




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone, Coming at you with another small patch: v1.0.2c. Thank you to everyone for reporting the crashes and bugs! - Niko
Hello everyone, I've got a small patch for you today: v1.0.2a. Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months. - Niko
Hello folks, I've got some new stuff in today's update (v1.0.2), which I'm very excited to share! We have a new arena, a challenge level and some balancing. Here they are.
Hello folks, I've released yet another patch, but this time a meaty one. This one has a little bit of new content, namely the new boss rewards. Next week, we'll get a content update as I'm already almost done with it. Just playtesting right now to balance some stuff. Let's get into today's update.
Hello Glass Cannon enjoyers, I'm coming at you with another small update.
Hello folks, Just a small patch with hotfixes. I'll probably push out many more of these as players come in and discover new bugs. Let's squash them all!
Hello everyone, I'm happy to announce that the full version of Glass Cannon is now available on Steam! After much work, the game is ready to play.
Hello folks, As we're approaching the release date, May 1st, I'm pushing out the last beta update. Lots of small and big changes in preparation for Glass Cannon 1.0.
Hello folks, In the new Beta v2.3 we now have all the icons, so no more question marks in the shop! This patch also includes different VFX and new sounds for mods and perks that lacked them. Expect more visual and audio updates throughout the whole beta. Also balanced a few OP mods and fixed a few minor bugs. The beta will no longer get updates for new content (except visuals and audio which are missing from some mods and effects). At full release on May 1st, challenges, different maps and so on will be added, which won't make it in time for the beta as it ends the day before. I will showcase the challenge mode and new content in the next post (maybe new enemy types, different cannon types, arena shapes etc.) Hope you're all enjoying the game so far. Cheers! - Niko
Hello folks, Glass Cannon is on MacOS now! Should work both on the old Intel CPUs and Apple Silicon. Also changed a few things for v2.2.
Going to be doing updates almost daily as people play the game and break it in many ways. Here is what I've changed:
Hello again folks, For real now, Glass Cannon is almost ready to release! On May 1st, the game will be out. Until then, I'm doing a Beta v2 test to balance the difficulty.
Glass Cannon is a chill physics-based roguelike where you plan each of your shots carefully to eliminate all your enemies in as few shots as possible. The game plays like a slower, almost turn-based shoot-em-up where you make builds and combinations that help you score big and ravage your enemies.
Gameplay
Clear all enemies in each round, get money and improve your arsenal
Buy new weapons each of which has a unique playstyle - some deal damage, some help you move around, some knock enemies away etc.
Mod your weapons with mods that synergize in unique ways with each other
Enemies you fail to destroy will attack you and deal their health as damage
Each bullet has a limit on bounces. Make use of each shot wisely so you optimize damage dealt to the maximum number of enemies!
Features
Randomly generated enemies and obstacles, making each run unique
8 Enemy types with unique skills like the necromancer, spiker, leaper...
24 rounds of increasing difficulty and different challenges, including loops
16 different weapons to choose from, each with its own playstyle
120+ weapon mods and powerups to improve your run
[ 6054 ]
[ 1675 ]
[ 1971 ]