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Ascendant Realms is a unique turn-based strategy game that bridges the gap between the rapid, accessible gameplay of Polytopia and the expansive, strategic depth of the Civilization series. Build thriving realms, chart unknown lands, and leave your mark on an ever changing world.

Ascending Realms aims to provide a set of unique approaches to the strategy game:

  • Maps - A rich variety of battlefields, from procedural generated maps to curated presets and fully custom scenarios. Each map is a new arena for strategy — shaped by rolling terrain, natural choke points, deep waters, dense forests, sandy beaches, and towering mountains.

  • War - Master the art of war across different eras, tactics, and doctrines. A unit may dominate the battlefield, but what good is a knight charging a heavily fortified position? You’ll need to adapt constantly — keeping an eye not just on your own progress, but on the evolving threats around you.

  • Variety - A flexible strategy is key. In a world where hard counters can emerge faster than ever, a mixed army of many unit types is essential. Similarly, a diverse economy is vital to fuel your ambitions, requiring you to gather and balance a wide range of resources.

  • Technologies - Begin at the dawn of civilization with only basic settlements and primitive militias. As you advance through the ages you’ll unlock powerful technologies: mighty siege engines, heavily armored knights, and more. The current version focuses on the medieval period, but the future holds even greater conquests.

  • From simplicity to complexity - You’ll start small, with only a handful of buildings, units, and resources at your command. As you discover new technologies, your world will grow more complex — adding new resources, transforming old ones, and forcing you to make sharper strategic decisions. Every advancement brings new challenges, driving you to expand, adapt, and conquer.

  • Economy - A strong economy is the backbone of any empire. Plan your cities carefully, building roads and infrastructure to support both trade and military logistics. Shape the world to your advantage — because without a thriving economy, your armies will never march far.

  • Trading - Not every country is self sustaining, and sometimes you need to exchange resources with other players. You may also exchange your resources locally, trading luxuries for a huge long term income.

Additionally as the game develops, various extra features will be made available:

  • Intel - Information can be as powerful as armies. With maps spanning vast landscapes, it’s impossible to watch every front at once. Use espionage, reconnaissance, and counterintelligence tactics to gain an edge — uncover enemy movements, expose hidden threats, and safeguard your own secrets!

  • Extended Diplomacy - Forge your path through diplomacy as much as war. Negotiate peace treaties, organize joint invasions, broker trade and research agreements, share maps, and more. Whether you seek alliances or plan betrayals, diplomacy will be a battlefield of its own.

Ascendant Realms
Dawid MaciejewskiDeveloper
Dawid MaciejewskiPublisher
2025-05-09Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
Update 0.3.2 - Steam Workshop, Visual Improvements, Quality of Life, Bugfixes

Hello there, due to a recent play tests as well as gathering of feedback at International Festival of Comics and Games , we have managed to gather quite a list of requested features, and we do intend to act on them! Here\'s the first round of sweeping changes that hopefully will positively affect your experience! steamhappy

Huge thank you to everyone who provided us with constructive feedback. It helps a lot!

But now let\'s get into what has changed!

Steam Workshop

As promised, Steam Workshop has now been implemented and released.

You can now use an in-game workshop uploader to publish your mod to the workshop!

In order to download a workshop map, you can simply subscribe on the workshop, your maps will be auto-downloaded on game launch!

Further customization of steam workshop assets, as well as pregenerated map previews will come soon.

Visual Improvements

  • A new Perlin-noise based water shader has been implemented replacing the simplistic old one, to make the water seem more wavy, an enhance the atmosphere on oceanic maps.

    [/*]
  • A new water texture was introduced to work better with the new water shader.

    [/*]
  • In game context panels, building choices and information panels have been reworked into a dark transparent design, to make it more readable.

    [/*]
  • A new font has been used in user interface to provide a more readable GUI look.

    [/*]

Quality of Life Changes

  • Technology research can now be canceled and refunded by right clicking on it.

    [/*]
  • You can no longer move units while browsing technologies, to avoid accidentally moving them without intention to do so.

    [/*]
  • Technology tree now shows your resources, when you browse technologies.

    [/*]
  • Expanded tutorial to include additional information about unit class bonuses, and berry collection.

    [/*]

Bugfixes

  • In multiplayer, tribute could sometimes be sent despite not having the neccessary resources.

    [/*]
  • In multiplayer matches with AI opponents, the players would sometimes get multiple notifications of AI opponents not being able to place down their buildings.

    [/*]
  • Fixed potential case for the incorrect population decrease in multiplayer games.

    [/*]
  • Input fields and other interface elements have been reworked in order to avoid incorrect inputs, which could impact their functionality.

    [/*]
  • Fixed a visual only issue with roads build by the specific player, sometimes not showing up in for the other players.

    [/*]
  • Fixed potentially entering too large seed values, which could cause overflows.

    [/*]

Balance Changes

  • Speed cost for oceans has been slightly lowered in order for the transport ship to be able to travel one tile over them.

    [/*]

Misc. Changes

  • Map seeds have been reworked in order to provide more possibilities for unique seeds. Previously seeds were calculated from the sum of their ASCII ids. Now they are based on the HashCode providing more unique combinations.

    [/*]

[ 2025-10-19 12:54:30 CET ] [Original Post]

Minimum Setup

  • OS: LinuxMemory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Memory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Storage: 2 GB available spaceVR Support: No
  • Memory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
  • Recommended Setup

    • OS: LinuxMemory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
    • Storage: 2 GB available spaceVR Support: No
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