levels: Gone are the extreme difficulty levels of the past, you can now adjust the game to your playstyle, from Sailor (casual) to Legendary Captain (Hardcore Roguelike Expert), there’s something for everyone.
Full Fledged Tutorial: One of the most asked for features, the Tutorial will show you the ropes and get you started in life on Piracia!
Sandbox open world Pirate simulator.
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Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
Planned future updates/content
For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com
- OS: UBUNTU
- Processor: 1.6 GHZMemory: 1 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
- Memory: 1 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
- Storage: 200 MB available spaceAdditional Notes: Linux compatibility link http://steamcommunity.com/app/264140/discussions/0/610573751147976015/
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