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Descend into the Unknown.

You and your friends must navigate the depths of a procedurally generated labyrinth. Starting in a perpetually descending elevator, you'll emerge onto a new level with each terrifying stop, facing a fresh wave of horrors and a growing debt to repay.

Key Features:

  • Co-op Descent: Work together to survive the ever-deepening levels. Coordinate deliveries, share resources, and fight off monstrous entities lurking in the shadows.

  • Debt Management: Balance your dwindling funds to pay off the ever-increasing debt at each level. Failure to pay means facing the wrath of your unseen captors.

  • Intensifying Horror: Experience a chilling atmosphere of existential dread with escalating scares and terrifying encounters.

  • Procedural Generation: Explore a unique and unpredictable facility with each playthrough, featuring new level layouts, monsters, and challenges.

  • Shop for Survival: Spend your hard-earned cash on vital supplies, powerful weapons, and strange items to aid in your descent.

  • Complete Sinister Tasks: Fulfill the bizarre demands of your unseen overlords, from delivering cryptic packages to containing dangerous threats.

Will you and your friends completely pay off your debt and earn your freedom, or will the horrors within this terrifying abyss consume you?

Delivery & Beyond
RawrDEVDeveloper
RawrDEVPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
UPDATE V0.2.0

MODDING SUPPORT ADDED!

Happy new year everyone!

[hr][/hr]

New Content

  • Modding: Added Modding support (BepInEx). Project switched to MONO and stripping disabled

    [/*]
  • Server Browser: Added a public server browser.

    [/*]
  • New Deliveries:

    [list]
  • Fan Delivery

    [/*]
  • Battery Delivery: Shocks players on damage.

    [/*]
  • Gas Delivery: Spawns fire on damage.

    [/*]
  • Moneybag Delivery: Removes player money on damage.

    [/*]
  • Eye Delivery & Cannister Delivery.

    [/*]
[/*]
  • Glass & Fire: Added breakable glass and new fire/explosion VFX.

    [/*]
  • Speed Dial: Added Speed Dial upgrade.

    [/*]
  • Map: Added [c]hallway-7[/c] template (with glass) to Apartments.

    [/*]
  • Visuals: Added Vending Machine textures and a Deposit sign.

    [/*]
  • [/list]

    Improvements & Changes

    • Servers: Servers now show \"MODDED\" tag. Host now validates shared mods with connecting clients (kicks players missing required mods).

      [/*]
    • Physgun:

      [list]
    • Added ability to grab the same object simultaneously.

      [/*]
    • Added ability to vacuum an object while someone else is holding it.

      [/*]
    [/*]
  • Ship: Updated Ship interior.

    [/*]
  • Balance:

    • Increased the price of the Delivery Boy item.

      [/*]
    • Decreased price of Tracker V2

      [/*]
    [/*]
  • Misc: Added text to the round starter pulley.

    [/*]
  • [/list]

    Fixes

    • UI: Fixed Speed Dial not cleaning up the previous number.

      [/*]
    • UI: Fixed 3D notification rendering issues.

      [/*]
    • Video: Fixed Bladerunner webm not loading on certain devices.

      [/*]
    • Physics: Added missing collision on pipes.

      [/*]

    [hr][/hr]

    WORKSHOP ENABLED

    Example mod:

    [dynamiclink href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3632945131\"][/dynamiclink]

    [ 2025-12-30 19:20:26 CET ] [Original Post]
    UPDATE V0.1.0

    QUALITY OF LIFE UPDATE!

    ACHIEVEMENTS AND STATS HAVE BEEN RESET

    [hr][/hr]

    New Content

    • New Feature: Added \"Yeen of the Round\" (displays a picture of the best player in the round).

      [/*]
    • New Item: Added PhysLock (allows you to freeze a single prop in place).

      [/*]
    • New Enemy: Added Fan Rat.

      [/*]

    Improvements & Changes

    • Gameplay:

      [list]
    • Players can now steal a prop that is being grabbed by someone else.

      [/*]
    • Players can now vacuum / interact with a prop that is being grabbed by someone else.

      [/*]
    • Enemies can now jump across gaps.

      [/*]
    • Spectate now stays at the body for a few seconds before jumping to a player.

      [/*]
    [/*]
  • Host Tools: Added Kick and Ban buttons to the player list (for the server host).

    [/*]
  • UI & Tutorial:

    • Added labels to the Shop, Scrap, and Debt machines.

      [/*]
    • Added sprites to the Scrapper to explain usage steps to new players.

      [/*]
    • Added new detailed notification for deliveries, showing how much money was paid.

      [/*]
    • Added a lever next to the painting board to select tutorial controls or clear the board.

      [/*]
    [/*]
  • Art & Map:

    • Updated Ship interior.

      [/*]
    • Replaced Coffee Machine and Plant models.

      [/*]
    [/*]
  • Technical:

    • Networking improvements on sending painting data.

      [/*]
    • Reduced game size and cleaned up unused models.

      [/*]
    [/*]
  • [/list]

    [ 2025-12-18 15:05:23 CET ] [Original Post]
    UPDATE V0.0.17

    GAME ALMOST RELEASED!

    THANKS EVERYONE FOR THE PLAYTESTS !

    [hr][/hr]

    New Content

    • New Item: Added Shield (replacing shield++).

      [/*]
    • Enemy Update: Slime Cat behavior is now complete!

      [/*]
    • New Delivery: The cow says...

      [/*]

    Fixes

    • Laser: Fixed laser not pointing correctly (+ added effects).

      [/*]
    • Items: Fixed shop items not being grabbable.\n

      [/*]

    [ 2025-12-06 19:17:45 CET ] [Original Post]
    UPDATE V0.0.16

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    New Content

    • New Items:

      [list]
    • Added Spray Can (ship starts with 2).

      [/*]
    • Added Spring Shoes (allows you to jump higher).

      [/*]
    [/*]
  • New Delivery: Added Money Bag.

    [/*]
  • New Enemy: Added Slime Cat enemy (WIP).

    [/*]
  • Player: Added flashlight to players.

    [/*]
  • Maps:

    • Apartments: Added new apartments entry.

      [/*]
    • Outside: Added factory-hallway-0, factory-entry-0, and crusher templates.

      [/*]
    [/*]
  • Modifiers: Added Darkness & Delivery arrow malfunction.

    [/*]
  • Social: Implemented new Discord SDK and account linking.

    [/*]
  • [/list]

    Improvements & Changes

    • Balance: Adjusted the cost of the extra slot (reduced from 250 to 200).

      [/*]
    • Network: Damage and Killing are now calculated on the client instead of the server.

      [/*]
    • Settings: Settings now save per Steam ID.

      [/*]
    • Phone: Phone conversation is now faster.

      [/*]

    Fixes

    • Graphics: Fixed Skybox having ambient occlusion.

      [/*]
    • UI: Fixed being able to click buttons while overlay was on.

      [/*]
    • Server: Fixed server not sending the proper disconnect message.

      [/*]
    • Textures: Added missing accessory texture.

      [/*]
    • Localization: Updated localizations.

      [/*]

    Thanks for everyone who has supported the game so far

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45613366/87d65c46f459c476acf960d31dc146b558cc8e7b.gif\"][/img]

    [ 2025-11-30 19:02:45 CET ] [Original Post]
    UPDATE V0.0.15

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    New Content

    • New Delivery: Added MelonSpeedruns easter delivery.

      [/*]
    • Ship: Tiles are now breakable and usable for surfing.

      [/*]
    • Textures: Added textures to some of the accessories.

      [/*]
    • Tutorial: Added key tutorial to the blackboard as default texture.

      [/*]

    Improvements & Changes

    • Balance: Scrap and reward on a delivery are now based on distance from the ship (to motivate players to go to further delivery points).

      [/*]
    • Deliveries: Flesh has been replaced with scrap.

      [/*]
    • Phone: Phone conversation is now faster.

      [/*]

    Fixes

    • Graphics: Fixed [c]hud.hide[/c] not hiding the inventory item.

      [/*]
    • Graphics: Fixed dropdowns on options clicking acting weird.

      [/*]
    • Localization: Updated localization and added missing strings to the prank phone call and upgrade.

      [/*]
    • Server: Server now kicks a connecting player if round is in progress.

      [/*]
    • Server: Server now correctly shows the disconnect message on the client.

      [/*]
    • Map: Fixed black volumetric fog clipping through the curve template to the next floor on the Apartments map.

      [/*]
    • Stats: Fixed stats trying to save invalid stats ([c]__VERSION__[/c] stat).

      [/*]
    • Respawn: Fixed respawn using the wrong price.

      [/*]
    • Graphics: Fixed cursor being displayed by default when joining a player (cold boot).

      [/*]
    • Join: Fixed private lobbies not being able to invite people.

      [/*]
    • Graphics: Fixed breakable props showing \"Damaged\" on spawn.

      [/*]

    [ 2025-11-16 15:37:23 CET ] [Original Post]
    UPDATE V0.0.14

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    New Content

    • New Item: Added Jump++ (Note: this might be replaced with a spring jump later).

      [/*]
    • Difficulty: Made round 4 and beyond less savage.

      [/*]
    • Bricky: Bricky now seeks more attention.

      [/*]
    • Tutorial: Added a new tutorial video (WIP, missing voiceover).

      [/*]
    • Videos: Added a new yeen video.

      [/*]
    • OUTSIDE Map: Added a pit layer to the \"OUTSIDE\" map.

      [/*]

    Improvements & Changes

    • Items: Items no longer break when thrown.

      [/*]
    • Extraction: Made the extraction timer faster (down to ~2 seconds from 4).

      [/*]
    • Delivery: Delivery spots now prevent items from breaking when placed inside.

      [/*]

    Fixes

    • Graphics: Fixed a VIS Occlusion bug on some maps that made templates completely disappear.

      [/*]
    • Ragdolls: Fixed the owner\'s head & accessories missing on ragdolls.

      [/*]
    • Localization: Fixed curses (speed & jump) missing localization text.

      [/*]

    [ 2025-11-10 19:50:23 CET ] [Original Post]
    UPDATE V0.0.13

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    New Content

    • New Map: Added \"OUTSIDE\" (Work in Progress). More templates and traps coming soon.

      [/*]
    • New Enemy: Added Falling Mine.

      [/*]
    • New Item: Added YeenSkates (replaces the old speed++).

      [/*]
    • New Ship Trinket: Added a new trinket tied to an achievement.

      [/*]
    • More Accessories: Added several new player accessories.

      [/*]
    • More Props: Added a few more delivery props.

      [/*]

    Improvements & Changes

    • Explosion Overhaul: Explosions now use line-of-sight. You won\'t be damaged if you are behind a wall. Damage is calculated based on exposure.

      [/*]
    • Cheats Command: Added [c]server.cheats[/c] command. Cheats must now be manually enabled to avoid accidentally disabling achievements/stats.

      [/*]
    • Options: Added \"Invert Mouse Y\" to options.

      [/*]
    • Art: Updated Trasher enemy model (removed eye).

      [/*]
    • Localization: Updated localizations and added support for Chinese characters.

      [/*]
    • Technical: Network improvements on some entities.

      [/*]

    Fixes

    • TRAIN: VIS Occlusion improvements on the TRAIN map.

      [/*]
    • Ragdolls: Fixed ragdolls not correctly mimicking the player\'s outfit.

      [/*]
    • Items: Fixed physgun color not applying correctly with the DeliveryBoy item.

      [/*]
    • UI: Fixed the main menu missing a few items.

      [/*]
    • UI: Fixed the brightness slider not working.

      [/*]
    • Cheats: Fixed cheats not properly disabling achievements for non-host players.

      [/*]
    • Steam: Fixed \"Death & Delivery\" not showing up on the Steam video timeline.

      [/*]

    New map now available, but still missing a few templates and traps

    [hr][/hr]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45613366/15d247bb6129b80c09c08423f39ff6a4777928ee.png\"][/img]

    [ 2025-11-07 09:49:48 CET ] [Original Post]
    UPDATE V0.0.12

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes / Improvements:

    • Added ship exterior world (the loreeeee)

      [/*]
    • Added \"Delivery Boy\" item, props won\'t break while having it equipped. Making it perfect for performing deliveries.

      [/*]
    • Inventory performance improvements

      [/*]
    • Added more interior templates to apartments map

      [/*]
    • Map generation improvements

      [/*]
    • Added phone delivery

      [/*]

    Fixes:

    • Updated localization strings

      [/*]
    • Fixed localization being dutch by default

      [/*]

    New map in progress

    [hr][/hr]

    [img src=\"https://clan.fastly.steamstatic.com/images//45613366/e86fc7f5521f3f54411d6afb60313a3820067099.png\"][/img]

    [ 2025-10-24 16:47:16 CET ] [Original Post]
    UPDATE V0.0.11

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes / Improvements:

    • Added localization support! (WIP)

      [list]
    • English

      [/*]
    • Portuguese (Portugal)

      [/*]
    • Dutch

      [/*]
    • German

      [/*]
    • French

      [/*]
    • Italian

      [/*]
    • Russian

      [/*]
    • Spanish

      [/*]
    • Chinese (simplified)

      [/*]
    • Pirate

      [/*]
    [/*]
  • Improved map generation, no longer flash bangs when generating a map

    [/*]
  • Crosshair improvements (now shows and hides when hovering a interact)

    [/*]
  • Added anti-break delivery areas to the water entrances (so it\'s easier to get the prop in the water)

    [/*]
  • Added [c]Building shaders[/c] as the first screen, so it doesn\'t look like the game is crashed

    [/*]
  • [/list]

    Fixes:

    • Fixed delivery arrow being occluded by prop

      [/*]
    • Fixed [c]ui.hide[/c] command breaking the game (conversations & damage)

      [/*]
    • Renamed [c]ui.hide[/c] to [c]hud.hide[/c]

      [/*]
    • General ui fixes

      [/*]

    Thanks again to everyone who participated on the playtest

    [hr][/hr]

    [img src=\"https://clan.fastly.steamstatic.com/images//45613366/e86fc7f5521f3f54411d6afb60313a3820067099.png\"][/img]

    [ 2025-10-19 08:32:31 CET ] [Original Post]
    UPDATE V0.0.10

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes / Improvements:

    • Train is now playable

      [/*]
    • New grinder enemy behavior and model

      [/*]
    • Spectators can now talk with alive players

      [/*]
    • General map templates improvements

      [/*]
    • Reworked ingame options (now supports keybinding)

      [/*]
    • Sound occlusion improvements

      [/*]
    • Added player banning support

      [/*]
    • Added replay tutorial button

      [/*]

    Fixes:

    • Delivery props no longer break on spawn

      [/*]
    • Fixed player microphone not fading properly

      [/*]
    • Removed WIP googles item

      [/*]

    Balancing:

    • Lowered costs of speed++ (100 -> 50)

      [/*]
    • Lowered costs of shield++ (100 -> 50)

      [/*]
    • Lowered costs per round for the revive and zebra

      [/*]
    • Lowered costs for extra inventory slot & arrow v2

      [/*]
    • Map size & enemy spawn rate per round tweaks

      [/*]

    Thanks everyone who participated on the playtest

    [hr][/hr]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45613366/e86fc7f5521f3f54411d6afb60313a3820067099.png\"][/img]

    [ 2025-10-12 17:41:10 CET ] [Original Post]
    UPDATE V0.0.9

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes:

    • Added bricky, your pet brick

      [/*]
    • Added and implemented new achievements

      [/*]
    • Added new templates & traps to the apartments map

      [/*]
    • Added 2 new monsters (WIP MODELS)

      [/*]
    • Added train map (WIP)

      [/*]

    Improvements:

    • More map generation improvements

      [/*]
    • VIS culling improvements

      [/*]
    • Improved world info (now also says how many delivery rooms there are)

      [/*]

    Fixes:

    • Fixed not being able to perform multiple deliveries on the same delivery spot.

      [/*]
    • Fix monsters falling through the floor when going through a link.

      [/*]
    • General small bugfixes

      [/*]

    [ 2025-10-06 19:16:45 CET ] [Original Post]
    UPDATE V0.0.8

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes:

    • Add new revive / shield breaker game sign.

      [/*]
    • Add discord poster (click on it opens discord)

      [/*]
    • Add roomba poster

      [/*]
    • Add snow effects to ICE WORLD MODIFIER

      [/*]
    • Tweak revive price & police delay can only be called once

      [/*]

    Improvements:

    • Improved map generation time.

      [/*]
    • Map generation now uses assets (for later support in modding)

      [/*]
    • Improved player joining (no longer lags when joining)

      [/*]
    • VMFImporter improvements reducing game size.

      [/*]
    • Optimize textures and meshes (enable LOD)

      [/*]

    Fixes:

    • Fixed game crashing if a player fails to connect

      [/*]
    • Fixed entity_attactor not working for multiple players & being tied to FPS

      [/*]
    • Fixed explosion damage being tied to FPS

      [/*]
    • Fixed player push being tied to FPS

      [/*]

    [ 2025-09-27 12:56:38 CET ] [Original Post]
    UPDATE V0.0.7

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    [p align=\"start\"]THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.[/p][hr][/hr][p align=\"start\"][/p]

    Changes:

    • Added 2 new templates to apartments

      [/*]
    • Added achievements & props tied to them

      [/*]
    • Added different jail templates

      [/*]
    • Increased extra time prank call from 30sec to 60sec

      [/*]
    • ICE modifier now makes you slide without friction

      [/*]
    • Added apartment to new apartments entry

      [/*]
    • Cheats now disable steam achievements & stats

      [/*]
    • Added flashing lights warning to loading screen

      [/*]
    • Added pet rock

      [/*]

    Fixes:

    • Fixed missing shaders

      [/*]
    • Removed unused materials & models (decreasing game size)

      [/*]
    • Fixed map generation not checking properly if a template fits

      [/*]
    • Fixed paint not re-sync after you change it and a new player joins

      [/*]

    [ 2025-09-11 11:32:47 CET ] [Original Post]
    UPDATE V0.0.6

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    [p align=\"start\"]THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.[/p][hr][/hr][p align=\"start\"][/p]

    Changes:

    • Added ship outer shell (in preparation to the next map)

      [/*]
    • Added new lobby to the apartments

      [/*]
    • Texture improvements (even smaller game total size)

      [/*]
    • Updated outside color to a more yellow-ish

      [/*]
    • Ship window now closes while generating & playing the map

      [/*]

    Fixes:

    • d3lta : I think it was just a bunch of fixes

      [/*]

    [ 2025-09-07 21:28:38 CET ] [Original Post]
    UPDATE V0.0.5

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    [p align=\"start\"]THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.[/p][hr][/hr][p align=\"start\"][/p]

    Changes:

    • Added underwater biome.

      [/*]
    • Biomes are now LIMITED, forcing them to go back to the original prefab template after x biomes.

      [/*]
    • Added mesh LODs to some bushes and other plants

      [/*]
    • Optimized the texture & model size

      [/*]
    • Added amount of dead players on the revive sign

      [/*]
    • Improved vacuum feedback (now prop shakes based on how close it is to being vacuumed)

      [/*]
    • Added super secret tutoriel video.

      [/*]

    Fixes:

    • Fixed delivery maker not generating more deliveries

      [/*]
    • Fixed phys outline on steamdeck being broken

      [/*]
    • Fixed player ragdoll not spawning properly

      [/*]
    • Fixed missing collisions on garden biome

      [/*]
    • Fixed gas / water / volumes overlapping and not resetting properly.

      [/*]
    • Fixed mainmenu steam update news not showing \"failed to gather news\" when steam api is down (thanks silksong)

      [/*]

    [ 2025-09-04 19:02:20 CET ] [Original Post]
    UPDATE V0.0.4

    WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.

    [p align=\"start\"]THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.[/p][hr][/hr][p align=\"start\"][/p]

    Changes:

    • Added mainmenu hosting options & quick play

      [/*]
    • Added accessories (wip)

      [/*]
    • Added ice world modifier

      [/*]
    • Added hl1 VOX meme

      [/*]
    • Added a new curve template to apartments

      [/*]
    • Being disconnected now shows the reason on the mainmenu

      [/*]
    • Added ability to throw items with the physgun

      [/*]
    • Added map texture layers. Now different textures are applied to the walls and floors on the same template.

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45613366/d34fdf63f535e6b721a577d11b654eba45b42c92.png\"][/img]

      [/*]

    Bugfixes:

    • Improvements on item placer, it should no longer lock randomly.

      [/*]
    • Inventory networking improvements

      [/*]
    • Map physics improvements

      [/*]
    • Map generation improvements and fixes

      [/*]
    • Other bugfixes i cannot remember

      [/*]

    [ 2025-08-30 16:12:38 CET ] [Original Post]
    UPDATE 0.0.3

    WELCOME TO THE VERY NOT SO CLOSED SECRET BETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes:

    • Ingame options have been added

      [/*]
    • Delivery timeline icon has been added to steam timeline

      [/*]

    Bugfixes:

    • Fixed timeline event triggers not being sent to players

      [/*]
    • Physgun grabbing improvements

      [/*]

    [ 2025-08-25 09:10:35 CET ] [Original Post]
    UPDATE 0.0.2

    WELCOME TO THE VERY NOT SO CLOSED SECRET BETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes:

    • Gameover is now implemented and enabled.

      [/*]
    • Added new player badge with steam stats (deliveries, scrap, deaths).

      [/*]
    • Candles have been added to the ship.

      [/*]
    • Input re-binding is now supported on the mainmenu options. (WIP, movement and camera inputs are still missing)

      [/*]
    • Mainmenu news now properly links to the related update.

      [/*]
    • Vaccum now has some nice dust particle effects

      [/*]

    Bugfixes:

    • Physics have been tweaked and improved.

      [/*]
    • Networking improvements (less packages being sent).

      [/*]
    • Fixed tv remote not working for non-host players.

      [/*]
    • Fixed store switch not updating for non-host players.

      [/*]

    [ 2025-08-23 16:22:58 CET ] [Original Post]
    UPDATE 0.0.1

    WELCOME TO THE VERY NOT SO CLOSED SECRET BETA.

    THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.

    [hr][/hr]

    Changes:

    • Mainmenu has been reworked to reflect the new gameplay.

      [/*]
    • Added zebra police poster and the ability to buy extra 30 seconds.

      [/*]

    Bugfixes:

    • Fixed door physics being bouncy.

      [/*]
    • Fixed tv controller not working for non-host players.

      [/*]

    [ 2025-08-15 13:12:44 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04
    • Processor: 2.5 GHz Processor or betterMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
    • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
    • Storage: 2 GB available space

    Recommended Setup

    • Storage: 4 GB available space
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