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Hello there, and Eiko, two members of our community, are excited to announce version 1.0 of MD Factory, a brand-new Mod for GoD Factory with the goal of making high level GoD Factory gameplay more accessible to new players, along with some bugfixes and balance changes to make the game more enjoyable for everyone! This project has been 7 years in the making, and 1.0 version is finally here. Read on for the installation instructions and changelog. To install: [olist]
- Permadeath and drones have been removed!
- Collisions no longer damage your ship!
- Boosting charges up faster and costs a bit less energy!
- Destroying the cannon no longer instantly wins you the game!
- Resistance stacking is less effective!
- All parts are available to use, and you have 12 more ship slots to work with!
[ 2024-10-15 14:26:17 CET ] [ Original post ]
Hello Space Pilots, Following the tenth anniversary of the game, Leoscar, one of our community members, decided to host a tournament on September 21st . You can register here You can join our Discord to participate in voice chats during the tournament or set up training sessions in advance. Rules :
- Every team will fight once against every other team (Round Robin)
- Each team will have two players and will be completed with two category 5 bots. Players are free to choose the ships for the bots without any restrictions. Players can choose their teammate.
- Ships must be from category 4 or below.
- Map will be set to random.
- Players are allowed to change and modify ships between matches, as long as the time taken is reasonable (a couple of minutes at most).
- When signing up, please use a name that makes it easy to identify you, such as your Discord username.
- September 21st
- 7 PM CET / 1 PM EST / 10 AM PT
[ 2024-09-18 12:14:36 CET ] [ Original post ]
Hello Space pilots, Members of the dev team at Nine Dots studio will play GoD Factory: Wingmen this Friday to celebrate its 10th anniversary. Watch the stream here on 30/08, 8PM CET / 2PM EST / 11 AM PT Learn more about the game on our fandom wiki Celebrating 10 years for GoD Factory: Wingmen is quite an achievement for us. Since then weve grown from a team of 6 to 30, developing two games in tandem while funding a third. None of that would have happened if we hadnt made GoD Factory: Wingmen. While the game didnt sell enough to be profitable, it taught us the skills and the resilience we needed to go through an even bigger challenge. As a new addition to the studio, I digged some some behind-the-scenes info for you.
- Phil, Outward's writer was hired thanks to his love for GoD Factory: Wingmen.
- There used to be Wednesday nights during which the dev team was playing with the members of the community. We kept the gaming session as a core social and bounding experience at the studio with part of Fridays afternoon dedicated to playing our games together. So this Friday it will be about playing with you GoD Factory: Wingmen.
- What does GoD means, but Ill keep this reveal for the livestream.
- Nine Dots Studio wanted to create the best spaceship dogfighting game ever. After playing it, I can tell you it is excellent. I'll let you see by yourselves but I bought Star Wars Battlefront 2 just for the spaceship fights and GoD Factory: Wingmen is much better.
- Steam's changed its requirement a lot and getting back the original files was an impossible task. Thanks a lot to our Lead Artist, Alex, for creating new art for the game so quickly.
[ 2024-08-29 15:07:57 CET ] [ Original post ]
Hello everyone, For the 10th anniversary of the launch of GoD Factory: Wingmen, were giving a 75% discount on the game. This way, those who are curious to try the game for the first time will have a good occasion to do so, and maybe convince some old players to revisit the game to show them the ropes! A lot has happened at Nine Dots in the last 10 years. From a team of 6 to 30, were now developing two games in tandem while funding a third. So weve become a publisher on top of growing our development abilities. None of that would have happened if we hadnt made GoD Factory: Wingmen. While the game didnt sell enough to be profitable, it taught us the skills and the resilience we needed to go through an even bigger challenge. It also attracted some great talent to our studio, such as Alexandre, our lead artist, and Phil, our writer. Thats already enough cause to celebrate this game. But more importantly: were still very proud of the game. Its a genuinely good game, a labor of love that we would like to share with more people. There are tons of viable builds and strategies, the sense of speed and scale were nailed and you can teleport inside a space station to destroy it from the inside. Every step matters, and this one was definitely a big step forward for Nine Dots. Guillaume
[ 2024-08-22 15:49:10 CET ] [ Original post ]
For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog: - Mac and Linux support! - Switched to Unity 5.1 (from 4.2) - Improved video performance - Improved network performance - Better Gamepad/Joystick support - No more crash because of the audio plugin Full changelist: 1.3.0 New Features - Mac & Linux (cross-platform play as well!) - When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu - A message is displayed when credits are awarded in the tutorial - Added a Go to Station X communication macro - You get Score Points for capturing stations - You now receive Score Points by changing the balance of points for your team - You now receive Score Points for being in the capture area of a neutral station - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area. - Added a Follow me command (Bots will answer to this command too). - The map name is now displayed on top of the screen in the match loading screen. - Capture Station are now visible on the minimap and change according to their state. - All players that participated in the Test Fire will now have the WIP color palette! Changes - We got rid of the FMOD audio plugin and we are now using Unitys default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt. - We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was missing even though it was there. - When launching the tutorial, it wont ask which controller is currently used (since it is now saved) - Removed kicked from a match, denied share requests, leave count, total play time and reset account stats from the Crew Quarters since they were not tracked. - Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51) - When Applying preferences, a floating message is displayed instead of a message box. - While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes. - Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity. - When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown. - HUD now uses uGUI instead of NGUI. - Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part. - News panel can now have clickable buttons to open a web browser page. - Added a bot named DerpBot in honor of Derpylz, who made the German Localization. - Adjusted intensity of various weapon sfx (mainly machine gun) - Since the Players Online display wasnt updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list - Increased the volume of the sound upon receiving a chat message - Chat in the end match screen is now set to send messages to everyone, even if only Enter/Return is pressed (which normally sends a message to team) - Replaced the Delete ship icon for a Trash instead of a Cross Fixed Bugs - Ship details panel now hide correctly when the ship detail panels is closed. - In the Voice Command Panel (in-game), it was displayed D to defend, but it should have been written G to defend. - One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1. - Longest Sortie Without Dying is now tracked correctly. - When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too. - Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state. - There is no more camera glitch when exiting the docks. - Mini now shoot the projectile the same side as the charge up FX. - Mini now have a charge up sound. - End match chat bar wont disappear anymore - All the maps were using the Lava map Skybox. They now use their specific skybox - This fixes the sun in front of the planet bug in the ice quarry map - Carrier Integrity points should now update properly - Dysfunction sound will now stop playing when there is no more active dysfunction. - On wasting an ability, maneuver or boost because of a dysfunction, a sound will play. - Ship Map Indicators wont go out of the frame of the mini map anymore Balance - Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark. - Protection (Combo resist) now only reduces weapon mod application by half its value. For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. - Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.
[ 2015-11-06 18:41:41 CET ] [ Original post ]
For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog: - Mac and Linux support! - Switched to Unity 5.1 (from 4.2) - Improved video performance - Improved network performance - Better Gamepad/Joystick support - No more crash because of the audio plugin Full changelist: 1.3.0 New Features - Mac & Linux (cross-platform play as well!) - When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu - A message is displayed when credits are awarded in the tutorial - Added a “Go to Station X” communication macro - You get Score Points for capturing stations - You now receive Score Points by changing the balance of points for your team - You now receive Score Points for being in the capture area of a neutral station - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area. - Added a Follow me command (Bots will answer to this command too). - The map name is now displayed on top of the screen in the match loading screen. - Capture Station are now visible on the minimap and change according to their state. - All players that participated in the Test Fire will now have the WIP color palette! Changes - We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt. - We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there. - When launching the tutorial, it won’t ask which controller is currently used (since it is now saved) - Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked. - Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51) - When Applying preferences, a floating message is displayed instead of a message box. - While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes. - Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity. - When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown. - HUD now uses uGUI instead of NGUI. - Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part. - News panel can now have clickable buttons to open a web browser page. - Added a bot named DerpBot in honor of Derpylz, who made the German Localization. - Adjusted intensity of various weapon sfx (mainly machine gun) - Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list - Increased the volume of the sound upon receiving a chat message - Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team) - Replaced the Delete ship icon for a Trash instead of a Cross Fixed Bugs - Ship details panel now hide correctly when the ship detail panels is closed. - In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend. - One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1. - Longest Sortie Without Dying is now tracked correctly. - When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too. - Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state. - There is no more camera glitch when exiting the docks. - Mini now shoot the projectile the same side as the charge up FX. - Mini now have a charge up sound. - End match chat bar won’t disappear anymore - All the maps were using the Lava map Skybox. They now use their specific skybox - This fixes the ‘sun in front of the planet’ bug in the ice quarry map - Carrier Integrity points should now update properly - Dysfunction sound will now stop playing when there is no more active dysfunction. - On wasting an ability, maneuver or boost because of a dysfunction, a sound will play. - Ship Map Indicators won’t go out of the frame of the mini map anymore Balance - Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark. - Protection (Combo resist) now only reduces weapon mod application by half its value. For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. - Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.
[ 2015-11-06 18:41:41 CET ] [ Original post ]
Thanks to the invaluable contribution of one of our players, Derpylz, we now have a German translation for GoD Factory: Wingmen! This update is effective immediately, and we also proceeded to some server changes. We are happy to be able to reach out to more players with this update. We are still committed to finding ways to get the game into the hands of more players!
[ 2015-04-21 15:49:17 CET ] [ Original post ]
Thanks to the invaluable contribution of one of our players, Derpylz, we now have a German translation for GoD Factory: Wingmen! This update is effective immediately, and we also proceeded to some server changes. We are happy to be able to reach out to more players with this update. We are still committed to finding ways to get the game into the hands of more players!
[ 2015-04-21 15:49:17 CET ] [ Original post ]
Hello everyone!
We are happy to announce that we have just launched our Kickstarter campaign for our next project, Outward.
In short, the game is an open world RPG and it want to answer the question: "What would it really be like to live the life of an adventurer?"
What does this mean? Well, you will have to hunt to get food, mount your camp to sleep, prepare for your next fight, and so on. You also won't have to do this all alone as the game will feature both online and splitscreen coop! Though if you prefer to be alone, it will also be possible.
We encourage us to come read the full feature list on our Kickstarter page.
[url=https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim]
https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim
Please note that you can also come ask us questions about Outward during our Wednesday streaming session while we play GoD Factory: Wingmen. We might even show more footage of Outward!
http://www.twitch.tv/ninedotsstudio
[ 2015-04-10 15:48:59 CET ] [ Original post ]
Hello everyone!
We are happy to announce that we have just launched our Kickstarter campaign for our next project, Outward.
In short, the game is an open world RPG and it want to answer the question: "What would it really be like to live the life of an adventurer?"
What does this mean? Well, you will have to hunt to get food, mount your camp to sleep, prepare for your next fight, and so on. You also won't have to do this all alone as the game will feature both online and splitscreen coop! Though if you prefer to be alone, it will also be possible.
We encourage us to come read the full feature list on our Kickstarter page.
[url=https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim]
https://www.kickstarter.com/projects/271033429/outward-the-adventurer-life-sim
Please note that you can also come ask us questions about Outward during our Wednesday streaming session while we play GoD Factory: Wingmen. We might even show more footage of Outward!
http://www.twitch.tv/ninedotsstudio
[ 2015-04-10 15:48:59 CET ] [ Original post ]
Today, Execution Labs announced its new cohort of indie studios. Execution Labs is a business accelerator that specializes in video game studios creating their own intellectual properties. You can see how that could be a good fit for us :) Along with granting us some funds, well benefit from their vast array of connections all around the world and their team of experienced mentors. Execution Labs will help us start a new project. It will not be directly related to GoD Factory. While we are quite proud of what we achieved with Wingmen, we simply did not make any profits from this project and we need to move on to something new to survive. Does that mean that we are giving up on GoD Factory: Wingmen? Not exactly. While we will dedicate our own development team to the third game in the following months, I am currently looking for partners to help us port the game over to consoles and to Mac and Linux. The content we need to add to GoD Factory: Wingmen at the moment are more players. By extending the reach of our game via more paltforms, well expand the userbase and if it catches on, then additional efforts to expand on the game (new ship parts, maps, modes, etc) will be justified for our business. Thats the strategy were opting for at the moment, and we hope that you guys will follow us along this adventure.
[ 2015-01-28 16:06:55 CET ] [ Original post ]
Today, Execution Labs announced its new cohort of indie studios. Execution Labs is a business accelerator that specializes in video game studios creating their own intellectual properties. You can see how that could be a good fit for us :) Along with granting us some funds, we’ll benefit from their vast array of connections all around the world and their team of experienced mentors. Execution Labs will help us start a new project. It will not be directly related to GoD Factory. While we are quite proud of what we achieved with Wingmen, we simply did not make any profits from this project and we need to move on to something new to survive. Does that mean that we are giving up on GoD Factory: Wingmen? Not exactly. While we will dedicate our own development team to the third game in the following months, I am currently looking for partners to help us port the game over to consoles and to Mac and Linux. The content we need to add to GoD Factory: Wingmen at the moment are more players. By extending the reach of our game via more paltforms, we’ll expand the userbase and if it catches on, then additional efforts to expand on the game (new ship parts, maps, modes, etc) will be justified for our business. That’s the strategy we’re opting for at the moment, and we hope that you guys will follow us along this adventure.
[ 2015-01-28 16:06:55 CET ] [ Original post ]
[img=https://ninedotsstudio.files.wordpress.com/2014/11/godfactory_1_1patch_610x150.jpg] We are happy to finally announce that the content patch is finally out! Here is the most noticable changes: - 3 new maps:
- Magma: create a danger zone dealing damage over time when a station is captured
- Ice Quarry: Trigger a bonus area when a station is captured
- Shipyard: Jump gates network
[ 2014-11-14 15:15:47 CET ] [ Original post ]
[img=https://ninedotsstudio.files.wordpress.com/2014/11/godfactory_1_1patch_610x150.jpg] We are happy to finally announce that the content patch is finally out! Here is the most noticable changes: - 3 new maps:
- Magma: create a danger zone dealing damage over time when a station is captured
- Ice Quarry: Trigger a bonus area when a station is captured
- Shipyard: Jump gates network
[ 2014-11-14 15:15:47 CET ] [ Original post ]
Here is our big news that we wanted to announce a while back. We have a partnership with the ESL and there will be tournaments of GoD Factory:Wingmen with money prize! https://www.youtube.com/watch?v=CNxciRx_648
[ 2014-11-04 18:07:50 CET ] [ Original post ]
Hello space pilots everywhere! It's been taking a long time to set i place, but we can finally announce something big is coming for GoD Factory: Wingmen. We partnered with the ESL to bring in some much needed infusion of activities and traffic. The ESL, or Electronic Sports League, will be helping us by involving its community, provide us with feedback, set up tournaments (with prize money!), do streams on Twitch with some of their high caliber players and influencers, etc. We even have a new video to announce it all! https://www.youtube.com/watch?v=CNxciRx_648 Their involvemen will be gradual. At first, some of their trusted players will come in and evaluate the game, provide feedback, organize smaller games and match-ups with min-maxers and such. Then they'll start what they call kick off cups, smaller tournaments in order to see the viablitity of the game as a long term e-sport through balane, excitement, etc. and offer suggestions if there are things we can do to improve on that aspect. Then they'll start doing weekly tournaments with prize money. We'll see how we can scale up from there according to the players reaction. Thank you to our loya players who stick around and keep helping newcomers familiarize themselves with the games, who keep talking with us and participate online. You are making a huge difference and we are doing what we can to find more of you and bring you together! Stay tuned for more updates in the near future, especially the update with new maps, a reconnection feature for those who drop out, lobby features, bug fixes, better support for a more vast array of joysticks, balance changes, etc.
[ 2014-11-04 17:32:22 CET ] [ Original post ]
Hello space pilots everywhere! It's been taking a long time to set i place, but we can finally announce something big is coming for GoD Factory: Wingmen. We partnered with the ESL to bring in some much needed infusion of activities and traffic. The ESL, or Electronic Sports League, will be helping us by involving its community, provide us with feedback, set up tournaments (with prize money!), do streams on Twitch with some of their high caliber players and influencers, etc. We even have a new video to announce it all! https://www.youtube.com/watch?v=CNxciRx_648 Their involvemen will be gradual. At first, some of their trusted players will come in and evaluate the game, provide feedback, organize smaller games and match-ups with min-maxers and such. Then they'll start what they call kick off cups, smaller tournaments in order to see the viablitity of the game as a long term e-sport through balane, excitement, etc. and offer suggestions if there are things we can do to improve on that aspect. Then they'll start doing weekly tournaments with prize money. We'll see how we can scale up from there according to the players reaction. Thank you to our loya players who stick around and keep helping newcomers familiarize themselves with the games, who keep talking with us and participate online. You are making a huge difference and we are doing what we can to find more of you and bring you together! Stay tuned for more updates in the near future, especially the update with new maps, a reconnection feature for those who drop out, lobby features, bug fixes, better support for a more vast array of joysticks, balance changes, etc.
[ 2014-11-04 17:32:22 CET ] [ Original post ]
James Portnow from Extra Credits just made a video, recommending GoD Factory: Wingmen :) https://www.youtube.com/watch?v=4RYg84i6s_w Please note that we are currently working on a content patch where we will add 3 new maps with minor gameplay features :) Stay tuned!
[ 2014-10-17 14:24:29 CET ] [ Original post ]
James Portnow from Extra Credits just made a video, recommending GoD Factory: Wingmen :) https://www.youtube.com/watch?v=4RYg84i6s_w Please note that we are currently working on a content patch where we will add 3 new maps with minor gameplay features :) Stay tuned!
[ 2014-10-17 14:24:29 CET ] [ Original post ]
- "Ganked" and "Bringer of the Apocalypse" achievements have been fixed, - Combos are now triggered properly, - Lots of balance changes! - Loss do not reduce credits earned anymore. - If there is 2 bots or more in a team, the Score is capped to 1750. - Mark that are unlocked but not already bought will be displayed in the Hangar. The equip button is replaced with a Go To Shop button in that case. You can see the complete changelog here
[ 2014-09-18 18:30:46 CET ] [ Original post ]
- "Ganked" and "Bringer of the Apocalypse" achievements have been fixed, - Combos are now triggered properly, - Lots of balance changes! - Loss do not reduce credits earned anymore. - If there is 2 bots or more in a team, the Score is capped to 1750. - Mark that are unlocked but not already bought will be displayed in the Hangar. The equip button is replaced with a Go To Shop button in that case. You can see the complete changelog here
[ 2014-09-18 18:30:46 CET ] [ Original post ]
You can see the changelog here! Most notable things - FOV Option - Can now limit who can join by setting a minimum and maximum pilot rank - Fix 5:4 screen ratio. Cheers!
[ 2014-09-05 19:20:35 CET ] [ Original post ]
You can see the changelog here! Most notable things - FOV Option - Can now limit who can join by setting a minimum and maximum pilot rank - Fix 5:4 screen ratio. Cheers!
[ 2014-09-05 19:20:35 CET ] [ Original post ]
We are streaming right now (Sept 3rd 12:40 pm EDT) and we've been featured on Twitch main page for a little while now, there is a lot of people watching us, come join the group! We will be streaming for a while as long as there is people and it's reasonnable for us to do so! http://www.twitch.tv/ninedotsstudio
[ 2014-09-03 16:42:31 CET ] [ Original post ]
GoD Factory: Wingmen is Now Available on Steam!
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
[ 2014-08-29 17:12:00 CET ] [ Original post ]
If you are interested to see us (the devs) play GoD Factory: Wingmen, we are going to stream on our channel here We are most likely going to meet a lot of you online as well! So come play with us and/or chat with us in-game or via the Twitch chat! Cheers!
[ 2014-08-29 16:26:33 CET ] [ Original post ]
Pre-Purchase GoD Factory Wingmen now and receive an extra copy for a friend and other digital extras!
Your Ships. Your Team. Your Victories.
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.
Bring your friend and defeat the enemys Carrier!
Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponents Carrier!
[ 2014-08-27 23:51:00 CET ] [ Original post ]
Pre-Purchase God Factory Wingmen and get an extra copy for your friend. In addition you will get a copy of the soundtrack and digital art book.
Your Ships. Your Team. Your Victories.
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.
Offer ends August 29th at 9AM Pacific Time.
[ 2014-08-01 16:14:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Content [2.02 G]
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.
Bring your friend and defeat the enemy’s Carrier!
Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!
Key Features:
• A true team-based competitive multiplayer experience in an interstellar environment• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species
- OS: Ubuntu 12.04 or newer
- Processor: Intel Dual Core 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512Mb memory
- Storage: 2 MB available space
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