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Making New Marks | 11 bit studios Publishing Announcement


Hi there, Community!

We have some super exciting news for you!


We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fools Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published. Were still an extremely picky publisher. Were probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, weve got two projects were really proud to have under our wing, - Pawel Feldman, Publishing Director at 11 bit studios.
Details are sparse right now (gotta save all that marketing magic for later), but we can reveal the following:
  • We are beyond thrilled to be teaming up with Poland-based Fools Theory for their latest project, codenamed Vitriol. The studio behind the artfully created stealth title, Seven: The Days Long Gone, is developing a game best described as a meaningful RPG. Jakub Rokosz, CEO at Fools Theory says, We are truly happy to align with 11 bit studios. Theyre known for their ability to find the unique spirit in a game and I believe our upcoming title fits impeccably with the type of projects they like to work on.
  • You might also say that we are over the Moon(lighter) to be teaming up once more with Digital Sun Games. Theres nothing to divulge just yet, but rest assured that the hard-working Spanish developer is putting the same care and attention into their new project (codename Foxhole) as they did with their critically acclaimed indie hit, Moonlighter, but this time its a totally new IP. We badly wanted to work with these guys again. As a team, we feel 11 bit did a great job with Moonlighter and we both want to do even better things together. Its really as simple as that, says Javier Gimenez, CEO at Digital Sun Games.
And if you're willing to look for more clues, here's a short but very mysterious video: https://youtu.be/0xR4XkeOqao We're very much excited for the things to come. We hope you're sharing this excitement with us now! Stay tuned! Be sure to follow us on social media to stay up to date with all our news: Have a good one! 11 bit studios + Fool's Theory + Digital Sun Games


[ 2019-12-10 15:53:25 CET ] [ Original post ]


Children of Morta | RELEASE DATE!


Hi there, Community!

We have some pretty amazing news for you today!


Children of Morta will be arriving on PC this September 3, 2019. The Nintendo Switch, Xbox One, and PlayStation 4 versions of the game will launch on October 15, 2019. To celebrate the launch date announcement, you can check out the all-new trailer below.

Watch our brand-new "It Runs in the Family" trailer here:


https://youtu.be/_oapcHvc6UQ

About the game:


Corruption has spread, morphing the once peaceful Mount Morta into a violent and monster-infested nightmare. Will you be able to sacrifice everything to save the ones you care for? Children of Morta is a story-driven action RPG about a valiant family standing together while the world around them is devoured in darkness. Lead the Bergsons, with all their flaws and virtues, and experience what it means to be in a family of heroes.
Children of Morta copes with themes closer to our daily lives than one would expect. It is a story of the simple emotions we all know so well and value more than sometimes we dare to admit love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for. We hope you're as excited about the release date as we are! We're working very hard to deliver the best family-themed rogue-lite out there - and we're really hoping you're going to love it! Take care,

Dead Mage & 11 bit studios



[ 2019-08-07 13:47:01 CET ] [ Original post ]


Spacecom in on Sale! Get the Halloween edition with two new maps for 33% less money!

Halloween is here. Get more content for less cash and have fun!


[ 2014-10-31 11:31:27 CET ] [ Original post ]


SPACECOM Halloween edition including two new, free maps and a bunch of improvements is here!

Build 0.9.1033 brings two new free Halloween themed maps: Tangled Cluster Skool Nebula. Were also happy to introduce few features requested by our community: Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. Double-clicking a ship in Fleet panel will select all ships of the same kind. Weve changed the algorithm randomizing player start positions to introduce more variety. Ship section effect is now more visible. Tweaked game speed selection mechanism. Thanks for your feedback and support!


[ 2014-10-30 16:57:40 CET ] [ Original post ]


SPACECOM Halloween edition including two new, free maps and a bunch of improvements is here!

Build 0.9.1033 brings two new free Halloween themed maps: • Tangled Cluster • Skool Nebula. We’re also happy to introduce few features requested by our community: • Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. • Double-clicking a ship in Fleet panel will select all ships of the same kind. • We’ve changed the algorithm randomizing player start positions to introduce more variety. • Ship section effect is now more visible. • Tweaked game speed selection mechanism. Thanks for your feedback and support!


[ 2014-10-30 16:57:40 CET ] [ Original post ]


SPACECOM Demo is now available!

Were happy to announce that SPACECOM demo is now available! Our Demo includes: Few single player missions Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!


[ 2014-10-30 15:01:42 CET ] [ Original post ]


SPACECOM Demo is now available!

We’re happy to announce that SPACECOM demo is now available! Our Demo includes: • Few single player missions • Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!


[ 2014-10-30 15:01:42 CET ] [ Original post ]


Steam Trading Cards are now live!

Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!


[ 2014-10-10 09:14:51 CET ] [ Original post ]


Steam Trading Cards are now live!

Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!


[ 2014-10-10 09:14:51 CET ] [ Original post ]


3 NEW FREE MAPS are here. Just update the game to version 1.0.9.1024

Detailed changelog: 3 great new multiplayer maps (2 of those can also be played in skirmish mode) Player Kick option available for game host Skull icon is displayed next to Unit icon when on hostile territory Fixed issues with wrong in game language at start Fixed issues with losing game saves on Mac and Linux Russian translation changes (thanks Dramatheurgist) Unit color improvements Minor localization changes From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!


[ 2014-10-03 13:52:24 CET ] [ Original post ]


3 NEW FREE MAPS are here. Just update the game to version 1.0.9.1024

Detailed changelog: • 3 great new multiplayer maps (2 of those can also be played in skirmish mode) • Player Kick option available for game host • Skull icon is displayed next to Unit icon when on hostile territory • Fixed issues with wrong in game language at start • Fixed issues with losing game saves on Mac and Linux • Russian translation changes (thanks Dramatheurgist) • Unit color improvements • Minor localization changes • From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!


[ 2014-10-03 13:52:24 CET ] [ Original post ]


Pay $10 or more and get a great bundle including SPACECOM.

Flash Bundle including SPACECOM is available right here: https://www.humblebundle.com/flash Time is running out so hurry up!


[ 2014-10-01 10:07:24 CET ] [ Original post ]


Update 1.0.9.1014 is here! (We've updated the AI and some other features)

Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demandingwith different fleet types. -Completionist achievement should now work correctly (those who earned it but didnt get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!


[ 2014-09-29 13:28:14 CET ] [ Original post ]


Update 1.0.9.1014 is here! (We've updated the AI and some other features)

Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types. -“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!


[ 2014-09-29 13:28:14 CET ] [ Original post ]


Update 1.0.9.989 is here!

Here is the changelist: *Fixing a problem with missing command keys on fleet panels. *Leaderboards wrong starting score fix. *Blocking the possibility of joining an already full multiplayer room. *Additional minor localization fixes. *Multiplayer room name placement fix. *Minor single player mode balance fixes. Thanks for your feedback and have fun!


[ 2014-09-18 14:31:52 CET ] [ Original post ]


Update 1.0.9.989 is here!

Here is the changelist: *Fixing a problem with missing command keys on fleet panels. *Leaderboards wrong starting score fix. *Blocking the possibility of joining an already full multiplayer room. *Additional minor localization fixes. *Multiplayer room name placement fix. *Minor single player mode balance fixes. Thanks for your feedback and have fun!


[ 2014-09-18 14:31:52 CET ] [ Original post ]


Now Available on Steam - SPACECOM

SPACECOM is Now Available on Steam!

SPACECOM – a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat.


[ 2014-09-17 17:05:00 CET ] [ Original post ]


UPDATE: The tournament will end on Tuesday, September 16th, at 15:00 CET.

We have an important announcement for all participants of the tournament. Due to technical issues that occurred on Friday/Saturday, where the game was unavailable for some time and the leader boards were blocked, we’ve decided to prolong the tournament for another 24 hours. The tournament will end on Tuesday, September 16th, at 15:00 CET. We hope, that this additional time will allow all players to play as many matches as they want.


[ 2014-09-15 11:50:33 CET ] [ Original post ]


Build 1.0.9.959 available to all finalist. Please update.

New build is introducing small changes in multiplayer score system and some other minor bugfixes. Have fun!


[ 2014-09-14 07:34:04 CET ] [ Original post ]


Problem Fixed! The tournament is back on track!

Hi everyone. I was just informed by Valve that everything is working again. This is also confirmed by our testers. We are extremely sorry for that. It was a result of solving yesterday’s key revoking problem. Your score was not affected. Thank you for your patience as always. Good luck!


[ 2014-09-13 15:18:52 CET ] [ Original post ]


Final stage has been "Frozen".

Due to technical problem, most likely related to a previous key revoking accident we are forced to freeze our competition until early next week. As far as we know all players lost access to the beta build and the leaderboards are now frozen and not changing. We are extremely sorry for this and we're working with our partner - Valve to solve the issue as fast as possible. Thank you for your patience and quick reactions to what have happened lately. Thanks to your feedback we’re able to react much faster.


[ 2014-09-13 09:56:53 CET ] [ Original post ]


The final Stage has started!

Before participating please make sure that your game is updated. You can check what game build you have by going do credits section of the games main menu. In the lower right corner of the screen you’ll see a number representing your build ID. It must be 1.0.9.957 or higher. After running this build your profile will be cleared and you’ll start the competition with 1000 points. If this did not happen you have an outdated build. Other competition build changes include: 1.Two new multiplayer maps. 2.More advance telemetry to track player stats. 3.GAME TIME LIMIT. If a duel is shorter than 4 minutes (this limit decreases if you speed up the game) no ranking points will be assigned. A counter displaying this info will be added to the game in one of the upcoming updates. 4.Few game GUI upgrades. Good luck!


[ 2014-09-12 12:07:54 CET ] [ Original post ]


Results of the 2nd season are here!

Here are the results of the 2nd season of our tournament. The winners are: 1. Panic ™ with a score of 1743 2. Stormania with a score of 1731 3. YellowKing with a score of 1727 Congratulations to all the winners! Please also note that today we will block all beta keys. Top 100 players from 2nd season should expect a friend invitation from our tournament account on steam today. We’ll be sending access codes for the final tomorrow in the morning. The grand finale will start on Friday, 12th of September, at 14:00 CET, and end on Monday, 15th of September, at 15:00 CET. The tournament will be preceded with the leaderboard wipe. Please be sure, to update your game builds, before participating. For the final season of the tournament, we will implement additional telemetry tools, that will allows us to track all the activities and matches of all participants in a more detailed way. Also, players will be able to play on 2 new multiplayer maps, so they can compete on a new battlegrounds. See you in the game!


[ 2014-09-11 14:50:42 CET ] [ Original post ]


Seconds Season ends Thursday 11th at 15:00 CET

As the Second Season of our tournament ends soon, we would like to remind you, that we’ve prepared great rewards for the top 3 players, including: NVIDIA GeForce 750Ti graphics card Razer DethAdder mouse GOODRAM 120GB SSD. Also, 100 best players will be invited to the Final stage of our tournament, where they’ll have a chance of winning: Alienware X51 Gaming PC NVIDIA GeForce 770 graphics card Razer BlackWidow Ultimate 2013 keyboard. In addition, all finalists from both seasons will acquire access to a bundle full of 11 bit studios games including Spacecom! More info at: http://www.spacecom-tournament.com/ Good luck!


[ 2014-09-09 08:59:14 CET ] [ Original post ]


Tournament Season II has started!

Update your builds, restart your computers to make sure your connections are reset and have fun. Good luck everybody!


[ 2014-09-04 22:01:39 CET ] [ Original post ]


Tournament Season II starting today at 00:00

As we're cleaning the leaderboards before starting season two be sure to update your game before participating. New build will be available few minutes after midnight. Scores from older builds will not be saved or will be deleted automatically. We also strongly encourage you to restart your machines in order to reset all network connections with our old leaderboards.


[ 2014-09-04 21:16:23 CET ] [ Original post ]


Tournament Season II starting today at 00:00

As we're cleaning the leaderboards before starting season two be sure to update your game before participating. New build will be available few minutes after midnight. Scores from older builds will not be saved or will be deleted automatically. We also strongly encourage you to restart your machines in order to reset all network connections with our old leaderboards.


[ 2014-09-04 21:16:22 CET ] [ Original post ]


Tournament Season I has ended!

The first season of our Tournament has ended and we've cloned the leaderboards. Soon we'll contact all winners so please expect a message!


[ 2014-09-04 13:00:07 CET ] [ Original post ]



SPACECOM
Flow Combine
  • Developer

  • 11 bit studios
  • Publisher

  • 2014-09-17
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • GameBillet

     8.59 /

     

     
    Game News Posts 28  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (175 reviews)


  • Review Score

  • http://www.spacecom-game.com
  • Website

  • https://store.steampowered.com/app/263860 
  • Steam Store

  • The Game includes VR Support



    Linux Content [217.55 M]

  • Public Linux depots

  • SPACECOM – a strategic-to-the-bone, starfleet command game in which deception, smart movement, and choices to battle decide victory or defeat.

    No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans.

    Test your wits in single player campaign, go head-to-head with up to 5 opponents in multiplayer or experiment with new strategies in AI skirmish mode. Most of all, you'll need a bright mind, cunning, and sound tactics.

    When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. From now on, what matters is your grasp of tactics and strategy, not how fast you can click. Spacecom is about creativity in planning, not complexity of game mechanics.

    Key Features


    • Single player campaign that will test your wit in diverse tactical puzzles
    • Tense multiplayer - dominate up to 5 players per map
    • No coincidence, no luck. What matters is good planning and successful execution
    • Sound designed specifically to trigger strategic thinking
    • Minimalistic visual design inspired by military technology
    • Created to exalt smart thinking over fast clicking

    Previews


    "In a market currently dominated by MOBAs, SPACECOM is set to offer a more nich perspective on strategy. Focused on concise combat roles and managing supply routes, it's all about using limited resources, to outwit your friends." - GameTrailers.com

    "What really strikes me is that all of this is presented in an incredibly minimalistic style.(...) There is none of the distraction of flashy visual effects or incredibly renderedenvironments, this is pure strategy.(...) For me, an advocate of game mechanics above all else, this is as close to pure space strategy as I’ve seen and I’m really looking forward to the finished product." - gaminglives.com

    "Spacecom is an interesting idea, as a quick-play strategy game. In a genre that tends to frighten off newcomers, Spacecom is poised to be the title that welcomes them in with open arms, avoiding complexity while still offering that classic 4X feeling. " - Criticallysane.com
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M 256MB
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5950 ]

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    GAMERSGATE

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    2.25$ (92%)

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