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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Version beta 14 is now available for internal testers! It will appear as "d1_1.5.0" as we are preparing a patch to Demo One for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Capacitor Rifle!
Passively recharges an internal "energy".
Higher energy increases rate of fire and damage.
Firing depletes energy.
8 new modifiers:
Spec Ops: Increased precision damage taken
Rejuvenation: Shortly after taking damage, your health begins to regenerate
Armor Decay: Armor begins to decay a short time after collecting a pickup
Frail Fighters: Reduced maximum health
Swap Lock: Kills with a weapon prevent it from firing until you get another kill
Moon Men: Reduced gravity
Shed Skin: Movement speed increases as armor decreases
Fleet-Footed: Moving without shooting boosts movement speed until you fire
Balance
Increased Nailgun base damage 22.0>25.0
Moved around weapon category Plus-Powers
"Medium Range" is now +Ammo Efficiency (was +Rate of Fire)
"Rapid Fire" is now +Base Damage (was +Ammo Efficiency)
"Projectile" is now +Rate of Fire (was +Base Damage)
With these changes, range categories now provide consistency bonuses while style categories provide lethality bonuses.
Cards now level down when they overwrite a card of the same or higher level
Bots are a little less good at Contest mode
In general they should play high level/rare cards less often and create more interestingly varied hands
Improved the Plus-Power "Ammo Efficiency" bonus to not be quite so useless
Features
Replaced card trashing with card selling, available from the shop menu
Added better iconography to Contest mode card packs
Split modifier packs into "Basic" and "Advanced"
The advanced pack contains high-impact modifiers and is rarersss
Corrosion is complete! Including new background visuals and modified level geometry.
When equipping a plus-power weapon, an on-screen descriptor has been added describing the stat changes and unique abilities.
The Lobby card play hand has been widened and commanded to spread your cards out more evenly.
Weapons that spawn a "substitute" (such as the mine launcher or bio-blower) now create a "clone" on client machines before the server confirms the substitute's location. This prevents the "flickering"/"sticking" issue caused with non-trivial latency.
Classical Caliber Combat Contest is the "kart racer of arena shooters" where old-school movement and weapons meet party game elements like stage hazards, comeback items and a cast of challenging NPC bots.
Wield an enormous collection of weapons against your enemies, including arena shooter favorites and totally new creations! Punchy feedback, striking visuals and unique sound effects make each of the 50+ weapons a distinct tool of mayhem. Will your favorite be the classic Rocket Launcher? Or do you prefer the overloaded power of the Shell Compactor?
Bullet weapons are well-rounded, like the adaptable Burst Rifle
Shell weapons are specialized, like the hybrid-shotgun Scrap Blaster
Voltage weapons are technical, like the precise Lightning Ray
Explosive weapons damage and push targets, like the classic Rocket Launcher
Radiation weapons possess unbelievable power, like the chaotic Bio-Blower
Each match has a five-weapon arsenal, one for each ammo slot. These weapons appear as pickups on the map, with spawn timers for stronger weapons. After the match concludes players have a short time in the Lobby to collect and play Cards, which level up, override and defend against each other to build the next match.
Duplicate Cards combine and level up, making them harder for other players to remove
Modifier cards change the game with wild rules, including Floor is Lava and Infection
Utility cards change the entire board, like clearing Modifiers or removing every top card
The rare "Mutated Mania" pack adds powerful weapon to everyone's default loadout
A cast of computer-controlled characters fight alongside players by navigating the arena, collecting pickups, and shooting weapons like a "real" human. Each of the 12 distinct characters comes with a unique appearance, skill level and text chats - NPC opponents aren't afraid to gloat about a kill! Invite the strongest bots to your Contest if you dare, as they possess incredible reflexes and aiming abilities.
Classical Caliber Combat Contest contains:
50+ powerful weapons
15 impactful Items, including the Bowling Bomb, Boombox and Versus Sensor
12 distinct NPC bots, each with a custom appearance, skill stats and chat messages
Blank "ArenaBots" available if you just want more to shoot at.
8 unique Maps, each with four layouts to accommodate different game sizes
Fan favorite Modes, including Deathmatch and Capture the Flag
Free-for-All, 2-, 3- and 4-Teams supported by all Maps and most game modes
Game-changing Modifiers like Infection and Floor is Lava
Stage hazards and interactive elements add chaos and tactics to combat
Knock players into Death Pits or Grinders for an instant kill
Touch an Electric Wall for a zap, or bounce certain Items to supercharge them
The Mutator Barrel changes based on how it is destroyed
Bullet weapon damage creates a simple, high-damage blast
Explosive weapon damage sucks in nearby players for an easy follow-up
Stage hazards also interact uniquely with the Barrel!
Unique comic-book vibrant visual style
Customize your ArenaBot's colors and face. See them in the Lobby, and on billboards!
Accessibility features get new players up to speed faster
The Spawn List shows when weapons and powerups are about to appear
Performance-distributed items like the MEGA Sensor help players mount a comeback
Armor Stacks increase the defenses of underperforming players
Join and invite players directly from the Steam Friends list
Share a Game Code to easily connect without being friends
Enter a Station ID to join a random online game hosted using that ID
Secret Handshake Interactive is brought to you by players like you.
Thank you.
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