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Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types. -“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!
Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demandingwith different fleet types. -Completionist achievement should now work correctly (those who earned it but didnt get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!
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