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Version beta 14 is now available for internal testers! It will appear as "d1_1.5.0" as we are preparing a patch to Demo One for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Capacitor Rifle!
Passively recharges an internal "energy".
Higher energy increases rate of fire and damage.
Firing depletes energy.
8 new modifiers:
Spec Ops: Increased precision damage taken
Rejuvenation: Shortly after taking damage, your health begins to regenerate
Armor Decay: Armor begins to decay a short time after collecting a pickup
Frail Fighters: Reduced maximum health
Swap Lock: Kills with a weapon prevent it from firing until you get another kill
Moon Men: Reduced gravity
Shed Skin: Movement speed increases as armor decreases
Fleet-Footed: Moving without shooting boosts movement speed until you fire
Balance
Increased Nailgun base damage 22.0>25.0
Moved around weapon category Plus-Powers
"Medium Range" is now +Ammo Efficiency (was +Rate of Fire)
"Rapid Fire" is now +Base Damage (was +Ammo Efficiency)
"Projectile" is now +Rate of Fire (was +Base Damage)
With these changes, range categories now provide consistency bonuses while style categories provide lethality bonuses.
Cards now level down when they overwrite a card of the same or higher level
Bots are a little less good at Contest mode
In general they should play high level/rare cards less often and create more interestingly varied hands
Improved the Plus-Power "Ammo Efficiency" bonus to not be quite so useless
Features
Replaced card trashing with card selling, available from the shop menu
Added better iconography to Contest mode card packs
Split modifier packs into "Basic" and "Advanced"
The advanced pack contains high-impact modifiers and is rarersss
Corrosion is complete! Including new background visuals and modified level geometry.
When equipping a plus-power weapon, an on-screen descriptor has been added describing the stat changes and unique abilities.
The Lobby card play hand has been widened and commanded to spread your cards out more evenly.
Weapons that spawn a "substitute" (such as the mine launcher or bio-blower) now create a "clone" on client machines before the server confirms the substitute's location. This prevents the "flickering"/"sticking" issue caused with non-trivial latency.
Version beta 13 is now available for internal testers! It will appear as "d1_1.4.0" as we are preparing a patch to Demo One for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
Weapons now gain stats and abilities as they level up (these are called Plus-Powers).
Starting at level +1, weapons gain two stat boosts: one tied to Range, and one for Style.
Range-based stat boosts:
Short: Projectile maximum range + lifetime
Medium: Fire rate
Long: Projectile size
Style-based stat boosts:
Rapid Fire: Ammo efficiency
Projectile: Base damage
Precision: Headshot multiplier
At +1, these bonuses are small but impactful. They increase linearly to level +9, and then continue increasing much more slowly all the way to +99. (good luck)
At level +5, weapons gain an "ability" that triggers (with a short cooldown) upon rapidly dealing 100 damage to a target.
Bullet: Drops a mini-bomb that explodes when it hits the ground
Shell: Deals extra knockback and applies anti-heal
Voltage: Calls down a lightning strike
Explosive: Spawns a volatile singularity
Radiation: Applies a short armor-strip effect
Note: Modifiers can level up, but they do not have custom functionality yet.
Balance
The Scrap Blaster's initial projectile now detonates when it hits a target or the environment.
Projectile and splash damage have been adjusted to account for this.
Features
A new kill-delta graph has been added to the UI, above the match status.
This bar demonstrates the effective difference in kills between all players in the match.
It's our hope this will improve the readability of the match state and items you are receiving.
Corrosion has received small layout updates and flyaround cutscenes.
The Raygun has received a small visual update and a new sound effect.
The Nucleus Projector has received a small visual update and a new sound effect.
Version beta 12 is now available for internal testers! It will appear as "d1_1.3.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Nucleus Projector
Fires a rapid stream of medium-speed Radiation projectiles
Bots can now participate in Contest mode!
They play cards attempting to match Power Hands just like you.
Balance
Buffed the Scrap Blaster
Added a small area of effect to the projectile when it detonates
Increased shotgun pellet damage 12>15
Increased projectile lifetime 0.1>0.125
I can fix him I swear
Tweaked the Raygun
Reduced projectile size as it was large enough to interfere with the environment
Increased projectile speed 8500>10000
Tweaked the Boost Jets
Instead of enabling additional jumps, the space bar now triggers a normal boost
Ultimate Upgrade can now jump to boost, just like the base item
Features
Changed the behavior of a number of Contest features
The Shop now always holds 5 packs. If you open a pack, it will be replaced with a new random pack
Card packs now appear in invisible "slots". This helps prevent ridiculous Shop offerings like 5 Modifier packs
Direct-purchase cards are now only single purchase, but available at higher levels with later rounds
Tooltips for card packs now show a carousel animation of the cards inside
The cards in your hand are now sorted by ammo type
Power Hands have been simplified. They now do not use "double selectors", only single card categories for each slot
Modifier cards now properly combine and level up on the board
A new option is available to server hosts: Bot Fill
The game will automatically add bots to raise the player count to the set target. If more players join, bots will be removed.
If the number of players "overflows" the target set for Bot Fill, the game will create additional bot players to match the next "milestone", ensuring map sizes always accommodate the proper number of players.
Added the ability to start a lobby in a new "pre contest" state from the main menu
The Shell mutator barrel explosion now applies an "anti heal" effect
Using the Lightning item now triggers a universal sound effect for everyone
The team placement indicator will now also show a "Tie!"
Scoreboard now highlights which column it is sorting by
Added the Mortar and Nucleus Projector to the main menu
Version beta 11 is now available for internal testers! It will appear as "d1_1.2.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Mortar (explosive)
Fires arcing projectiles that deal increasing impact damage as they fly
Hitting the environment triggers a large detonation
New weapon: Nailgun (explosive)
Charges and releases a burst of seven hitscan shots as you hold the trigger
Balance
Contest mode interest is now capped at +$10
Features
Added "Power Hands" to Contest Mode. Each round, a new Power Hand is added with randomized requirements. Meet the requirements of the hand to level up all of your played cards
The Contest shop now offers 3 cards for direct purchase. These cards can be unleveled, all the way to +9 (very rarely!) and are offered for purchase as many times as you can afford.
Added a placement based cash reward to Contest mode
Contest results screen now says your place
Contest mode can now be ended early with the /contest command or the match config menu
Scoring and the place indicator now understand what a tie is!
After entering a Station ID, a "server browser" appears listing the public games hosted using that ID. Previously, the game would only attempt to join the single best option
Mutator Barrel Voltage and Radiation forms now use cylinders for their effect areas that much more closely match the visual effects
Demo One is now available! It was a few days late due to some holdups with the Steam validation process. It represents a limited look into the complete game. Version beta 10 is now available for internal testers! It will appear as "d1_1.1.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation. Content - New map: Corrosion! Indoors and "outdoors" areas around a facility working with some pretty nasty chemicals. Features - Contest Mode has been simplified. Removed Gadgets, Stars, Style, and Tags. - The option to purchase "pack picks" in the Contest lobby has been removed. Additional packs beyond your free Picks now directly cost Cash. - Tooltips have been added to cards in the Contest lobby - You can now click-to-skip both the pack opening and contents revealing animations - New "radiation" stage hazards for Corrosion - New first-person effects for the radiation negative status - Gamepad support has been expanded with an on-screen keyboard and improved virtual cursor.
Content - New item: Grapple Hook. Grabs terrain, other players, and pickups. Balance - Rebalanced pickup spawn times and quantities across all maps. In general, Health pickups are identical. Armor pickups are less plentiful but restore more. - Removed items from Item Boxes: Armor Shard, Goo Grenades, Ink Rocket, Ammo Box - Completely rebalanced item distribution across kill deltas - Simplified a number of items that previously added/removed Armor Stacks. Now exclusively granted by Item Boxes, and removed from killstreaks. Features - Improved bots. Fixed a number of major bugs, and improved their logic for selecting what kind of pickup to gather - Added name tags to lobby mannequins - Pregame flyaround cutscenes now loop instead of sticking on a black screen at the end - Added demo version branding to main menu - Implemented demo content blocks (these will be lifted for internal versions after Demo One is stable) - Added a match feed event for shutting down a kill streak - Improved the place indicator with a larger size, new visuals, and sound effects - Added a second place indicator for team-shared-score modes, showing the overall position of your team. - New models for a number of existing items like the Heavy Gear and Ultimate Upgrade.
Content
Classical Caliber Combat Contest is the 'kart racer of arena shooters', developed and published by Secret Handshake Interactive. We are preparing to release a free demo version of the game, complete with singleplayer and multiplayer gameplay, containing a carefully crafted selection of the full game's content. On May 22nd, players will get access to the limited demo version of C4, which they can play offline against bots or online against platform friends. This version contains a curated set of the full game's weapons, maps, modes, modifiers, and NPC bots. Fan favorite elements such as the Rocket Launcher and Radiation Rifle will make an appearance, as well as rising stars such as the Shell Compactor. Battle on the classic Playhouse arena, or mix it up with the strategic, randomized Contest mode. To keep up to date with the development of C4, join our Discord! You can further support development by becoming a Patreon supporter. Secret Handshake Interactive is brought to you by players like you. Thank you.
Classical Caliber Combat Contest is the "kart racer of arena shooters" where old-school movement and weapons meet party game elements like stage hazards, comeback items and a cast of challenging NPC bots.
Wield an enormous collection of weapons against your enemies, including arena shooter favorites and totally new creations! Punchy feedback, striking visuals and unique sound effects make each of the 50+ weapons a distinct tool of mayhem. Will your favorite be the classic Rocket Launcher? Or do you prefer the overloaded power of the Shell Compactor?
Bullet weapons are well-rounded, like the adaptable Burst Rifle
Shell weapons are specialized, like the hybrid-shotgun Scrap Blaster
Voltage weapons are technical, like the precise Lightning Ray
Explosive weapons damage and push targets, like the classic Rocket Launcher
Radiation weapons possess unbelievable power, like the chaotic Bio-Blower
Each match has a five-weapon arsenal, one for each ammo slot. These weapons appear as pickups on the map, with spawn timers for stronger weapons. After the match concludes players have a short time in the Lobby to collect and play Cards, which level up, override and defend against each other to build the next match.
Duplicate Cards combine and level up, making them harder for other players to remove
Modifier cards change the game with wild rules, including Floor is Lava and Infection
Utility cards change the entire board, like clearing Modifiers or removing every top card
The rare "Mutated Mania" pack adds powerful weapon to everyone's default loadout
A cast of computer-controlled characters fight alongside players by navigating the arena, collecting pickups, and shooting weapons like a "real" human. Each of the 12 distinct characters comes with a unique appearance, skill level and text chats - NPC opponents aren't afraid to gloat about a kill! Invite the strongest bots to your Contest if you dare, as they possess incredible reflexes and aiming abilities.
Classical Caliber Combat Contest contains:
50+ powerful weapons
15 impactful Items, including the Bowling Bomb, Boombox and Versus Sensor
12 distinct NPC bots, each with a custom appearance, skill stats and chat messages
Blank "ArenaBots" available if you just want more to shoot at.
8 unique Maps, each with four layouts to accommodate different game sizes
Fan favorite Modes, including Deathmatch and Capture the Flag
Free-for-All, 2-, 3- and 4-Teams supported by all Maps and most game modes
Game-changing Modifiers like Infection and Floor is Lava
Stage hazards and interactive elements add chaos and tactics to combat
Knock players into Death Pits or Grinders for an instant kill
Touch an Electric Wall for a zap, or bounce certain Items to supercharge them
The Mutator Barrel changes based on how it is destroyed
Bullet weapon damage creates a simple, high-damage blast
Explosive weapon damage sucks in nearby players for an easy follow-up
Stage hazards also interact uniquely with the Barrel!
Unique comic-book vibrant visual style
Customize your ArenaBot's colors and face. See them in the Lobby, and on billboards!
Accessibility features get new players up to speed faster
The Spawn List shows when weapons and powerups are about to appear
Performance-distributed items like the MEGA Sensor help players mount a comeback
Armor Stacks increase the defenses of underperforming players
Join and invite players directly from the Steam Friends list
Share a Game Code to easily connect without being friends
Enter a Station ID to join a random online game hosted using that ID
Secret Handshake Interactive is brought to you by players like you.
Thank you.
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