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Ascendant Realms is a unique turn-based strategy game that bridges the gap between the rapid, accessible gameplay of Polytopia and the expansive, strategic depth of the Civilization series. Build thriving realms, chart unknown lands, and leave your mark on an ever changing world.

Ascending Realms aims to provide a set of unique approaches to the strategy game:

  • Maps - A rich variety of battlefields, from procedural generated maps to curated presets and fully custom scenarios. Each map is a new arena for strategy — shaped by rolling terrain, natural choke points, deep waters, dense forests, sandy beaches, and towering mountains.

  • War - Master the art of war across different eras, tactics, and doctrines. A unit may dominate the battlefield, but what good is a knight charging a heavily fortified position? You’ll need to adapt constantly — keeping an eye not just on your own progress, but on the evolving threats around you.

  • Variety - A flexible strategy is key. In a world where hard counters can emerge faster than ever, a mixed army of many unit types is essential. Similarly, a diverse economy is vital to fuel your ambitions, requiring you to gather and balance a wide range of resources.

  • Technologies - Begin at the dawn of civilization with only basic settlements and primitive militias. As you advance through the ages you’ll unlock powerful technologies: mighty siege engines, heavily armored knights, and more. The current version focuses on the medieval period, but the future holds even greater conquests.

  • From simplicity to complexity - You’ll start small, with only a handful of buildings, units, and resources at your command. As you discover new technologies, your world will grow more complex — adding new resources, transforming old ones, and forcing you to make sharper strategic decisions. Every advancement brings new challenges, driving you to expand, adapt, and conquer.

  • Economy - A strong economy is the backbone of any empire. Plan your cities carefully, building roads and infrastructure to support both trade and military logistics. Shape the world to your advantage — because without a thriving economy, your armies will never march far.

  • Trading - Not every country is self sustaining, and sometimes you need to exchange resources with other players. You may also exchange your resources locally, trading luxuries for a huge long term income.

Additionally as the game develops, various extra features will be made available:

  • Intel - Information can be as powerful as armies. With maps spanning vast landscapes, it’s impossible to watch every front at once. Use espionage, reconnaissance, and counterintelligence tactics to gain an edge — uncover enemy movements, expose hidden threats, and safeguard your own secrets!

  • Extended Diplomacy - Forge your path through diplomacy as much as war. Negotiate peace treaties, organize joint invasions, broker trade and research agreements, share maps, and more. Whether you seek alliances or plan betrayals, diplomacy will be a battlefield of its own.

Ascendant Realms
Dawid MaciejewskiDeveloper
Dawid MaciejewskiPublisher
2025-05-09Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
Patch #7 - Integrated bug reporting, new special unit, misc. improvements

Hello!\nThis small patch includes a minor content update, and few minor improvements.\nHere are the details.\n\n

Bug Reporting

\n\n
    \n
  • added bug reporter into the game, accesible from the main menu, and gameover screen, which relays bug reports into our development discord server.\n
\nPreviously we encouraged giving us feedback via e-mail or through our discord server, but we understand this is rather cumbersome for some people. That\'s why the bug reporter was added to the main menu, and game end screen, which is integrated into our development discord server. \n\n

New scenario unit with a unique function - King

\n\n
    \n
  • Added King as a scenario-only unit, that prevents defeat when alive.\n
  • Replaced Pioneers in the Skirmish challenge with the King, to better suit the envisioned flow of the scenario.\n
\nWe decided to add a new unit, representing the monarch ruling your realm. A player with an alive monarch will never be defeated, even upon losing his cities. This lets you create scenarios without being constrained to city centers or pioneers. Scenarios where a pioneer has been so far used for this purpose were updated accordingly.\nIn the future, King will be included as one of the potential victory conditions in the main game, if the appropriate game mode is chosen.\n\n

Miscellaneous additions:

\n\n
    \n
  • Store page assets were updated\n
  • Minor UI adjustments have been applied.\n
  • Game logo has been updated.\n
\nLibrary assets along with store and logo, have been updated to give off a more fresh look. Additionally some in game UI tweaks have been applied for increased readability.

[ 2025-08-22 15:40:49 CET ] [Original Post]

Minimum Setup

  • OS: LinuxMemory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Memory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Storage: 2 GB available spaceVR Support: No
  • Memory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
  • Recommended Setup

    • OS: LinuxMemory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
    • Storage: 2 GB available spaceVR Support: No
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