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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings. After a healthy long beta, the new version is finally here! Tons of stuff has changed. The biggest single feature is bringing back the classic Typ'o'shooter game mode - with leaderboards, of course. The mode is unlocked if you've completed the quests in normal difficulty. We've also fixed ALL the major complaints about features missing compared to 2003 version. You can now use Telekinesis perk to directly pick up the perks by hovering them with your mouse for a while. The perks are now enabled in quests by default. Spideroids give more experience points. Pulse Gun + Angry Reloader perk is back. + many smaller tweaks. Some of you have requested that we'd add DLCs to the game. More closely, some of you guys wanted to have the old 2003 version of Crimsonland and the game soundtrack as relatively inexpensive DLCs. Sorry to let you down, we're not doing the DLCs... We've added them to the main game FOR FREE! You can now select if you want to play the new (superior) Crimsonland or the old classic 2003 version when you launch the game using Steam. You can listen to the sound track placed in install folder under crimsonland-soundtrack folder. Here's a full list of changes: -Added back the Typ'o'shooter game mode! It will unlock after you play through the quest mode in normal difficulty. -Telekinesis perk now picks up the powerup up after hovering your mouse over it for a second. -Perks are now enabled by default in Quest mode (you can still change the settings in gameplay options). -The old (2003) Crimsonland classic version is included in the install directory. -The soundtrack is included in the game folder under crimsonland-soundtrack. -New D3D9 based renderer is slightly faster and handles resolution change better. -Multimonitor resolution selection should work better now. -Blitz survival mode now starts harder but ramps up slower (all bosses don't come at you almost at once now). -Pulse Gun + Angry Reloader combo works again as Pulse Gun has 3 ammo in all modes except Weapon Picker. You can't reload the weapon. -Spideroids give slightly more experience points. -Spider boss projectiles do proper damage now. -Toxic Avenger now kills bosses as well if you can afford to take one hit. -Fixed (rare) weapon jamming bug that prevented autoreloading your weapon occasionally. -Leaderboards rendering performance improved. (Scrolling down to top 100k rank doesn't cause framerate drops). -Added internal localization support, preparing for possible localizations. Clarification: only English supported in this build. -Steam Cloud is now enabled in all versions. -Main menu has friendly links to our next two games: Neon Chrome and Xenoraid! -Dropping more weapons during the first 60 seconds of survival and blitz game mode runs will enable you to get the weapon you want more likely. -Many many many smaller tweaks. Please note that this update is for the PC version at this point. So there you have it. If someone still thinks that the 2003 has something over this new version, speak up! :) See you at the leaderboards! BTW, I hope it's not too bold to plug our current Greenlight campaigns here as well: Xenoraid - a non-bullet-hell shmup which entered Greenlight last week: Xenoraid Greenlight King Oddball - a weird but addictive little game we made. It needs just a tiny push to get through GL: King Oddball Greenlight Thanks!
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