Ascendant Realms is a unique turn-based strategy game that bridges the gap between the rapid, accessible gameplay of Polytopia and the expansive, strategic depth of the Civilization series. Build thriving realms, chart unknown lands, and leave your mark on an ever changing world.
Ascending Realms aims to provide a set of unique approaches to the strategy game:
Maps - A rich variety of battlefields, from procedural generated maps to curated presets and fully custom scenarios. Each map is a new arena for strategy — shaped by rolling terrain, natural choke points, deep waters, dense forests, sandy beaches, and towering mountains.
War - Master the art of war across different eras, tactics, and doctrines. A unit may dominate the battlefield, but what good is a knight charging a heavily fortified position? You’ll need to adapt constantly — keeping an eye not just on your own progress, but on the evolving threats around you.
Variety - A flexible strategy is key. In a world where hard counters can emerge faster than ever, a mixed army of many unit types is essential. Similarly, a diverse economy is vital to fuel your ambitions, requiring you to gather and balance a wide range of resources.
Technologies - Begin at the dawn of civilization with only basic settlements and primitive militias. As you advance through the ages you’ll unlock powerful technologies: mighty siege engines, heavily armored knights, and more. The current version focuses on the medieval period, but the future holds even greater conquests.
From simplicity to complexity - You’ll start small, with only a handful of buildings, units, and resources at your command. As you discover new technologies, your world will grow more complex — adding new resources, transforming old ones, and forcing you to make sharper strategic decisions. Every advancement brings new challenges, driving you to expand, adapt, and conquer.
Economy - A strong economy is the backbone of any empire. Plan your cities carefully, building roads and infrastructure to support both trade and military logistics. Shape the world to your advantage — because without a thriving economy, your armies will never march far.
Trading - Not every country is self sustaining, and sometimes you need to exchange resources with other players. You may also exchange your resources locally, trading luxuries for a huge long term income.
Additionally as the game develops, various extra features will be made available:
Intel - Information can be as powerful as armies. With maps spanning vast landscapes, it’s impossible to watch every front at once. Use espionage, reconnaissance, and counterintelligence tactics to gain an edge — uncover enemy movements, expose hidden threats, and safeguard your own secrets!
Extended Diplomacy - Forge your path through diplomacy as much as war. Negotiate peace treaties, organize joint invasions, broker trade and research agreements, share maps, and more. Whether you seek alliances or plan betrayals, diplomacy will be a battlefield of its own.
Hello!
Back with some new improvements, as well as small content additions before the next major update. Let\'s get right into the new changes:
Visual Additions
Added animated studio logo to the intro of the game.
[/*]Added more visual indications in the quick guide start.
[/*]Changed the font in the quick guide start to provide better readability as well as more fitting style.
[/*]Resource panel now features a new style, hopefully providing more readability.
[/*]Various parts of the UI have been slightly modified for better readability.
[/*]Colors have been slightly corrected on various objects.
[/*]
Bugfixes
Fixed an issue where the editor couldn\'t properly edit a saved game. Technology and resource data is now cleared from the saves that are edited with the editor. (this will change in the nearby future, to include custom setting of those value from the editor).
[/*]Fixed an issue with neutral units rarely getting stuck
[/*]
Miscellaneous
Added a new challenge scenario \"Prosperous Valley\", which adds another \'race against time\' challenge. Your enemy has more units, and can create and grow their town with time, you must act swiftly, and utilize your 3 units efficiently to take on a fortress, militia and a growing town.
[/*]
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Minimum Setup
- OS: LinuxMemory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
- Memory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
- Storage: 2 GB available spaceVR Support: No
Recommended Setup
- OS: LinuxMemory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
- Storage: 2 GB available spaceVR Support: No
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