
Descend into the Unknown.
You and your friends must navigate the depths of a procedurally generated labyrinth. Starting in a perpetually descending elevator, you'll emerge onto a new level with each terrifying stop, facing a fresh wave of horrors and a growing debt to repay.
Key Features:
Co-op Descent: Work together to survive the ever-deepening levels. Coordinate deliveries, share resources, and fight off monstrous entities lurking in the shadows.
Debt Management: Balance your dwindling funds to pay off the ever-increasing debt at each level. Failure to pay means facing the wrath of your unseen captors.
Intensifying Horror: Experience a chilling atmosphere of existential dread with escalating scares and terrifying encounters.
Procedural Generation: Explore a unique and unpredictable facility with each playthrough, featuring new level layouts, monsters, and challenges.
Shop for Survival: Spend your hard-earned cash on vital supplies, powerful weapons, and strange items to aid in your descent.
Complete Sinister Tasks: Fulfill the bizarre demands of your unseen overlords, from delivering cryptic packages to containing dangerous threats.
Will you and your friends completely pay off your debt and earn your freedom, or will the horrors within this terrifying abyss consume you?
WELCOME TO THE VERY NOT SO CLOSEDSECRETBETA.
THE CURRENT GAMEPLAY IS NOT FINAL AND MAY CHANGE BASED ON FEEDBACK.
[hr][/hr]New Content
New Delivery: Added MelonSpeedruns easter delivery.
[/*]Ship: Tiles are now breakable and usable for surfing.
[/*]Textures: Added textures to some of the accessories.
[/*]Tutorial: Added key tutorial to the blackboard as default texture.
[/*]
Improvements & Changes
Balance: Scrap and reward on a delivery are now based on distance from the ship (to motivate players to go to further delivery points).
[/*]Deliveries: Flesh has been replaced with scrap.
[/*]Phone: Phone conversation is now faster.
[/*]
Fixes
Graphics: Fixed [c]hud.hide[/c] not hiding the inventory item.
[/*]Graphics: Fixed dropdowns on options clicking acting weird.
[/*]Localization: Updated localization and added missing strings to the prank phone call and upgrade.
[/*]Server: Server now kicks a connecting player if round is in progress.
[/*]Server: Server now correctly shows the disconnect message on the client.
[/*]Map: Fixed black volumetric fog clipping through the curve template to the next floor on the Apartments map.
[/*]Stats: Fixed stats trying to save invalid stats ([c]__VERSION__[/c] stat).
[/*]Respawn: Fixed respawn using the wrong price.
[/*]Graphics: Fixed cursor being displayed by default when joining a player (cold boot).
[/*]Join: Fixed private lobbies not being able to invite people.
[/*]Graphics: Fixed breakable props showing \"Damaged\" on spawn.
[/*]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2.5 GHz Processor or betterMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- Storage: 4 GB available space
[ 6316 ]
[ 5957 ]
[ 1933 ]
[ 2282 ]











