Hello there everyone! Alexander Poysky here again (finally!). I'm back up to speed with my health issues and will be writing here more often.
First off I want to sincerely thank the entire team at Quadro Delta and Re-Logic for having been so patient with my health issues, it's been a long road to recovery but I'm finally doing my physical therapy.
Second, I wanted to thank Lisa, our amazing community manager, and invite anyone who appreciates her work to write her at lisa@quadrodelta.com to let her know she's great! Or feel free to join our Discord channel and tell her in real time right here! https://discordapp.com/channels/81026265460506624/82224889724928000
Now, on to business shall we!
PIXEL PRIVATEERS Q1 Pushback
Let's adress the elephant in the room. Yes, we passed our Q1 launch window. Want to know why? Because we won't be offering anything short of something that Re-Logic would publish. It's that simple. Most publishing houses push developers towards quick release dates in order to hit proper times, but Re-Logic is different, VERY different. Contrary to normal publishers, they are concerned with the game, the core concept, the ideals we stand for, and how we work. What this translates into is that they are more than happy to guide us into making a game that they themselves would have made, which will assure the quality of the product over anything that could ever resemble a launch window in the name of profit. We'll be done soon, we are getting there, but we will be taking the Gandalf approach. "A good game never launches before or after, it launches right when it should".
We didn't follow this rule of thumb for Pixel Piracy and while the game was rated well, and while we were a successful title on early access, we have always felt that there were a number of errors that we made. I myself pushed release on that title in order to hit the Summer Sale back in the day. It wasn't done out of avarice, but out of a lack of guidance. Now we HAVE that guidance and are fine with waiting, the game comes before all else. We owe it to you as players. We will not make the same mistakes with Privateers, and we have experience, a solid and wonderful publisher, and our past mistakes that we have learned from to show for it.
Trust me, it doesn't come without it's fair share of stress and problems, heck I just got myself into a big mortage due to the fact that I calculated a Febuary release so I'm the first one to wish the game is out in the wild. But we need to make this sacrifice in order to provide you all with the title we've envisioned.
POST LAUNCH:
I want to adress our POST launch plan here, and while the logistics of it will be handled internally by myself and the team, I feel that you should know what the general game plan is.
The first 6 months post-launch will see the team continously working on the game. We will be adding a wealth of new content to the title, and NO WE WILL NOT BE CHARGING FOR IT. We plan on doing things the way Re-Logic do things with Terraria, and have a long lasting product with permanent free updates at regular intervals.
TLDR:
We are still alive, Priv will come out soon, when it's done, and post launch we will be adding loads of content for free.
P.S As always, any complaints regarding the way I handled Piracy's launch can be taken up directly with me at alexpoysky@gmail.com and I PROMISE to respond each and every criticism with dedication as I always have. I think each and every one of you who have dedicated time to ask about my health, donate games for me while I was recovering in bed, and chat with me to help me pass the time during these difficult months. While I'm not 100% well yet, I'm back and have the same desire to speak with each and every one of you as always!
[ 2016-04-21 11:54:18 CET ] [ Original post ]