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Hello, Son of Nor fans! We’re excited to say that Son of Nor has received a new update that makes the game compatible with Intel RealSense! If you have an Intel RealSense, this update can change the way you play the game in some very cool ways! The Intel RealSense features can be turned on or off in the Settings menu, like the other peripherals supported by Son of Nor. With Intel RealSense turned on, you will control character movement with the mouse, using the left mouse button to run. Your free left hand controls telekinesis and terraforming with gesture control, and you cast spells with the voice commands “Fire,” “Wind,” and “Essence.” Pretty cool, right? In addition to the Intel RealSense integration, the new update includes several bug fixes. We’ve also added the ability to configure the “E” key (Cast Selected Spell) in the Settings menu. Enjoy the update! - The Son of Nor Team
Hello, Son of Nor fans! Were excited to say that Son of Nor has received a new update that makes the game compatible with Intel RealSense! If you have an Intel RealSense, this update can change the way you play the game in some very cool ways! The Intel RealSense features can be turned on or off in the Settings menu, like the other peripherals supported by Son of Nor. With Intel RealSense turned on, you will control character movement with the mouse, using the left mouse button to run. Your free left hand controls telekinesis and terraforming with gesture control, and you cast spells with the voice commands Fire, Wind, and Essence. Pretty cool, right? In addition to the Intel RealSense integration, the new update includes several bug fixes. Weve also added the ability to configure the E key (Cast Selected Spell) in the Settings menu. Enjoy the update! - The Son of Nor Team
Play Son of Nor with the devs TODAY! 8pm CEST and 11am PDT, That's in about 4 hours :) Hope to see you online!
Play Son of Nor with the devs TODAY! 8pm CEST and 11am PDT, That's in about 4 hours :) Hope to see you online!
Join the stillalive studios team and other let's players in Son of Nor PVP and Co-op!
We'll be playing the following dates:
Friday, June 5th at 8pm CEST and 11am PDT
Saturday, June 20th. Hours TBD.
Stay tuned and for more information and updates check out our facebook and twitter page.
https://www.facebook.com/stillaliveStudios
https://twitter.com/SonOfNor
We hope to see you there!
Join the stillalive studios team and other let's players in Son of Nor PVP and Co-op!
We'll be playing the following dates:
Friday, June 5th at 8pm CEST and 11am PDT
Saturday, June 20th. Hours TBD.
Stay tuned and for more information and updates check out our facebook and twitter page.
https://www.facebook.com/stillaliveStudios
https://twitter.com/SonOfNor
We hope to see you there!
Hello everyone!
We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more!
Here's part of the changelog for version version 1.0.78:10044:
- drastically reduced fall damage due to player feedback
- completely overworked tutorial according to player feedback
- creatures now die sooner when burried in sand
- fixed bug with fire pillars pushing you into the sky
- added tearaway sounds to the dry tree branches
- fixed fog plane issue at the beginning of the wind temple
- certain eggs are no longer enhanceable
- improved cutscenes in the edge
- overworked level 2 goals
- fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS
- Fixed controller support for the dialogues.
- fixed lagging intro movie
- fixed performance issue in TheEdge
- char creation is now opened right away when there are no player-profiles
- Updated the Oculus SDK to the newest version and updated the implementation.
- fixed wrong titles in spell book
- fixed wrong default page opening up in spell book
- changelog does not appear anymore on each new version, but you can still open it up by clicking on the button
- Ranged and Melee scouts cannot attack anymore while they are not grounded.
- Fixed certain mold piles in the fire temple not being smashable.
- Fixed some molds disappearing too late after being smashed.
- In the final cutscene, the player does not fall through the floor anymore.
- creatures cannot be picked up anymore when burried
- when holding an object that cannot be enhanced, a spell will be cast instead
- eyetracking will now not only favor physical objects, but magic sources too
- fixed small bug with shooting in mass TK and using EPOC
- in level 01 improved player guidance when going to canyon
- Video clips can now also be paused and/or skipped with the controller.
- added new intro and outro movies
- added german audio-clip to intro
- Intro audio language now follows the setting from the main menu
- added outro
- tutorial hint in lvl00 on creature is now shown above creature
- scroll hint in wind temple on orb is shown above orb now
- Fixed timing issues with the boss death effect in Level_02b
- Fixed timing issue with the death boss effect in Level_03-1
- Fixed timing issues with boss death effect in Level_05c
- added additional hints to the closed radir door in taro (how to find the key)
- improved deadly effect for no-gravity fields in taro
- added new quest-goal to taro (for finding the key to the door)
- made font darker on gravestones in taro
- no more invisible scarab packs!
- havoc sphere is not enhanceable anymore
- added shadow casting lights to crystals in temples for maximum quality settings
- Achievements are now shown with a steam overlay notification as soon as they are unlocked.
- Controller menu now starts by default at the keyboard and mouse tab.
- Enemies can now spot the player in the dark for a very short time after they are attacked.
- Fixed missing collision at the exit door of the second Yant'shaza level.
- Regrowing crystals should not get stuck anymore when torn away.
- overworked fire-temple door puzzle to have better player-feedback
- blocking hot molds slightly repositioned so you can see the door they block
- moved spell variation in lvl1-1 to be visible
- made big boulder of "heavy lifting" slower to move (so it feels heavier!)
- added additional light source to obelisk puzzle in wind-temple
- added scroll hint to first power-orb in wind-temple
- fixed way too strong camera shake for rising mirror puzzle platform
- fixed bug with tele-cutout shader having a huge checker pattern
- lasers in crushing windtemple can now destroy the guards
- improved player guidance in scarab cave after wind-temple
- added hint to destroyable rock after wind-temple
- Players don't get all powers anymore when entering the Proving Grounds
- made first jump in cinder valley easier
- added hint to first barricade in cinder valley
- Ingame cutscenes can now be skipped by pressing space or return (after a small delay).
- added fence to lvl01 after going to the canyon
- rotating lasers in fire temple are now synced
- Made multiplayer rotation sync of sliding rings in wind temple smoother.
- Lava now also reacts on wind combination spells.
- Fixed a bug where the game got locked up in the saving screen when a level was finished during a cutscene.
AND MUCH MORE!
- Read More on the changelog.txt in the root folder of the game -
Hello everyone!
We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more!
Here's part of the changelog for version version 1.0.78:10044:
- drastically reduced fall damage due to player feedback
- completely overworked tutorial according to player feedback
- creatures now die sooner when burried in sand
- fixed bug with fire pillars pushing you into the sky
- added tearaway sounds to the dry tree branches
- fixed fog plane issue at the beginning of the wind temple
- certain eggs are no longer enhanceable
- improved cutscenes in the edge
- overworked level 2 goals
- fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS
- Fixed controller support for the dialogues.
- fixed lagging intro movie
- fixed performance issue in TheEdge
- char creation is now opened right away when there are no player-profiles
- Updated the Oculus SDK to the newest version and updated the implementation.
- fixed wrong titles in spell book
- fixed wrong default page opening up in spell book
- changelog does not appear anymore on each new version, but you can still open it up by clicking on the button
- Ranged and Melee scouts cannot attack anymore while they are not grounded.
- Fixed certain mold piles in the fire temple not being smashable.
- Fixed some molds disappearing too late after being smashed.
- In the final cutscene, the player does not fall through the floor anymore.
- creatures cannot be picked up anymore when burried
- when holding an object that cannot be enhanced, a spell will be cast instead
- eyetracking will now not only favor physical objects, but magic sources too
- fixed small bug with shooting in mass TK and using EPOC
- in level 01 improved player guidance when going to canyon
- Video clips can now also be paused and/or skipped with the controller.
- added new intro and outro movies
- added german audio-clip to intro
- Intro audio language now follows the setting from the main menu
- added outro
- tutorial hint in lvl00 on creature is now shown above creature
- scroll hint in wind temple on orb is shown above orb now
- Fixed timing issues with the boss death effect in Level_02b
- Fixed timing issue with the death boss effect in Level_03-1
- Fixed timing issues with boss death effect in Level_05c
- added additional hints to the closed radir door in taro (how to find the key)
- improved deadly effect for no-gravity fields in taro
- added new quest-goal to taro (for finding the key to the door)
- made font darker on gravestones in taro
- no more invisible scarab packs!
- havoc sphere is not enhanceable anymore
- added shadow casting lights to crystals in temples for maximum quality settings
- Achievements are now shown with a steam overlay notification as soon as they are unlocked.
- Controller menu now starts by default at the keyboard and mouse tab.
- Enemies can now spot the player in the dark for a very short time after they are attacked.
- Fixed missing collision at the exit door of the second Yant'shaza level.
- Regrowing crystals should not get stuck anymore when torn away.
- overworked fire-temple door puzzle to have better player-feedback
- blocking hot molds slightly repositioned so you can see the door they block
- moved spell variation in lvl1-1 to be visible
- made big boulder of "heavy lifting" slower to move (so it feels heavier!)
- added additional light source to obelisk puzzle in wind-temple
- added scroll hint to first power-orb in wind-temple
- fixed way too strong camera shake for rising mirror puzzle platform
- fixed bug with tele-cutout shader having a huge checker pattern
- lasers in crushing windtemple can now destroy the guards
- improved player guidance in scarab cave after wind-temple
- added hint to destroyable rock after wind-temple
- Players don't get all powers anymore when entering the Proving Grounds
- made first jump in cinder valley easier
- added hint to first barricade in cinder valley
- Ingame cutscenes can now be skipped by pressing space or return (after a small delay).
- added fence to lvl01 after going to the canyon
- rotating lasers in fire temple are now synced
- Made multiplayer rotation sync of sliding rings in wind temple smoother.
- Lava now also reacts on wind combination spells.
- Fixed a bug where the game got locked up in the saving screen when a level was finished during a cutscene.
AND MUCH MORE!
- Read More on the changelog.txt in the root folder of the game -
Based on feedback from the fans, we’ve made major changes to the opening minutes of Son of Nor, designed to get you into the action faster. The first two levels have been completely reworked: the tutorial section is faster and formerly mandatory side quests are now optional. As a result, you’ll get into the core of the game much more quickly! We’ve also added many visual improvement to the opening level continued to make performance optimizations, polish and balance improvements and bug fixes. We hope you enjoy the new and improved version!
Based on feedback from the fans, weve made major changes to the opening minutes of Son of Nor, designed to get you into the action faster. The first two levels have been completely reworked: the tutorial section is faster and formerly mandatory side quests are now optional. As a result, youll get into the core of the game much more quickly! Weve also added many visual improvement to the opening level continued to make performance optimizations, polish and balance improvements and bug fixes. We hope you enjoy the new and improved version!
The Son of Nor OST is available now as DLC. Better still, all players who purchased the game at full price will receive the soundtrack for free as a thank you gift for your support! It will be automatically added to your Steam library. Thanks for playing and happy listening!
The Son of Nor OST is available now as DLC. Better still, all players who purchased the game at full price will receive the soundtrack for free as a thank you gift for your support! It will be automatically added to your Steam library. Thanks for playing and happy listening!
Dear Fans, As part of Steam's week-long sale event you can grab this game at a 50% discount! Just add the game to your cart and you are set! http://store.steampowered.com/app/264000/
Dear Fans, As part of Steam's week-long sale event you can grab this game at a 50% discount! Just add the game to your cart and you are set! http://store.steampowered.com/app/264000/
[img=http://puu.sh/gZ25U/4825b4e51f.jpg] Chris took the challenge to eat a hot pepper while trying to explain Son of Nor. Look at the very painful yet funny results! https://www.youtube.com/watch?v=nMVuEaPkCxo
[img=http://puu.sh/gZ25U/4825b4e51f.jpg] Chris took the challenge to eat a hot pepper while trying to explain Son of Nor. Look at the very painful yet funny results! https://www.youtube.com/watch?v=nMVuEaPkCxo
Come watch us play Son of Nor! WE ARE LIVE NOW!
http://www.hitbox.tv/stillalivestudios
Come watch us play Son of Nor! WE ARE LIVE NOW!
http://www.hitbox.tv/stillalivestudios
After 3 years and tens of thousands of hours worked on this project as a small indie team. Son of Nor is OUT! Watch our launch trailer. https://www.youtube.com/watch?v=Dmc6Eb5vNzU If you like what you see, pick up a copy of Son of Nor. It's currently 15% off! Thank you very VERY much for all your feedback, your suggestions, and reports. We COULD NOT have done this without you!
After 3 years and tens of thousands of hours worked on this project as a small indie team. Son of Nor is OUT! Watch our launch trailer. https://www.youtube.com/watch?v=Dmc6Eb5vNzU If you like what you see, pick up a copy of Son of Nor. It's currently 15% off! Thank you very VERY much for all your feedback, your suggestions, and reports. We COULD NOT have done this without you!
Son of Nor is Now Available on Steam!
The World is Your Weapon in Son of Nor, a third-person action-adventure! Alter the environment with your terraforming abilities, use telekinetic powers to bend the dynamic surroundings to your will and cast powerful elemental spells that can be combined to wreak havoc on your enemies!
In our 3rd trailer we focus on all the peripherals supported by Son of Nor. We had lots of fun experimenting with and implementing this awesome gear. https://www.youtube.com/watch?v=5_h_gvbHV6s Of course Son of Nor is primarily played with mouse & keyboard or game controller, but if you like experiments, being on the edge, these gadgets are for you! And Son of Nor supports them!
We're diving into the magic system. https://www.youtube.com/watch?v=3n_T_143NlI The video starts with a scene containing voice-over, which we're proud of as a small indie team! We recorded it in a professional studio in LA with voice talents that spoke for Diablo 3, World of Warcraft, Mass Effect, Naruto, and we even have the guy voicing the Prince of Persia in the Sands of Time trilogy. Enjoy!
Our FIRST release trailer in a series of FOUR. Here, we focus on terraforming & telekinesis. Enjoy and share! ^^ https://www.youtube.com/watch?v=ErOrujzwHkM
This is the LAST dev diary before the release on March 31st! http://www.youtube.com/watch?v=p9vKkLreWb4
Hello Son of Nor fans! The release of this game is coming up real soon and to kick things off, PC Gamer did an interview with Still Alive Studios developer Julian Mautner. The article is entitled "Show us your rig!" http://www.pcgamer.com/show-us-your-rig-stillalive-studios-julian-mautner/ Enjoy the article and check back for more updates! Jason Carver Community Moderator at Encore Software
Son of Nor finally has a FULL RELEASE date, and that is March 31st, 2015!
If you were one of those waiting for the game to be finished before starting to play it, then this is the time! Expect to find the game extensively polished with the inclusion of awesome and talented voice acting!
We want to thank everybody who has been following and supporting us during the production of the game. Thanks to you we have been able to improve the game a lot and fix things we maybe would have never found.
We really hope that you enjoy the game that you helped us create!
- The stillalive studios team
We're wrapping up Son of Nor! It's almost ready! http://www.youtube.com/watch?v=cuasVSH09co
Son of Nor has a release date! http://www.youtube.com/watch?v=8DF4XdOe-fM
Coming ever closer to release! Kickstarter awards went into production! http://www.youtube.com/watch?v=GzZ3JcpZj00
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