TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generate. It is 6006x4026 sized world including ocean chunks.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based RPG, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players are expected to save the world from the great imminent dangers.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code—that I’ve embraced in pursuit of this goal.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence the world they live in and drive narratives.

  • More Season/Biome based content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.

Cross The World
Redbeehive GamesDeveloper
Redbeehive GamesPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • [0 B]
Devlog #1 Bodyparts, New Equipments, New Perks and more.

This devlog explains details of an update 0.7.3 that\'s coming in early-mid September

Bodyparts

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/5b75b534eff8e9079403ea0057849b6ec2367e50.jpg\"][/img]

The new bodypart system will ensure that HP is not the only numeric indicator of how your character can survive the harsh world of Cross The World.

There are 6 bodyparts, head, torso, two arms and two legs. Each comes with 100 health and you get different grades of injury(minor, medium, severe, crippled) as its health goes down from various damage.

The injuries come with different types of penalties corresponding to each limb, like injury on arm will reduce the hit chance or leg with less dodge chance, but the injury penalties themselves aren\'t something that can kill the character they are only a disability.

This is a design decision to actually make things less complicated than having to deal with game\'s balancing and survival difficulty only hinged to the HP. And there\'s only one type of injury to the limb, not like we\'re going to be doing a medical or surgery simulator in the game. I mean it can be fun but kinda out of the scope of my game anyway.

Until now It was quite common that a sudden poison or bleeding debuff could instantly finish off your character randomly during or after combat, but with the bodypart system some damages can be offset to the limbs instead, making the game\'s balance more manageable.

New Equipments

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/88856da1ac010bad85647e44a2e1062f5b1203ac.jpg\"][/img]

4 new equipment slots are coming to Cross The World. Glove, Headgear, Ring and Boots.

And max inventory size has increased from 40 to 50 with new UI update.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/cdc93ffe0fbb8896939abec5547ad1f291c7c4fc.jpg\"][/img]

Previously there wasn\'t much variety of equipment to choose from in Cross The World which severely weakened the essence of fun that derives from RPG, the joy of getting better equipment.

Many new equipment are coming and they will have each of their own spec and enchants to choose, it used to be that every equipment came with completely random enchant table but with the new update each category of equipment will come with specialization, i.e. Glove will be more likely to have hit chance than boots which will more likely to have movement speed or dodge.

Plus if you enchant your equipment now, it\'s going to increase the existing stat of the equipment rather than doing a random dice roll and getting completely enchant stats like previously which also hindered the meaning of equipment builds.

Now you are going to find the equipment from looting the bandits around the world or from the treasure chests in their camp or from underground dungeons, rather than just mining ore and build them from scratch or purchasing from NPCs. If you want the good ones, you will have explore the world more now.

New Perks

There isn\'t much to discuss about the new perks compared to what I spoke above.

Basically as you are getting more equipment types now, there will be more weapon-specific perks to choose from.

It\'s going to be what you can typically expect, like dagger perk that increases chance of damaging enemy bodypart and bleeding, that only is enabled when you are equipping a dagger, or a hammer\'s Q skill that does damage to multiple enemies in an area of effect.

This is to provide more tactical flavors to the combat while the good old\' Roguelike/CRPG autoattack and movement mechanics stay the same.

School of Fish

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/2ef1e3a0d7934e3981d98b785c74b160952b3b0e.jpg\"][/img]

It was often noted by the players that Fishing can be quite OP in terms of easiness of protein they can contribute to the player. Or making money way too easily from just fishing and selling off what you caught.

Now when the world is generated, random schools of fish tile are generated onto water in the world. This is the only tile you can catch fish with rarity higher than common and also the tile provides 25% boosted chance to catch a fish as well.

Try to find school of fish around the world, multiple of them too because there\'s 3% chance for school of fish to run away when you caught something from fishing.

Trades

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/b48ec97992427329127f1bc3c5b2a36034f587a9.jpg\"][/img]

The trade window used to show every single NPC in the world\'s list of items that they will buy at premium price, but now you are going to need to meet and talk to them regularly to keep it up to date.

Books to unlock recipes and perks

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/64e85bbfd0adeb24b0d67e30d59194970788588d.jpg\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45612546/f879b1f6e12deb54cc92d76bbeb1278497e5cf19.jpg\"][/img]

Instead of standing in front of bookshelves and tediously repeat the research action to unlock a new recipe, I\'ve replaced it with book system. You can find the books from looting the treasure chests as well. Even more reason to go out into the wild and explore!

[ 2025-08-29 15:05:42 CET ] [Original Post]

Minimum Setup

  • OS: 64 bit
  • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space
⭐ SPOTLIGHT DEAL ⭐
For The King
For The King
$3.12
-84% OFF
GameBillet
GAMEBILLET

[ 6409 ]

25.19$ (16%)
15.11$ (24%)
2.88$ (88%)
40.26$ (19%)
3.12$ (84%)
17.19$ (14%)
1.88$ (87%)
5.14$ (83%)
8.97$ (55%)
3.97$ (80%)
0.80$ (95%)
5.38$ (82%)
5.03$ (16%)
4.19$ (16%)
7.97$ (80%)
4.79$ (76%)
4.37$ (78%)
2.36$ (84%)
8.24$ (86%)
13.02$ (13%)
0.74$ (93%)
2.97$ (80%)
7.54$ (16%)
4.65$ (53%)
2.28$ (85%)
16.96$ (15%)
3.75$ (75%)
2.96$ (80%)
33.17$ (17%)
2.67$ (91%)
FANATICAL

[ 6587 ]

8.99$ (78%)
17.99$ (64%)
22.39$ (36%)
40.59$ (42%)
16.49$ (45%)
35.49$ (29%)
25.99$ (35%)
43.39$ (38%)
31.49$ (55%)
21.59$ (64%)
43.04$ (14%)
9.79$ (72%)
48.59$ (19%)
21.59$ (64%)
4.49$ (85%)
12.24$ (76%)
30.24$ (73%)
20.69$ (54%)
31.49$ (37%)
65.59$ (18%)
3.07$ (80%)
84.99$ (15%)
6.1$ (82%)
59.99$ (25%)
37.19$ (38%)
44.99$ (25%)
5.74$ (77%)
13.49$ (55%)
5.32$ (65%)
23.89$ (20%)
GAMERSGATE

[ 2652 ]

3.75$ (75%)
6.0$ (50%)
0.56$ (81%)
0.64$ (87%)
1.08$ (91%)
0.56$ (81%)
0.56$ (81%)
0.56$ (81%)
3.75$ (85%)
3.14$ (55%)
1.88$ (62%)
0.59$ (40%)
4.5$ (85%)
0.56$ (81%)
0.56$ (81%)
1.25$ (75%)
1.6$ (90%)
3.48$ (83%)
4.0$ (80%)
1.88$ (62%)
4.75$ (76%)
3.19$ (81%)
1.6$ (80%)
2.63$ (74%)
2.5$ (69%)
1.13$ (91%)
0.56$ (81%)
15.0$ (70%)
3.6$ (80%)
3.0$ (80%)
MacGameStore

[ 4909 ]

1.99$ (87%)
1.04$ (85%)
0.99$ (75%)
1.19$ (88%)
1.09$ (84%)
1.19$ (88%)
3.39$ (66%)
17.49$ (13%)
13.49$ (55%)
1.19$ (76%)
42.49$ (15%)
4.98$ (75%)
0.99$ (80%)
9.59$ (84%)
1.98$ (80%)
5.09$ (15%)
2.39$ (85%)
2.79$ (60%)
2.49$ (75%)
3.74$ (75%)
1.19$ (60%)
1.99$ (80%)
1.69$ (83%)
5.99$ (80%)
2.49$ (83%)
1.10$ (84%)
1.19$ (88%)
1.42$ (93%)
2.79$ (60%)
1.24$ (75%)

FANATICAL BUNDLES

Time left:

356106 days, 9 hours, 41 minutes


Time left:

356106 days, 9 hours, 41 minutes


Time left:

1 days, 17 hours, 41 minutes


Time left:

10 days, 17 hours, 41 minutes


Time left:

38 days, 17 hours, 41 minutes


Time left:

41 days, 17 hours, 41 minutes


Time left:

42 days, 17 hours, 41 minutes


HUMBLE BUNDLES

Time left:

3 days, 11 hours, 41 minutes


Time left:

4 days, 11 hours, 41 minutes


Time left:

11 days, 11 hours, 41 minutes


Time left:

17 days, 11 hours, 41 minutes


Time left:

18 days, 11 hours, 41 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE