Classical Caliber Combat Contest is the "kart racer of arena shooters" where old-school movement and weapons meet party game elements like stage hazards, comeback items and a cast of challenging NPC bots.
Wield an enormous collection of weapons against your enemies, including arena shooter favorites and totally new creations! Punchy feedback, striking visuals and unique sound effects make each of the 50+ weapons a distinct tool of mayhem. Will your favorite be the classic Rocket Launcher? Or do you prefer the overloaded power of the Shell Compactor?

Bullet weapons are well-rounded, like the adaptable Burst Rifle
Shell weapons are specialized, like the hybrid-shotgun Scrap Blaster
Voltage weapons are technical, like the precise Lightning Ray
Explosive weapons damage and push targets, like the classic Rocket Launcher
Radiation weapons possess unbelievable power, like the chaotic Bio-Blower

Each match has a five-weapon arsenal, one for each ammo slot. These weapons appear as pickups on the map, with spawn timers for stronger weapons. After the match concludes players have a short time in the Lobby to collect and play Cards, which level up, override and defend against each other to build the next match.

Duplicate Cards combine and level up, making them harder for other players to remove
Modifier cards change the game with wild rules, including Floor is Lava and Infection
Utility cards change the entire board, like clearing Modifiers or removing every top card
The rare "Mutated Mania" pack adds powerful weapon to everyone's default loadout

A cast of computer-controlled characters fight alongside players by navigating the arena, collecting pickups, and shooting weapons like a "real" human. Each of the 12 distinct characters comes with a unique appearance, skill level and text chats - NPC opponents aren't afraid to gloat about a kill! Invite the strongest bots to your Contest if you dare, as they possess incredible reflexes and aiming abilities.

Classical Caliber Combat Contest contains:
50+ powerful weapons
15 impactful Items, including the Bowling Bomb, Boombox and Versus Sensor
12 distinct NPC bots, each with a custom appearance, skill stats and chat messages
Blank "ArenaBots" available if you just want more to shoot at.
8 unique Maps, each with four layouts to accommodate different game sizes
Fan favorite Modes, including Deathmatch and Capture the Flag
Free-for-All, 2-, 3- and 4-Teams supported by all Maps and most game modes
Game-changing Modifiers like Infection and Floor is Lava
Stage hazards and interactive elements add chaos and tactics to combat
Knock players into Death Pits or Grinders for an instant kill
Touch an Electric Wall for a zap, or bounce certain Items to supercharge them
The Mutator Barrel changes based on how it is destroyed
Bullet weapon damage creates a simple, high-damage blast
Explosive weapon damage sucks in nearby players for an easy follow-up
Stage hazards also interact uniquely with the Barrel!
Additional Features
Unique comic-book vibrant visual style
Customize your ArenaBot's colors and face. See them in the Lobby, and on billboards!
Accessibility features get new players up to speed faster
The Spawn List shows when weapons and powerups are about to appear
Performance-distributed items like the MEGA Sensor help players mount a comeback
Armor Stacks increase the defenses of underperforming players
Join and invite players directly from the Steam Friends list
Share a Game Code to easily connect without being friends
Enter a Station ID to join a random online game hosted using that ID
Secret Handshake Interactive is brought to you by players like you.
Thank you.
Version beta 23 is now available for internal testers! It will appear as \"b23_1.0\". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
Balance
Adjusted Capture the Flag
[list]Added a floor graphic for return progress
[/*]The flag now telefrags enemy players standing on it\'s platform when it returns
[/*]The flag now gains a temporary invulnerability shield that bounces players when it returns
[/*]Added a flag compass and state popups to the UI (these were supposed to be in last week :( )
[/*]
Reworked the Handgun
Is now a hitscan (was a fast projectile)
[/*]Players can now drop the Handgun on death if it is their only weapon.
[/*]Picking up a Handgun while you have one equipped replaces it with the Dual Pistols.
[/*][/*]Reworked the Dual Pistols
Is now a hitscan (was a fast projectile)
[/*]Now shares a damage profile with the Handgun
[/*]Now fires at double the Handgun\'s RPM
[/*][/*]Reworked the Power Saw
Reduced damage 17>15
[/*]Now applies an \"armor strip\" effect to targets, removing 15 extra Armor after it\'s standard health/armor damage is dealt.
[list]This results in 25 armor being lost per hit on a target with full Armor.
[/*][/*]Sniper Rifle
Added a rangefinder to the sniper scope, displaying what damage fraction the current trajectory will inflict
[/*][/*]Reworked Armor Stacks
Kept gaining armor stacks from Item Boxes
[/*]Kept losing armor stacks from killstreaks. Slightly increased aggressiveness of loss curve.
[/*]New: Dying on a zero kill streak with no Armor Stacks now respawns you with one.
[/*]New: Dying on a zero kill streak with any Armor Stacks now respawns you with double that amount.
[/*][/*]Conducted an extensive balance pass, intending to reduce the power level across the board.
In general, headshot multipliers are lower.
[/*]Shotguns are mostly untouched.
[/*]No, I don\'t have specific notes. Sorry!
[/*][/*]Removed the two-player \"ammo tier\" from pickup rewards.
There are now three sizes of pickup ammo grants - 1-4 players, 5-7 players, 8-12 players
[/*]This results in slightly less ammo per pickup on larger layouts
[/*][/*]Added an additional Item Box or two to most map layouts.
[/*]Increased respawn time for all sizes of armor kit slightly.
[/*]Updated Departure with a smaller layout
[/*]Updated Consumerism with new connections between the spawn areas and center rooms
[/*]Features
Improved ragdolls
[list]Face text now flickers out before disappearing
[/*]Improved collision between ragdolls
[/*]Added idle particle effects
[/*]Added decapitation for precision kills and splash damage kills
[/*]Improved despawning FX
[/*]Affected by explosions and projectiles
[/*]
Added a new weapon \"complexity\" stat, with three levels
Visible on weapon tooltips and cards
[/*]Describes generally how complicated a weapon is to operate
[/*][/*]Added a small amount of camera shake to weapon recoil.
Can be disabled in the Options, under \"Camera\".
[/*][/*]Improved like every visual effect
New tracers, hit effects, explosions, impact decals
[/*][/*]Gave each team a unique icon, replacing the generic shapes they previously had.
RED Contracting
[/*]BLU Strategies
[/*]GRN Ecotechnology
[/*]YLW Laboratories
[/*][/*]New art for items that were missing it/using generic assets.
[/*]The new ArenaBot now graces key art and visual material when the game launches and on Steam
[/*]Added a WIP vignette animation to the main menu
[/*]Minimum Setup
- OS: Ubuntu 20.04
- Processor: AMD Ryzen 5 5600 or equivalent
- Graphics: Radeon RX6400 or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available space
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