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Hello everyone,
I've got a great new update cooked up after a whole month of work!
Enter Glass Cannon v1.1. We have:
6 new cannons
A brand new Plus (+) shaped arena
Weapon PIcker instead of Weapon Wheel
The Atom challenge
Reworked difficulties for the Electron and Quark challenges
New revive mechanic
Quality of life improvements
They introduce interesting twists to the game. Some just have different stats, while others force you to completely change your playstyle and discover new combos. Here are a few of them:
[img src="https://i.imgur.com/YyvvR82.png"][/img][img src="https://i.imgur.com/695KHOW.png"][/img][img src="https://i.imgur.com/CBx4IMC.png"][/img]
Unlocked after you complete the hexagon arena on the electron challenge.
[img src="https://i.imgur.com/M3XG6y5.png"][/img]
Don't forget, use ctrl/shift/mmb to zoom the camera across the screen!
After much testing, I've concluded that a simpler weapon picker is much more fun to play with than the weapon wheel, so here it is (bottom-right corner): [img src="https://i.imgur.com/MYKsvNY.png"][/img]With the weapon picker, you rely much less on RNG to get your weapons and upgrade them reliably. You will see a comeback of the weapon wheel for new unlockable cannons in the next update though, so if you liked the RNG, it will still be available for a select few cannons!
I've been playing the game a lot and finding small improvements in many areas. The Discord has also recommended a LOT of the QoL changes that I've added in this update. Namely, you can now move weapons up and down by clicking the little white triangle buttons in the weapons when you hover them.
[img src="https://i.imgur.com/jlJWODk.gif"][/img]
You can also see which other mods can be upgraded when hovering over a mod you already have:
[img src="https://i.imgur.com/ikkF1SM.gif"][/img]
Oh also, you now gain a revive after some rounds depending on the challenge level: [img src="https://i.imgur.com/MshilIX.png"][/img]
This is here because I realized that losing all your progress due to a dumb irreversible mistake was not fun, so now you get to have a do-over once per run (or more times if but I won't say how, haha). Let me know if more revives would be interesting; they let you sort of optimize your shots perfectly to execute killer combos. I'm thinking of adding a cannon that can revive many times, but I'll see if it makes sense based on playtesting and feedback from you.
As always, please let me know what you think in the reviews, steam forums or the official Discord channel! I plan to add around 10 more cannons, 2 more maps and 3 more challenge modes to the game, so expect those in the near future!
- Niko
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Bugfix: mirror image mod + laser sight mod would sometimes make the laser flicker for multi-pellet weapons (shotgun, crossbow etc)
Bugfix: This time, really fixed the wonky cannon rotation. Sometimes it would snap back and forth when rotating, it is now smooth
Bugfix: The rectangle arena electron challenge should automatically unlock on game launch it didn't in the previous version
Bugfix: LVL 5 crossbow would screw up the tripleshot sometimes
Bugfix: Hitting spike balls with the baseball bat would immediately destroy them instead of knocking them away
Removed per diem from later rounds
Increase default money drop amount from $2 to $3
Added Free Shot Mod
Disc bullets no longer lose bounce when passing through bouncer enemies
Lots of small balancing adjustments to the mods and the shop
The riot shield mod will now heal you when you hit spike balls in addition to blocking the damage. It also applies globally now, so no need to hold the weapon with that mod equipped
Shop upgrade cost decreases by $1 after each round
Shop level upgrades are a bit more expensive
Added revives for different challenge levels
Bugfix: unlock notifications sometimes didn't show up
QOL improvement: Hovering over mod cards in the shop will highlight other mod sockets which can be upgraded or replaced. This used to only show up when you held the mod in hand
Made the laser sight on the baseball bat more accurate (it was off by 5-6 pixels on some weapon sizes). It still won't be exact: because the bat moves you forward as you swing, you'll be able to reach enemies a bit beyond the range
Slow Throw Mod now also increases bullet lifetime
Spike Balls will now pick up drops they collide with, provided they were knocked away by your bullets or you directly
Bugfix: Silencer Mod reduced recoil incorrectly
Silencer Mod now gives extra damage based on how much recoil it removes
Made enemies less bouncy, so knocking them around no longer flings them unpredictably and it is much easier to set up interesting plays
Bayonet Mod now deals damage equal to the currently equipped weapon on collision (x2 and x3 after upgrading and more when stacking)
Decreased amount of knockback from walls which would sometimes cause the player to bounce back too hard when simply rotating the aim
Improved player spawn points - will no longer spawn too close to the edge of the map where you had to finagle your way out of the corner
Hello everyone, Coming at you with another small patch: v1.0.2c. Thank you to everyone for reporting the crashes and bugs! - Niko
Hello everyone, I've got a small patch for you today: v1.0.2a. Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months. - Niko
Hello folks, I've got some new stuff in today's update (v1.0.2), which I'm very excited to share! We have a new arena, a challenge level and some balancing. Here they are.
Hello folks, I've released yet another patch, but this time a meaty one. This one has a little bit of new content, namely the new boss rewards. Next week, we'll get a content update as I'm already almost done with it. Just playtesting right now to balance some stuff. Let's get into today's update.
Hello Glass Cannon enjoyers, I'm coming at you with another small update.
Hello folks, Just a small patch with hotfixes. I'll probably push out many more of these as players come in and discover new bugs. Let's squash them all!
Hello everyone, I'm happy to announce that the full version of Glass Cannon is now available on Steam! After much work, the game is ready to play.
Hello folks, As we're approaching the release date, May 1st, I'm pushing out the last beta update. Lots of small and big changes in preparation for Glass Cannon 1.0.
Hello folks, In the new Beta v2.3 we now have all the icons, so no more question marks in the shop! This patch also includes different VFX and new sounds for mods and perks that lacked them. Expect more visual and audio updates throughout the whole beta. Also balanced a few OP mods and fixed a few minor bugs. The beta will no longer get updates for new content (except visuals and audio which are missing from some mods and effects). At full release on May 1st, challenges, different maps and so on will be added, which won't make it in time for the beta as it ends the day before. I will showcase the challenge mode and new content in the next post (maybe new enemy types, different cannon types, arena shapes etc.) Hope you're all enjoying the game so far. Cheers! - Niko
Hello folks, Glass Cannon is on MacOS now! Should work both on the old Intel CPUs and Apple Silicon. Also changed a few things for v2.2.
Going to be doing updates almost daily as people play the game and break it in many ways. Here is what I've changed:
Hello again folks, For real now, Glass Cannon is almost ready to release! On May 1st, the game will be out. Until then, I'm doing a Beta v2 test to balance the difficulty.
Glass Cannon is a chill physics-based roguelike where you plan each of your shots carefully to eliminate all your enemies in as few shots as possible. The game plays like a slower, almost turn-based shoot-em-up where you make builds and combinations that help you score big and ravage your enemies.
Gameplay
Clear all enemies in each round, get money and improve your arsenal
Buy new weapons each of which has a unique playstyle - some deal damage, some help you move around, some knock enemies away etc.
Mod your weapons with mods that synergize in unique ways with each other
Enemies you fail to destroy will attack you and deal their health as damage
Each bullet has a limit on bounces. Make use of each shot wisely so you optimize damage dealt to the maximum number of enemies!
Features
Randomly generated enemies and obstacles, making each run unique
8 Enemy types with unique skills like the necromancer, spiker, leaper...
24 rounds of increasing difficulty and different challenges, including loops
16 different weapons to choose from, each with its own playstyle
120+ weapon mods and powerups to improve your run
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