Ascendant Realms is a unique turn-based strategy game that bridges the gap between the rapid, accessible gameplay of Polytopia and the expansive, strategic depth of the Civilization series. Build thriving realms, chart unknown lands, and leave your mark on an ever changing world.
Ascending Realms aims to provide a set of unique approaches to the strategy game:
Maps - A rich variety of battlefields, from procedural generated maps to curated presets and fully custom scenarios. Each map is a new arena for strategy — shaped by rolling terrain, natural choke points, deep waters, dense forests, sandy beaches, and towering mountains.
War - Master the art of war across different eras, tactics, and doctrines. A unit may dominate the battlefield, but what good is a knight charging a heavily fortified position? You’ll need to adapt constantly — keeping an eye not just on your own progress, but on the evolving threats around you.
Variety - A flexible strategy is key. In a world where hard counters can emerge faster than ever, a mixed army of many unit types is essential. Similarly, a diverse economy is vital to fuel your ambitions, requiring you to gather and balance a wide range of resources.
Technologies - Begin at the dawn of civilization with only basic settlements and primitive militias. As you advance through the ages you’ll unlock powerful technologies: mighty siege engines, heavily armored knights, and more. The current version focuses on the medieval period, but the future holds even greater conquests.
From simplicity to complexity - You’ll start small, with only a handful of buildings, units, and resources at your command. As you discover new technologies, your world will grow more complex — adding new resources, transforming old ones, and forcing you to make sharper strategic decisions. Every advancement brings new challenges, driving you to expand, adapt, and conquer.
Economy - A strong economy is the backbone of any empire. Plan your cities carefully, building roads and infrastructure to support both trade and military logistics. Shape the world to your advantage — because without a thriving economy, your armies will never march far.
Trading - Not every country is self sustaining, and sometimes you need to exchange resources with other players. You may also exchange your resources locally, trading luxuries for a huge long term income.
Additionally as the game develops, various extra features will be made available:
Intel - Information can be as powerful as armies. With maps spanning vast landscapes, it’s impossible to watch every front at once. Use espionage, reconnaissance, and counterintelligence tactics to gain an edge — uncover enemy movements, expose hidden threats, and safeguard your own secrets!
Extended Diplomacy - Forge your path through diplomacy as much as war. Negotiate peace treaties, organize joint invasions, broker trade and research agreements, share maps, and more. Whether you seek alliances or plan betrayals, diplomacy will be a battlefield of its own.
Hello!
A few weeks passed since the last update and we thought it would be best to let you know what\'s coming up!
In several days, we are looking to release the first major update, including some of the most anticipated features.
But enough stalling, let\'s dive right into what\'s coming to Ascendant Realms!
Steam Multiplayer
Long overdue, online multiplayer through steam is finally here! We hope this will make it much easier for you connect with your friends when playing.
You can now switch between multiplayer through Steam, and LAN with default being Steam.
[/*]You can invite and join your friends through you steam friends.
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Wilderness Update
Heading over to the content update, there are quite a few new changes to core gameplay that will surely spice up both early and late game.
Added new terrain types, hill along with its visual natural object, as well as a few extra terrains for the editor, including two types of roads, which grant extra movement speed.
[/*]Added a new neutral faction, representing wild animals and beasts (and in the future banditry!) who are always hostile, to any player in the game.
[/*]Collecting berry bushes for extra early game food is now no longer a free-action, and will use up the movement for your builders.
[/*]Previously useless sand/beach terrain can now support fortress as a building, enabling you to construct a solid coastal defense and cover up the gaps in your fortifications.
[/*]Hills, trees and other vegetation now populate the valleys, that big mountain ranges have been carved out of the previously large mountain ranges.
[/*]
Wolves
Alongside the neutral faction, wolves were now added to the game as early game threat, that makes you think twice before exploring boldly with your builders!
[/*]Wolves now have an updated model, compared to their previous editor-only appearance.
[/*]Wolves have slightly reduced base damage(5->4), but retain their bonus damage versus builders.
[/*]
Dragons
Yes, you read that right. In this update you\'ll be able to face those legendary beasts as part of some challenge scenarios included!
These massive behemoths will truly test the resolve of your soldiers, and challenge your strategic sense, as you face them in open field.
General Improvements
Aside from the general content updates. A considerable amount of much needed improvements will be included. Some of these include:
UI has been completely visually revamped in order to provide a much cleaner and more readable look.
[/*]
fixed a multiplayer issue with host sometimes receiving a wrong amount of resources in a game with AI, after the AI is defeated.
[/*]fixed visual inconsistencies with resource display that sometimes occur when playing on multiplayer.
[/*]fixed an issue when loading saved gamed/scenarios in which the number of player isn\'t correctly read from the file.
[/*]fixed an editor issue with buildings not loading in properly in the editor, when the map is being loaded from a file.
[/*]and many more, including editor fixes and visual glitches...
[/*]
Balance Changes
Some minor balance changes will also be introduced, in order to better account for the introduced content. Note that some of these may vary in the final update. These include but are not limited to:
wolf base damage has been reduced from 5 to 4
[/*]mountain movement cost has been increased from 5 to 8 to make them virtually impossible to move through, as their lower altitude hill counterpart, is now introduced.
[/*]spearman now has considerable bonus damage versus wolves, to make them more viable in early army compositions.
[/*]mobility of several units has been adjusted to better fit the new pace of gameplay.
[/*]
Minimum Setup
- OS: LinuxMemory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
- Memory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
- Storage: 2 GB available spaceVR Support: No
Recommended Setup
- OS: LinuxMemory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
- Storage: 2 GB available spaceVR Support: No
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