TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog: - Mac and Linux support! - Switched to Unity 5.1 (from 4.2) - Improved video performance - Improved network performance - Better Gamepad/Joystick support - No more crash because of the audio plugin Full changelist: 1.3.0 New Features - Mac & Linux (cross-platform play as well!) - When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu - A message is displayed when credits are awarded in the tutorial - Added a “Go to Station X” communication macro - You get Score Points for capturing stations - You now receive Score Points by changing the balance of points for your team - You now receive Score Points for being in the capture area of a neutral station    - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area. - Added a Follow me command (Bots will answer to this command too). - The map name is now displayed on top of the screen in the match loading screen. - Capture Station are now visible on the minimap and change according to their state. - All players that participated in the Test Fire will now have the WIP color palette! Changes - We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt. - We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there. - When launching the tutorial, it won’t ask which controller is currently used (since it is now saved) - Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked. - Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51) - When Applying preferences, a floating message is displayed instead of a message box. - While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes. - Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity. - When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown. - HUD now uses uGUI instead of NGUI. - Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part. - News panel can now have clickable buttons to open a web browser page. - Added a bot named DerpBot in honor of Derpylz, who made the German Localization. - Adjusted intensity of various weapon sfx (mainly machine gun) - Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list - Increased the volume of the sound upon receiving a chat message - Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team) - Replaced the Delete ship icon for a Trash instead of a Cross Fixed Bugs - Ship details panel now hide correctly when the ship detail panels is closed. - In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend. - One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1. - Longest Sortie Without Dying is now tracked correctly. - When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too. - Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state. - There is no more camera glitch when exiting the docks. - Mini now shoot the projectile the same side as the charge up FX. - Mini now have a charge up sound. - End match chat bar won’t disappear anymore - All the maps were using the Lava map Skybox. They now use their specific skybox    - This fixes the ‘sun in front of the planet’ bug in the ice quarry map - Carrier Integrity points should now update properly - Dysfunction sound will now stop playing when there is no more active dysfunction. - On wasting an ability, maneuver or boost because of a dysfunction, a sound will play. - Ship Map Indicators won’t go out of the frame of the mini map anymore Balance - Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark. - Protection (Combo resist) now only reduces weapon mod application by half its value.    For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%.  - Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.


[ 2015-11-06 18:41:41 CET ] [ Original post ]

Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog: - Mac and Linux support! - Switched to Unity 5.1 (from 4.2) - Improved video performance - Improved network performance - Better Gamepad/Joystick support - No more crash because of the audio plugin Full changelist: 1.3.0 New Features - Mac & Linux (cross-platform play as well!) - When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu - A message is displayed when credits are awarded in the tutorial - Added a Go to Station X communication macro - You get Score Points for capturing stations - You now receive Score Points by changing the balance of points for your team - You now receive Score Points for being in the capture area of a neutral station - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area. - Added a Follow me command (Bots will answer to this command too). - The map name is now displayed on top of the screen in the match loading screen. - Capture Station are now visible on the minimap and change according to their state. - All players that participated in the Test Fire will now have the WIP color palette! Changes - We got rid of the FMOD audio plugin and we are now using Unitys default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt. - We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was missing even though it was there. - When launching the tutorial, it wont ask which controller is currently used (since it is now saved) - Removed kicked from a match, denied share requests, leave count, total play time and reset account stats from the Crew Quarters since they were not tracked. - Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51) - When Applying preferences, a floating message is displayed instead of a message box. - While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes. - Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity. - When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown. - HUD now uses uGUI instead of NGUI. - Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part. - News panel can now have clickable buttons to open a web browser page. - Added a bot named DerpBot in honor of Derpylz, who made the German Localization. - Adjusted intensity of various weapon sfx (mainly machine gun) - Since the Players Online display wasnt updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list - Increased the volume of the sound upon receiving a chat message - Chat in the end match screen is now set to send messages to everyone, even if only Enter/Return is pressed (which normally sends a message to team) - Replaced the Delete ship icon for a Trash instead of a Cross Fixed Bugs - Ship details panel now hide correctly when the ship detail panels is closed. - In the Voice Command Panel (in-game), it was displayed D to defend, but it should have been written G to defend. - One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1. - Longest Sortie Without Dying is now tracked correctly. - When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too. - Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state. - There is no more camera glitch when exiting the docks. - Mini now shoot the projectile the same side as the charge up FX. - Mini now have a charge up sound. - End match chat bar wont disappear anymore - All the maps were using the Lava map Skybox. They now use their specific skybox - This fixes the sun in front of the planet bug in the ice quarry map - Carrier Integrity points should now update properly - Dysfunction sound will now stop playing when there is no more active dysfunction. - On wasting an ability, maneuver or boost because of a dysfunction, a sound will play. - Ship Map Indicators wont go out of the frame of the mini map anymore Balance - Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark. - Protection (Combo resist) now only reduces weapon mod application by half its value. For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. - Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.


[ 2015-11-06 18:41:41 CET ] [ Original post ]

GoD Factory: Wingmen
Nine Dots Studio Developer
Nine Dots Studio Publisher
2014-08-29 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (190 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Content [2.02 G]
Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer
  • Processor: Intel Dual Core 2.0 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512Mb memory
  • Storage: 2 MB available space
GAMEBILLET

[ 6108 ]

24.89$ (17%)
26.69$ (11%)
2.22$ (78%)
16.99$ (15%)
16.79$ (16%)
42.59$ (15%)
13.34$ (11%)
17.54$ (12%)
15.97$ (20%)
21.22$ (15%)
4.14$ (17%)
21.24$ (15%)
13.34$ (11%)
33.17$ (17%)
24.87$ (17%)
1.67$ (16%)
25.47$ (15%)
16.99$ (15%)
8.39$ (16%)
52.74$ (12%)
13.04$ (13%)
21.21$ (15%)
25.79$ (14%)
8.69$ (13%)
8.89$ (11%)
21.99$ (12%)
4.20$ (65%)
21.99$ (12%)
24.87$ (17%)
19.97$ (20%)
GAMERSGATE

[ 1170 ]

0.85$ (91%)
0.85$ (91%)
0.53$ (95%)
2.55$ (83%)
9.99$ (50%)
3.06$ (83%)
2.25$ (89%)
3.4$ (83%)
9.99$ (50%)
1.5$ (85%)
11.99$ (40%)
4.88$ (62%)
11.99$ (60%)
1.28$ (91%)
20.99$ (40%)
1.8$ (91%)
5.6$ (53%)
0.75$ (85%)
11.04$ (45%)
0.43$ (91%)
4.2$ (65%)
1.02$ (83%)
0.51$ (83%)
2.54$ (49%)
1.7$ (91%)
3.4$ (91%)
0.64$ (87%)
0.77$ (89%)
3.4$ (83%)
1.02$ (83%)

FANATICAL BUNDLES

Time left:

8 days, 19 hours, 35 minutes


Time left:

15 days, 19 hours, 35 minutes


Time left:

4 days, 19 hours, 35 minutes


Time left:

1 days, 19 hours, 35 minutes


Time left:

9 days, 19 hours, 35 minutes


Time left:

11 days, 19 hours, 35 minutes


Time left:

32 days, 19 hours, 35 minutes


Time left:

356457 days, 11 hours, 35 minutes


Time left:

14 days, 19 hours, 35 minutes


Time left:

43 days, 19 hours, 35 minutes


Time left:

29 days, 19 hours, 35 minutes


Time left:

39 days, 19 hours, 35 minutes


HUMBLE BUNDLES

Time left:

3 days, 13 hours, 35 minutes


Time left:

5 days, 13 hours, 35 minutes


Time left:

10 days, 13 hours, 35 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE