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Nurikabe World
Hemisquare Developer
Hemisquare Publisher
2025-01-13 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (56 reviews)
Public Linux Depots:
  • [0 B]
Patch 1.1.0 Steam Workshop Update

Hello everyone! We've been really impressed to see user-made puzzles in our community, and we wanted to add Steam Workshop support to make it easier to share your creations to more players.
This update adds a new "User Levels" menu, where you can play uploaded levels and campaigns from the Workshop, directly from the game! You can also upload your own creations easily, all you need to do is to right click a level or campaign from the in-game file browser and select "Upload to Workshop". We're really excited to see what you will make!

Changelist


  • Steam Workshop support, allowing you to upload and play user-made puzzles and campaigns
  • Added a new User Levels interface for browsing the Workshop from within the game
  • Added "Upload to Workshop" option to the main menu file browser
  • Added an achievement for completing user-made levels
  • Added support for changing the background for custom campaigns
  • Moved local user campaigns to "User Campaigns" folder
  • Support for local user levels
  • Fixed ctrl+click not working as right click in the menus
If you have any existing user campaigns .zip files, you should move them to the "User Campaigns" folder for them to show up in the "Local" section of the user campaigns menu.

Hotfixes


  • 1.1.0d - Fixed user campaign node locations being incorrect in some system languages
  • 1.1.0e - Fixed the "Following" showing an error if not following anyone
  • 1.1.0e - Fixed the campaign level window going out of bounds from top or bottom
  • 1.1.0e - Added support for pasting Workshop links to the search bar
  • 1.1.0e - Fixed Workshop search showing an unrelated error in some cases
  • 1.1.0e - Fixed searching by workshop ID not finding own files
  • 1.1.0e - Added verification for downloaded campaign integrity
  • 1.1.0i - Added "Hide previously completed" button to the user level/campaign browser
  • 1.1.0i - Changed the description text to be larger on Steam Deck
  • 1.1.0i - Fixed controller selection jumping from the filters to the items when changing page
  • 1.1.0j - Added support for overriding music with Local/MusicOptions.txt
  • 1.1.0k - Fixed the click sound of the workshop browser icons
  • 1.1.0m - Fixed user campaigns not loading correctly on French operating system language
  • 1.1.0n - User campaigns now have automatic start nodes if they are missing
  • 1.1.0p - Added an error dialog if daily levels fail to load
  • 1.1.0p - Fixed Workshop thumbnail loading in rare cases
  • 1.1.0q - Fixed Workshop browser sort modes


[ 2025-02-22 00:55:09 CET ] [ Original post ]

Patch 1.0.15

Just a quick hotfix to a reported issue!

Changelist


  • Fixed a missing auto-save file preventing generating a new infinite puzzle
  • Fixed synchronizing partially solved puzzles in Steam Cloud


[ 2025-02-09 02:43:37 CET ] [ Original post ]

Patch 1.0.14

The patch adds a Spanish localization, contributed by Rubn Mart! We also heard that the new multiple solution checking logic broke some workflows, so we added an option to use the previous one.

Changelist


  • Added Spanish localization
  • Added an option to use the old multiple solution display in the editor, or disable it altogether


[ 2025-02-02 01:29:27 CET ] [ Original post ]

Patch 1.0.13

We're really happy to see that some people have already used the editor, I recommend checking out some great user puzzles in our Discord!

Editor improvements


The editor used to display unsure cells as "multiple solutions", but this behavior was pretty confusing. Now only cells that are proven to have multiple solutions are highlighted. If the editor is unable to prove that there is only single solution, but cannot find multiple solutions, it will display a "?" icon.

Changelist


  • Improved multiple solution display in editor (see above)
  • Removed difficulty selection from editor as it is not useful with the new multiple solution display
  • The solver has been improved resulting in more varied infinite puzzles
  • The User Code menu can now play pzprjs style links (eg. puzz.link, pzv.jp)
  • Fixed an issue where infinite mode completions were counted incorrectly
  • Fixed in-game input display on non-QWERTY keyboards
  • Minor fixes to UI scaling with localizations


[ 2025-01-31 22:03:59 CET ] [ Original post ]

Patch 1.0.12

Just a small hotfix this time to a reported issue!

Changelist


  • Fixed the game freezing at startup if Steam Runtime initialization fails.


[ 2025-01-21 16:39:58 CET ] [ Original post ]

Patch 1.0.11

Small patch with a few fixes aimed at user levels and some minor issues. Thank you again to everyone who's been playing, it's been great to see people enjoy the game!

Changelist


  • Added a Discord button to the main menu.
  • The check button tutorial now appears only if needed, instead of at the start of the puzzle.
  • Fixed long campaign names overlapping with the complete checkmark.
  • Renamed old named "Faucet" into "Breezy" and "One Two Three" into "Easy as 1-2-3".
  • Editor play mode graphics have been adjusted.


[ 2025-01-19 22:06:42 CET ] [ Original post ]

Patch 1.0.10

We are super happy with our launch and are so glad to see so many players and reviews already, thank you all so much! Based on feedback and observations from players, we identified some issues that we thought were important enough to fix right after launch. These updates are now available in patch 1.0.10!

Changelist


  • Adjusted the progression of the end of the campaign "Advance" (see below)
  • Fixed multiple solutions in the following levels: "Not Gamma", "Flip Flops?", "Switchboard?", and "Varied Sprawl". Huge thanks to DireKrow for finding these!
  • Fixed an issue in the level "No Lagoons", where the intended starting point had multiple solutions, leading to an unpleasant solving experience.
  • Fixed an issue where the check button tutorial would activate in the first two levels.
  • Tweaked Japan Winter water color to be darker for better visibility, especially for puzzles with holes.

Campaign changes


We found that the last few nodes in Advance had quite inconsistent difficulty, specifically some puzzles were significantly harder than expected. We have gathered all the extra-hard puzzles into a "Challenge" node, to make it clearer that they are extra challenging, even for the final campaign. Due to the fixes to puzzles, partial progress will be lost on levels "Not Gamma", "Flip Flops?", "Switchboard?", "Varied Sprawl", and "No Lagoons". Apologies for any inconvenience this may cause, we don't expect puzzles to be updated in the future, unless there are significant issues.


[ 2025-01-15 07:20:13 CET ] [ Original post ]

Demo Hard Winter


We have seen that the demo might have been a bit easy for some players, but we also see many people who can barely finish the demo. This led us to wonder how we could give players with potentially previous Nurikabe experience a taste of harder and bigger levels, without being too discouraging for newcomers. Our current solution is a bit of an odd one, but you can access four extra hard levels by clicking the "User Levels" button 5 times in a row! Keep in mind that these levels are from varying points of the game, and the difficulty ramps up quite fast compared to the full game, where you can improve at your own pace.


[ 2024-10-19 14:23:58 CET ] [ Original post ]

Nurikabe World is a relaxing logic puzzle game where you solve puzzles by creating islands and connecting rivers to create beautiful sceneries. Nurikabe World reimagines the classic Japanese pen-and-paper puzzle Nurikabe as a 3D game, where islands spring to life with trees and structures. Either play handcrafted puzzles, immerse yourself in the flow of infinitely generated maps or create and share your own puzzles with the integrated level editor.



In Nurikabe World, you create islands by placing water tiles. Each number must be separated into its own island with the indicated number of tiles. Completed islands will grow trees and other structures.



Getting started is easy, you only need to know a few rules to start playing!

  • All islands must be separated by water
  • The water must form one connected river
  • 2x2 water squares, called "pools", are not allowed



Nurikabe World has puzzles of all sizes and difficulty levels. The crafted puzzles will take you through breezy 5x5 levels to 15x15 endurance-testing experiences and more. There are also a bunch of difficult smaller puzzles for bite-sized challenges.

Solving harder puzzles will require you to learn advanced solving techniques, which you'll learn along the way.





Nurikabe World has:

  • Hundreds of hand-crafted puzzles
  • Different environments, seasons and times of day
  • Relaxing visuals and music
  • Infinitely generated puzzles
  • Intuitive level editor
  • Daily challenges

Nurikabe World does not have:

  • City building
  • Simulation
  • Multiplayer
  • Crafting



Hand-crafted puzzle campaign

Journey through a hand-crafted campaign with thematic sets of puzzles. The campaign is split into various difficulty levels and puzzle styles, ranging from simple tutorial maps to mind-bending puzzles. This mode offers a guided tour through Nurikabe World, teaching you valuable solving techniques on the way!

Infinite generation

Attain a flow state while solving an infinite stream of procedurally generated puzzles. Choose from a variety of puzzle generation algorithms and settings, either speeding through simple puzzles or embracing the chaotic difficulty spikes of unpredictable generation. Even though the hardest puzzles may feel impossible, every puzzle is guaranteed to have a unique solution!

Daily challenges

Not sure what to do? Solve the daily Nurikabe World puzzles. Each day there are three hand-curated puzzles with varying difficulty levels.



Nurikabe World is under active development by a few passionate individuals in Finland!


MINIMAL SETUP
  • OS: Tested on Ubuntu 16.04 / Steam Deck
  • Processor: 1 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD 520
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Tested on Ubuntu 16.04 / Steam Deck
  • Processor: 2.5 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 1050 / AMD RX 560
  • Storage: 1 GB available space

GAMEBILLET

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MacGamestore

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