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Cross The World
Redbeehive Games Developer
Redbeehive Games Publisher
Coming soon Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Ver 0.6.38 has been updated



#Gameplay


  • [WIP] Added TRADE tab to the quest window for sophisticated trading with NPCs in the world. Game now has a trade system to motivate players who are into caravaning/trading over the vast world, building base for growing/gathering items. Certain NPCs in the game will buy certain items at premium price, and the list change every season(14 ingame days)

#UI


  • Added visual effect for Paralyze debuff.


[ 2025-05-27 17:14:20 CET ] [ Original post ]

Ver 0.6.37 has been updated

#Optimization


  • Chunk loading during fog of war calculation has been massively optimized.


[ 2025-05-25 21:58:47 CET ] [ Original post ]

Ver 0.6.36 has been updated

#Gameplay


  • Added Tier 2 and 3 armors, along with forge recipes for Special-type equipment.

#Balance


  • NPCs now carry more money for trading.
  • Cooked dishes now sell for more money.
  • Fish and fish meat now sell for more money.
  • Fishing rods now have higher durability.

#Optimization


  • Animals, monsters, and NPCs in the background now move more efficiently.


[ 2025-05-25 12:09:18 CET ] [ Original post ]

Ver 0.6.35 has been updated

#Gameplay


  • Sleeping on the ground now gives Refreshed stack up to 50.

#Bug Fix - Gameplay


  • Fixed bug where available tasks sometimes never showed up.
  • Fixed bug where flying entities weren't actually flying.

#Bug Fix - Multiplayer


  • Fixed bug where Control + Left-clicking on items in the crafting slot didn't work.

#Balance


  • Nerfed Ghost's move speed from 3.5 to 1.0, and attack range from 8 to 4 cells.
  • Removed speed boost from flying monsters during combat.
  • Bookshelves can now be built without research.


[ 2025-05-24 13:37:58 CET ] [ Original post ]

Ver 0.6.34 has been updated

#UI


  • Left-clicking on an existing task will now resume the task.
  • Right-clicking on an existing task will now remove the task.


[ 2025-05-23 22:14:52 CET ] [ Original post ]

Ver 0.6.33 has been updated

Ver 0.6.33 has been updated


#Optimization


  • Chunk-grouping introduced to reduce stress on memory (GC) management by approximately 40%. You can change the grouping size by modifying the value of $separator_n in calc.rb. The default is 4 increasing this value will further reduce GC stress but increase execution workload during chunk loading at runtime. Note: the value must be a divisor of 199,836.


[ 2025-05-22 02:04:37 CET ] [ Original post ]

Ver 0.6.32 has been updated

Ver 0.6.32 has been updated


#Gameplay


  • Watering plants now takes less time.
  • Fertilizing plants now takes less time.

#Optimization


  • Reduced stress on memory (GC) management.


[ 2025-05-21 07:33:37 CET ] [ Original post ]

Ver 0.6.31 has been updated

Ver 0.6.31 has been updated


#UI


  • Habitat information has been added to animals and monsters in the in-game Encyclopedia.
  • New icons for the AFK button.

#Gameplay


  • Added 3 swords with the Divine type.

#Balance


  • Building a bridge now requires far less wood, reduced from 27 to 5.
  • Building a sleeping bag and bed now requires fewer fabric materials.


[ 2025-05-20 23:19:43 CET ] [ Original post ]

Ver 0.6.30 has been updated

Ver 0.6.30 has been updated


#UI


  • HELP page has been completed. Access it by clicking the ? button or typing /help in the chat.

#Bug Fix - Gameplay


  • Fixed bug where NPCs could enter combat while sleeping.
  • Fixed bug where Priest's Ultimate Ability [Holy Shield] didn't work.
  • Fixed bug where Elixir didn't disappear upon usage.

#GAMEPLAY


  • Monsters now wake up from players walking nearby.
  • Bees get higher chance to spawn.


[ 2025-05-19 15:06:55 CET ] [ Original post ]

Ver 0.6.29 has been updated

Ver 0.6.29 has been updated


#UI


  • Active abilities now show their hotkey over the icon.

#Bug Fix - Gameplay


  • Fixed bug where sleeping NPCs could detect nearby enemies and enter combat.
  • Fixed bug where slopes rendered as a ? icon.
  • Fixed bug where ruins_partition_wall didn't have Deconstruct & Rebuild task interactions.


[ 2025-05-17 13:33:03 CET ] [ Original post ]

Ver 0.6.28 has been updated

Ver 0.6.28 has been updated


#UI


  • Buff/Debuff will display stack number only.

#Gameplay


  • Mount speed is now a fixed value.
  • Swimming speed is fixed at 0.5.

#Bug Fix - Gameplay


  • Fixed bug where reduce_speed debuffs could stack enough to set speed to 0, making a character unable to move.
  • MoveSpeed can no longer go below 0.5.


[ 2025-05-15 04:02:00 CET ] [ Original post ]

Ver 0.6.27 has been updated

Ver 0.6.27 has been updated


#Gameplay


  • Added Tier-3 Special type weapon "Bonk Hammer".

#Bug Fix - Gameplay


  • Fixed bug where paralyzed enemies could not die until the paralyze effect wore off, resulting in infinite EXP farming.

#Bug Fix - Multiplayer


  • Fixed bug where opening the trade window as a guest could close the host's active trade window.


[ 2025-05-13 07:23:23 CET ] [ Original post ]

Ver 0.6.26 has been updated

Ver 0.6.26 has been updated


#UI


  • Hovering cursor on food in the bag now displays not only the current nutrition state of a character, but also the values gained from the food.
  • Added ending credit roll for when you beat the game.

#Gameplay


  • Added items: better bandage, best bandage, and holy wine to the game, purchasable from appropriate NPCs.
  • You can now craft a regular bandage directly in the bag instead of using a workbench.
  • Price for fish and cooked dishes increased by 7x.

#Bug Fix - Gameplay


  • Fixed bug where dialogue options with unmet conditions didn't render in red color.
  • Fixed bug where fishing chance didn't apply properly, making fishing much harder than intended.
  • Fixed bug where negative hunger and thirst effects on consumables didn't apply correctly.


[ 2025-05-12 06:38:01 CET ] [ Original post ]

Ver 0.6.25 has been updated

Ver 0.6.25 has been updated


#UI


  • Multiplayer guest can now change fog-of-war frequency in the settings menu as well.
  • Setting changes made by a multiplayer guest are now automatically saved.

#Gameplay


  • Using the Taunt ability now jump-starts combat immediately.

#Bug Fix - Gameplay


  • Fixed bug where holding a torch didn't thaw items in the bag even in cold weather.
  • Fixed bug where canceling an action also removed ability cooldowns.
  • Fixed bug where raindrops pouring onto a river ruined its structural integrity.
  • Fixed bug where "Cancel task" didn't show up for the CONSUME task.

#Bug Fix - Multiplayer


  • Fixed bug where "Cancel task" didn't show up for rest and sleep on the guest client.
  • Fixed bug where dash and backdash abilities didn't work properly while moving with WASD keys.

#Optimization


  • Loading existing games is now 10x faster due to the removal of redundant code in the loading sequence.

#Balance


  • Cigarette now grants a much stronger REFRESHED buff when used.
  • Potion of Attack now requires animal meat to brew.


[ 2025-05-11 12:56:38 CET ] [ Original post ]

Ver 0.6.24 has been updated

Ver 0.6.24 has been updated


#BUG FIX


  • Fixed bug where task suggested for enemy on mouse cursor was often incorrect if you move the cursor fast enough.

#UI


  • Now show level next to the name on entities while hovering cursor on them

#Balance


  • Green Slime, Red Slime can now inflict status debuffs of being poisoned, bleeding upon attack.


[ 2025-05-08 10:33:16 CET ] [ Original post ]

Ver 0.6.23 has been updated

Ver 0.6.23 has been updated.


#BUG FIX


  • fixed bug where entities in different z-level can be visible.
  • fixed bug where building plan became invisible beneath lighting layer.
  • fixed bug where sound effect from lava damage didn't play in the multiplayer.

#UI


  • Hovering mouse over object in Manual Mode now shows name of the object at the bottom-right panel.

#Balance


  • Fuel burns faster on torch held


[ 2025-05-08 01:12:59 CET ] [ Original post ]

Cross The World is coming to Steam !


Hello !!! steamhappy We are really glad to see you on Steam ! The game's going to be released within June. Yes it's very soon, if you're interested in playtesting or more information about the game in general, please visit our official discord at discord.gg/QY8R6vdjbe thank you !


[ 2025-05-07 23:47:49 CET ] [ Original post ]

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generate. It is 6006x4026 sized world including ocean chunks.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based RPG, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players are expected to save the world from the great imminent dangers.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code—that I’ve embraced in pursuit of this goal.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence the world they live in and drive narratives.

  • More Season/Biome based content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.


MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

GAMEBILLET

[ 6082 ]

8.27$ (17%)
8.39$ (16%)
7.44$ (17%)
3.33$ (78%)
17.59$ (12%)
5.27$ (12%)
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8.03$ (73%)
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8.27$ (17%)
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4.95$ (17%)
39.95$ (11%)
12.42$ (17%)
4.14$ (17%)
16.79$ (16%)
8.92$ (55%)
17.19$ (14%)
12.72$ (75%)
10.17$ (66%)
8.27$ (17%)
7.95$ (20%)
GAMERSGATE

[ 410 ]

4.13$ (62%)
1.88$ (62%)
2.25$ (85%)
5.4$ (82%)
1.58$ (95%)
0.77$ (74%)
7.04$ (65%)
0.42$ (79%)
8.8$ (65%)
3.19$ (81%)
5.0$ (50%)
5.07$ (61%)
9.4$ (53%)
1.13$ (96%)
0.9$ (92%)
7.92$ (74%)
3.48$ (83%)
0.18$ (91%)
3.61$ (82%)
4.75$ (81%)
3.33$ (76%)
5.7$ (81%)
3.28$ (78%)
10.04$ (50%)
3.04$ (70%)
4.36$ (71%)
14.24$ (53%)
8.49$ (58%)
4.4$ (78%)
3.43$ (74%)
MacGamestore

[ 2153 ]

1.24$ (75%)
13.96$ (30%)
0.99$ (75%)
1.19$ (88%)
8.99$ (82%)
8.99$ (55%)
8.99$ (10%)
1.99$ (87%)
1.09$ (84%)
1.19$ (94%)
21.99$ (27%)
1.19$ (76%)
2.49$ (75%)
1.19$ (88%)
1.49$ (94%)
1.19$ (88%)
1.99$ (87%)
1.39$ (91%)
15.49$ (81%)
6.99$ (77%)
1.19$ (60%)
2.49$ (75%)
1.19$ (88%)
3.99$ (73%)
2.48$ (83%)
1.29$ (91%)
6.24$ (75%)
3.49$ (65%)
5.99$ (60%)
1.19$ (76%)

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