Making New Marks | 11 bit studios Publishing Announcement
We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fools Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published. Were still an extremely picky publisher. Were probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, weve got two projects were really proud to have under our wing, - Pawel Feldman, Publishing Director at 11 bit studios.
Details are sparse right now (gotta save all that marketing magic for later), but we can reveal the following:
[ 2019-12-10 15:53:25 CET ] [ Original post ]
Hi there, Community!
We have some super exciting news for you!
We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fools Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published. Were still an extremely picky publisher. Were probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, weve got two projects were really proud to have under our wing, - Pawel Feldman, Publishing Director at 11 bit studios.
Details are sparse right now (gotta save all that marketing magic for later), but we can reveal the following:
- We are beyond thrilled to be teaming up with Poland-based Fools Theory for their latest project, codenamed Vitriol. The studio behind the artfully created stealth title, Seven: The Days Long Gone, is developing a game best described as a meaningful RPG. Jakub Rokosz, CEO at Fools Theory says, We are truly happy to align with 11 bit studios. Theyre known for their ability to find the unique spirit in a game and I believe our upcoming title fits impeccably with the type of projects they like to work on.
- You might also say that we are over the Moon(lighter) to be teaming up once more with Digital Sun Games. Theres nothing to divulge just yet, but rest assured that the hard-working Spanish developer is putting the same care and attention into their new project (codename Foxhole) as they did with their critically acclaimed indie hit, Moonlighter, but this time its a totally new IP. We badly wanted to work with these guys again. As a team, we feel 11 bit did a great job with Moonlighter and we both want to do even better things together. Its really as simple as that, says Javier Gimenez, CEO at Digital Sun Games.
SPACECOM
Flow Combine
11 bit studios
2014-09-17
Strategy Singleplayer Multiplayer
GameBillet
8.59 /
€
Game News Posts 28
🎹🖱️Keyboard + Mouse
Mixed
(175 reviews)
http://www.spacecom-game.com
https://store.steampowered.com/app/263860 
The Game includes VR Support
Linux Content [217.55 M]
SPACECOM – a strategic-to-the-bone, starfleet command game in which deception, smart movement, and choices to battle decide victory or defeat.
No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans.
Test your wits in single player campaign, go head-to-head with up to 5 opponents in multiplayer or experiment with new strategies in AI skirmish mode. Most of all, you'll need a bright mind, cunning, and sound tactics.
When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. From now on, what matters is your grasp of tactics and strategy, not how fast you can click. Spacecom is about creativity in planning, not complexity of game mechanics.
"In a market currently dominated by MOBAs, SPACECOM is set to offer a more nich perspective on strategy. Focused on concise combat roles and managing supply routes, it's all about using limited resources, to outwit your friends." - GameTrailers.com
"What really strikes me is that all of this is presented in an incredibly minimalistic style.(...) There is none of the distraction of flashy visual effects or incredibly renderedenvironments, this is pure strategy.(...) For me, an advocate of game mechanics above all else, this is as close to pure space strategy as I’ve seen and I’m really looking forward to the finished product." - gaminglives.com
"Spacecom is an interesting idea, as a quick-play strategy game. In a genre that tends to frighten off newcomers, Spacecom is poised to be the title that welcomes them in with open arms, avoiding complexity while still offering that classic 4X feeling. " - Criticallysane.com
No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans.
Test your wits in single player campaign, go head-to-head with up to 5 opponents in multiplayer or experiment with new strategies in AI skirmish mode. Most of all, you'll need a bright mind, cunning, and sound tactics.
When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. From now on, what matters is your grasp of tactics and strategy, not how fast you can click. Spacecom is about creativity in planning, not complexity of game mechanics.
Key Features
- Single player campaign that will test your wit in diverse tactical puzzles
- Tense multiplayer - dominate up to 5 players per map
- No coincidence, no luck. What matters is good planning and successful execution
- Sound designed specifically to trigger strategic thinking
- Minimalistic visual design inspired by military technology
- Created to exalt smart thinking over fast clicking
Previews
"In a market currently dominated by MOBAs, SPACECOM is set to offer a more nich perspective on strategy. Focused on concise combat roles and managing supply routes, it's all about using limited resources, to outwit your friends." - GameTrailers.com
"What really strikes me is that all of this is presented in an incredibly minimalistic style.(...) There is none of the distraction of flashy visual effects or incredibly renderedenvironments, this is pure strategy.(...) For me, an advocate of game mechanics above all else, this is as close to pure space strategy as I’ve seen and I’m really looking forward to the finished product." - gaminglives.com
"Spacecom is an interesting idea, as a quick-play strategy game. In a genre that tends to frighten off newcomers, Spacecom is poised to be the title that welcomes them in with open arms, avoiding complexity while still offering that classic 4X feeling. " - Criticallysane.com
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9400M 256MB
- Storage: 500 MB available space
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