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Hi there, Community!
Hi there, Community!
Halloween is here. Get more content for less cash and have fun!
Build 0.9.1033 brings two new free Halloween themed maps: Tangled Cluster Skool Nebula. Were also happy to introduce few features requested by our community: Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. Double-clicking a ship in Fleet panel will select all ships of the same kind. Weve changed the algorithm randomizing player start positions to introduce more variety. Ship section effect is now more visible. Tweaked game speed selection mechanism. Thanks for your feedback and support!
Build 0.9.1033 brings two new free Halloween themed maps: • Tangled Cluster • Skool Nebula. We’re also happy to introduce few features requested by our community: • Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu. • Double-clicking a ship in Fleet panel will select all ships of the same kind. • We’ve changed the algorithm randomizing player start positions to introduce more variety. • Ship section effect is now more visible. • Tweaked game speed selection mechanism. Thanks for your feedback and support!
Were happy to announce that SPACECOM demo is now available! Our Demo includes: Few single player missions Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!
We’re happy to announce that SPACECOM demo is now available! Our Demo includes: • Few single player missions • Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula). Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game. Have Fun!
Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!
Hi everyone! We've prepared a set of cards to be unlocked in the game. They are now live!
Detailed changelog: 3 great new multiplayer maps (2 of those can also be played in skirmish mode) Player Kick option available for game host Skull icon is displayed next to Unit icon when on hostile territory Fixed issues with wrong in game language at start Fixed issues with losing game saves on Mac and Linux Russian translation changes (thanks Dramatheurgist) Unit color improvements Minor localization changes From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!
Detailed changelog: • 3 great new multiplayer maps (2 of those can also be played in skirmish mode) • Player Kick option available for game host • Skull icon is displayed next to Unit icon when on hostile territory • Fixed issues with wrong in game language at start • Fixed issues with losing game saves on Mac and Linux • Russian translation changes (thanks Dramatheurgist) • Unit color improvements • Minor localization changes • From now on it's impossible to play together with players using the older version of the game Have fun and thanks for your support!
Flash Bundle including SPACECOM is available right here: https://www.humblebundle.com/flash Time is running out so hurry up!
Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demandingwith different fleet types. -Completionist achievement should now work correctly (those who earned it but didnt get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!
Changes include: -Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert). -Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types. -“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly). -Player colours in multiplayer matches now exclude grey and red (to improve readability). -Various fixes for UI readability. -Few other minor fixes. We're working on fixing other reported issues. Thanks for your feedback!
Here is the changelist: *Fixing a problem with missing command keys on fleet panels. *Leaderboards wrong starting score fix. *Blocking the possibility of joining an already full multiplayer room. *Additional minor localization fixes. *Multiplayer room name placement fix. *Minor single player mode balance fixes. Thanks for your feedback and have fun!
Here is the changelist: *Fixing a problem with missing command keys on fleet panels. *Leaderboards wrong starting score fix. *Blocking the possibility of joining an already full multiplayer room. *Additional minor localization fixes. *Multiplayer room name placement fix. *Minor single player mode balance fixes. Thanks for your feedback and have fun!
SPACECOM is Now Available on Steam!
SPACECOM a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat.
We have an important announcement for all participants of the tournament. Due to technical issues that occurred on Friday/Saturday, where the game was unavailable for some time and the leader boards were blocked, we’ve decided to prolong the tournament for another 24 hours. The tournament will end on Tuesday, September 16th, at 15:00 CET. We hope, that this additional time will allow all players to play as many matches as they want.
New build is introducing small changes in multiplayer score system and some other minor bugfixes. Have fun!
Hi everyone. I was just informed by Valve that everything is working again. This is also confirmed by our testers. We are extremely sorry for that. It was a result of solving yesterday’s key revoking problem. Your score was not affected. Thank you for your patience as always. Good luck!
Due to technical problem, most likely related to a previous key revoking accident we are forced to freeze our competition until early next week. As far as we know all players lost access to the beta build and the leaderboards are now frozen and not changing. We are extremely sorry for this and we're working with our partner - Valve to solve the issue as fast as possible. Thank you for your patience and quick reactions to what have happened lately. Thanks to your feedback we’re able to react much faster.
Before participating please make sure that your game is updated. You can check what game build you have by going do credits section of the games main menu. In the lower right corner of the screen you’ll see a number representing your build ID. It must be 1.0.9.957 or higher. After running this build your profile will be cleared and you’ll start the competition with 1000 points. If this did not happen you have an outdated build. Other competition build changes include: 1.Two new multiplayer maps. 2.More advance telemetry to track player stats. 3.GAME TIME LIMIT. If a duel is shorter than 4 minutes (this limit decreases if you speed up the game) no ranking points will be assigned. A counter displaying this info will be added to the game in one of the upcoming updates. 4.Few game GUI upgrades. Good luck!
Here are the results of the 2nd season of our tournament. The winners are: 1. Panic ™ with a score of 1743 2. Stormania with a score of 1731 3. YellowKing with a score of 1727 Congratulations to all the winners! Please also note that today we will block all beta keys. Top 100 players from 2nd season should expect a friend invitation from our tournament account on steam today. We’ll be sending access codes for the final tomorrow in the morning. The grand finale will start on Friday, 12th of September, at 14:00 CET, and end on Monday, 15th of September, at 15:00 CET. The tournament will be preceded with the leaderboard wipe. Please be sure, to update your game builds, before participating. For the final season of the tournament, we will implement additional telemetry tools, that will allows us to track all the activities and matches of all participants in a more detailed way. Also, players will be able to play on 2 new multiplayer maps, so they can compete on a new battlegrounds. See you in the game!
As the Second Season of our tournament ends soon, we would like to remind you, that we’ve prepared great rewards for the top 3 players, including: NVIDIA GeForce 750Ti graphics card Razer DethAdder mouse GOODRAM 120GB SSD. Also, 100 best players will be invited to the Final stage of our tournament, where they’ll have a chance of winning: Alienware X51 Gaming PC NVIDIA GeForce 770 graphics card Razer BlackWidow Ultimate 2013 keyboard. In addition, all finalists from both seasons will acquire access to a bundle full of 11 bit studios games including Spacecom! More info at: http://www.spacecom-tournament.com/ Good luck!
Update your builds, restart your computers to make sure your connections are reset and have fun. Good luck everybody!
As we're cleaning the leaderboards before starting season two be sure to update your game before participating. New build will be available few minutes after midnight. Scores from older builds will not be saved or will be deleted automatically. We also strongly encourage you to restart your machines in order to reset all network connections with our old leaderboards.
As we're cleaning the leaderboards before starting season two be sure to update your game before participating. New build will be available few minutes after midnight. Scores from older builds will not be saved or will be deleted automatically. We also strongly encourage you to restart your machines in order to reset all network connections with our old leaderboards.
The first season of our Tournament has ended and we've cloned the leaderboards. Soon we'll contact all winners so please expect a message!
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