Glass Cannon is a chill physics-based roguelike where you plan each of your shots carefully to eliminate all your enemies in as few shots as possible. The game plays like a slower, almost turn-based shoot-em-up where you make builds and combinations that help you score big and ravage your enemies. 
Gameplay
- Clear all enemies in each round, get money and improve your arsenal 
- Buy new weapons each of which has a unique playstyle - some deal damage, some help you move around, some knock enemies away etc. 
- Mod your weapons with mods that synergize in unique ways with each other 
- Enemies you fail to destroy will attack you and deal their health as damage 
- Each bullet has a limit on bounces. Make use of each shot wisely so you optimize damage dealt to the maximum number of enemies! 
Features
- Randomly generated enemies and obstacles, making each run unique 
- 8 Enemy types with unique skills like the necromancer, spiker, leaper... 
- 24 rounds of increasing difficulty and different challenges, including loops 
- 16 different weapons to choose from, each with its own playstyle 
- 120+ weapon mods and powerups to improve your run 
Hello everyone,
Coming at you with another small patch: v1.0.2c.
Thank you to everyone for reporting the crashes and bugs!
- Niko
Changelog
- Hammer spell and Sickle spell will no longer crash the game when bought (old save files caused that).
- Fixed wonky rotation of the cannon when you'd cross a boundary.
- Various crash fixes relating to explosions (zealots, grenade arrows etc.)
- Crash that happened when a bat hit a grappling hook and it tried to clone it using the cloning collision mod.
 
Minimum Setup
- Processor: Intel dual core equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 200 MB available space
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